Necroticplague
2016-08-02, 06:21 PM
O.k, playing a game, and one creature's been giving the party way more trouble than it should. While it's stats and identity are unknown, I've figured out some of the larger trouble factors would like to see if the Playground can help me come up with something that might squash it.
1. It's a swarm of very small creatures. So anything that has a certain number of targets (and isn't mind-effecting) just flat out fails, and weapons are useless. Gonna need something that has an AoE.
2. Immune to mind-effecting. On top of this, it seems to be able to ricochet mind-effecting things, which leads me to believe it has deformity (madness) and insane defiance, and more importantly, covers up one of the Swarm type weaknesses.
3. Evasion. So most of the time, reverting to the default swarm-killers just ends up with it dodging.
The way I see it, if I want to actually kill this thing, I need some kind of area effect that isn't mind-effecting, and doesn't allow a REF save for half. Unfortunately, I'm usually a fighter-type, so my knowledge of what kind of spells fit this criteria is limited. I know of Hail of Stone, but that has an expensive material component and poor damage. Considered trying to trap them in an area where we can drop Walls of Iron on their hand over and over, but given the immunity to most forced movement (other than wind....that might have some promise). And their small size might let them justify them getting the save, rendering the exercise moot.
1. It's a swarm of very small creatures. So anything that has a certain number of targets (and isn't mind-effecting) just flat out fails, and weapons are useless. Gonna need something that has an AoE.
2. Immune to mind-effecting. On top of this, it seems to be able to ricochet mind-effecting things, which leads me to believe it has deformity (madness) and insane defiance, and more importantly, covers up one of the Swarm type weaknesses.
3. Evasion. So most of the time, reverting to the default swarm-killers just ends up with it dodging.
The way I see it, if I want to actually kill this thing, I need some kind of area effect that isn't mind-effecting, and doesn't allow a REF save for half. Unfortunately, I'm usually a fighter-type, so my knowledge of what kind of spells fit this criteria is limited. I know of Hail of Stone, but that has an expensive material component and poor damage. Considered trying to trap them in an area where we can drop Walls of Iron on their hand over and over, but given the immunity to most forced movement (other than wind....that might have some promise). And their small size might let them justify them getting the save, rendering the exercise moot.