Cranthis
2016-08-02, 05:02 PM
Like the title says, I'm planning out the build for a savage technologist. I could use you guys' imput on what I've got so far, and what could be better.
Race: Human
Abilities in order: 14, 18, 14, 10, 14, 10 (25 point buy, +2 to dex from human)
Levels: 6 Savage Tech Barbarian (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/savage-technologist), After that will be Fighter.
I'll be wielding a Cestus and either a revolver or pistol, depending on availability.
Feats, Rage Powers (RP), And Fighter Feats (FF):
1. Point Blank Shot. It will almost always be active for this build, but most importantly it lets us take Precise Shot.
Human Feat: Precise Shot. This build fires guns at melee range. You have to have this.
2RP: Superstition. Saves are good.
3: Opening Volley (http://www.d20pfsrd.com/feats/combat-feats/opening-volley-combat). This build focuses on shooting and then punching them for your offhand attack, so giving a pretty significant bonus to the melee attacks is great.
4RP: Witch Hunter. Nobody likes enemy casters.
5: Amateur Gunslinger, Gunsmithing Rapid Reload, or Power Attack. If a revolver is available (or soon to be) and someone else in the party has gunsmithing, then Power Attack. If a revolver is around, but no one has Gunsmithing, taking either Gunsmithing or Rapid reload, just depending on gold availability.
6RP: Ghost Rager. Being able to fight incorporeal things is nice. Having better touch ac helps against both ghosts and guns. And ghosts with guns.
7: Improved Two weapon fighting. Now we can shoot-punch, shoot-punch.
7FF: Double Slice. When raging, we'll have a strength modifier of +4, so we might as well add the whole thing to damage.
After this, I'll probably be using feats to increase the accuracy and damage of the off-hand.
I'm not sure where to go after this, and would love some advice on what could be done better here.
Alterations to the build I'm considering before seeing your advice:
Going Savage Tech Barbie 2, Trench Fighter onward. I'd lose out on some rage powers, and I wouldn't get to use the favored class bonus to gain better saves from superstition. I'll also have significantly less rage rounds a day.
Race: Human
Abilities in order: 14, 18, 14, 10, 14, 10 (25 point buy, +2 to dex from human)
Levels: 6 Savage Tech Barbarian (http://www.d20pfsrd.com/classes/core-classes/barbarian/archetypes/paizo---barbarian-archetypes/savage-technologist), After that will be Fighter.
I'll be wielding a Cestus and either a revolver or pistol, depending on availability.
Feats, Rage Powers (RP), And Fighter Feats (FF):
1. Point Blank Shot. It will almost always be active for this build, but most importantly it lets us take Precise Shot.
Human Feat: Precise Shot. This build fires guns at melee range. You have to have this.
2RP: Superstition. Saves are good.
3: Opening Volley (http://www.d20pfsrd.com/feats/combat-feats/opening-volley-combat). This build focuses on shooting and then punching them for your offhand attack, so giving a pretty significant bonus to the melee attacks is great.
4RP: Witch Hunter. Nobody likes enemy casters.
5: Amateur Gunslinger, Gunsmithing Rapid Reload, or Power Attack. If a revolver is available (or soon to be) and someone else in the party has gunsmithing, then Power Attack. If a revolver is around, but no one has Gunsmithing, taking either Gunsmithing or Rapid reload, just depending on gold availability.
6RP: Ghost Rager. Being able to fight incorporeal things is nice. Having better touch ac helps against both ghosts and guns. And ghosts with guns.
7: Improved Two weapon fighting. Now we can shoot-punch, shoot-punch.
7FF: Double Slice. When raging, we'll have a strength modifier of +4, so we might as well add the whole thing to damage.
After this, I'll probably be using feats to increase the accuracy and damage of the off-hand.
I'm not sure where to go after this, and would love some advice on what could be done better here.
Alterations to the build I'm considering before seeing your advice:
Going Savage Tech Barbie 2, Trench Fighter onward. I'd lose out on some rage powers, and I wouldn't get to use the favored class bonus to gain better saves from superstition. I'll also have significantly less rage rounds a day.