Groggen
2016-08-03, 07:44 PM
Hi
In my campaign I have a twf rogue 6/ranger 3. I might give him this:
Lava Spike
1d6 piercing damage, finesse, light
"This spike has a core of lava that reacts when struck against metal.
This weapon deals an additional 1d6 fire damage when the target is wearing metal armor. Additionally, whenever this fire damage triggers, the target has disadvantage on its next weapon attack."
I have not been shy about giving out magical items, but I prefer the items that can be used in combat to be relatively "balanced". Does this seem ok for a level 9 character?
I should also mention that his other weapon deals an additional 1d6 poison damage to creatures not wearing crafted armor at all, and imposes a movement penalty on the target.
Mention 2: He has an ability that lets him treat 1's and 2's against metal armored opponents as 3's.
Any and all feedback/critique is greatly appreciated :)
In my campaign I have a twf rogue 6/ranger 3. I might give him this:
Lava Spike
1d6 piercing damage, finesse, light
"This spike has a core of lava that reacts when struck against metal.
This weapon deals an additional 1d6 fire damage when the target is wearing metal armor. Additionally, whenever this fire damage triggers, the target has disadvantage on its next weapon attack."
I have not been shy about giving out magical items, but I prefer the items that can be used in combat to be relatively "balanced". Does this seem ok for a level 9 character?
I should also mention that his other weapon deals an additional 1d6 poison damage to creatures not wearing crafted armor at all, and imposes a movement penalty on the target.
Mention 2: He has an ability that lets him treat 1's and 2's against metal armored opponents as 3's.
Any and all feedback/critique is greatly appreciated :)