fikoantunes
2016-08-02, 01:03 AM
Hi there!
One of my players (a cleric) has this Smiting Spell feat (from PHB2). We can't agree on how this feat works. Here's the original text of the feat:
You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges. The target takes the normal damage and effects of a successful attack in addition to the spell's effect. Once you place a spell into a weapon, you must discharge it within 1 minute, or its energy dissipates harmlessly. You can place a smiting spell on a piece of ammunition or a projectile, such as a sling bullet, an arrow, or a crossbow bolt. In such a case, the spell dissipates if the attack misses. The spell cannot be placed on a bow, crossbow, sling, or similar weapon that uses ammunition. A smiting spell uses up a spell slot one level higher than the spell's actual level.
The wording for its description seems so vague... When this "transferring of energy" happens?
1) Does it uses the spell's original casting time? Let's say you're transferring a ham spell (1 std action casting time). First you spend a Std action, then, when you can attack (probably in your next turn only unless you have a belt of battle or similar resources), you discharge the spell when hitting an opponent?
or
2) the spell is transfered in the moment you strike (like a duskblade)? That's more optimal, sure, but it opens the following implications:
a) so the feat can make you ignore the spell's original casting time, as long it is a touch spell?
b) the spell's casting time is now an attack action? So you can discharge more spells if you have multiples attacks?
The first option makes this feat very bad... But the second one leaves lots of holes for interpretations.
Thanks in advance for any tip!
One of my players (a cleric) has this Smiting Spell feat (from PHB2). We can't agree on how this feat works. Here's the original text of the feat:
You can alter a spell with a range of touch to transfer its energy from your hand to a weapon that you hold. The next time you strike an opponent with that weapon, the spell discharges. The target takes the normal damage and effects of a successful attack in addition to the spell's effect. Once you place a spell into a weapon, you must discharge it within 1 minute, or its energy dissipates harmlessly. You can place a smiting spell on a piece of ammunition or a projectile, such as a sling bullet, an arrow, or a crossbow bolt. In such a case, the spell dissipates if the attack misses. The spell cannot be placed on a bow, crossbow, sling, or similar weapon that uses ammunition. A smiting spell uses up a spell slot one level higher than the spell's actual level.
The wording for its description seems so vague... When this "transferring of energy" happens?
1) Does it uses the spell's original casting time? Let's say you're transferring a ham spell (1 std action casting time). First you spend a Std action, then, when you can attack (probably in your next turn only unless you have a belt of battle or similar resources), you discharge the spell when hitting an opponent?
or
2) the spell is transfered in the moment you strike (like a duskblade)? That's more optimal, sure, but it opens the following implications:
a) so the feat can make you ignore the spell's original casting time, as long it is a touch spell?
b) the spell's casting time is now an attack action? So you can discharge more spells if you have multiples attacks?
The first option makes this feat very bad... But the second one leaves lots of holes for interpretations.
Thanks in advance for any tip!