MightyPirate
2016-08-05, 01:19 PM
So my group is playing through Serpent's Skull, (no spoilers please) and it's going pretty well so far. The GM has let me make a custom race lamia character, I figure it's the only chance I'll get to play a snake person so I've jumped on it. The most important part of the custom race is the inclusion of a constrict attack.
The plan is to use white haired witch and unchained monk to create a super grappling character. Key feats include Hamatula Strike (http://www.d20pfsrd.com/feats/combat-feats/hamatula-strike-combat), Final Embrace (http://www.d20pfsrd.com/feats/combat-feats/final-embrace-combat) and Feral Combat Training (http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat). Unless I've missed something this allows for three grapples with each hair strike.
I eventually hope so zip around the battlefield with Grabbing Drag (http://www.d20pfsrd.com/feats/combat-feats/grabbing-drag-combat), hair whipping and constricting every enemy available. If I'm understanding the grapples right I can grapple with hamatula and double move because of white haired witch free grapple and final embrace grab. This would go off on each flurry of hair so it's like the final solution to flurry/enhanced speed incompatibility.
For bigger enemies I'm still hoping an amulet of mighty fists with the cruel enhancement (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/cruel) coupled with shaken from final embrace will allow me to stunning fist (stunning hair) rather than focus on dangerous cmds. I'm not too sure what to do about other grapple immune/resistant foes but I do have my party if things get really nasty.
The GM is also letting me use Int for to hit and carry capacity on my hair (it was fun to try to wake the pally by shaking her up and down). We even used 1.5 int to damage because it's a primary natural attack but any of these house rules can change. My party has a half-orc paladin, hobgoblin gun tank, and an elven druid with a trent companion for those interested.
I'm mostly looking for grapple clarifications and suggestions, any thing from rules help, tactics, items, build ideas, etc is helpful. Bonus points for how advice on being lawful evil with a paladin and chaotic neutral hobgoblin in the party (the druid and I get along great as a part of backstory).
PS: Anyone know a good alternative to the Delving enhancement (http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/delving) for armor that a monk might use. Stupid good move speed, grappling, and burrowing are just dying to be an awesome combo.
The plan is to use white haired witch and unchained monk to create a super grappling character. Key feats include Hamatula Strike (http://www.d20pfsrd.com/feats/combat-feats/hamatula-strike-combat), Final Embrace (http://www.d20pfsrd.com/feats/combat-feats/final-embrace-combat) and Feral Combat Training (http://www.d20pfsrd.com/feats/combat-feats/feral-combat-training-combat). Unless I've missed something this allows for three grapples with each hair strike.
I eventually hope so zip around the battlefield with Grabbing Drag (http://www.d20pfsrd.com/feats/combat-feats/grabbing-drag-combat), hair whipping and constricting every enemy available. If I'm understanding the grapples right I can grapple with hamatula and double move because of white haired witch free grapple and final embrace grab. This would go off on each flurry of hair so it's like the final solution to flurry/enhanced speed incompatibility.
For bigger enemies I'm still hoping an amulet of mighty fists with the cruel enhancement (http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abilities/cruel) coupled with shaken from final embrace will allow me to stunning fist (stunning hair) rather than focus on dangerous cmds. I'm not too sure what to do about other grapple immune/resistant foes but I do have my party if things get really nasty.
The GM is also letting me use Int for to hit and carry capacity on my hair (it was fun to try to wake the pally by shaking her up and down). We even used 1.5 int to damage because it's a primary natural attack but any of these house rules can change. My party has a half-orc paladin, hobgoblin gun tank, and an elven druid with a trent companion for those interested.
I'm mostly looking for grapple clarifications and suggestions, any thing from rules help, tactics, items, build ideas, etc is helpful. Bonus points for how advice on being lawful evil with a paladin and chaotic neutral hobgoblin in the party (the druid and I get along great as a part of backstory).
PS: Anyone know a good alternative to the Delving enhancement (http://www.d20pfsrd.com/magic-items/magic-armor/magic-armor-and-shield-special-abilities/delving) for armor that a monk might use. Stupid good move speed, grappling, and burrowing are just dying to be an awesome combo.