PhoenixPhyre
2016-08-05, 03:21 PM
A word of explanation--I'm a quantum chemist by training. As a side-effect (positive? negative? who knows?), I tend to think in physical analogies. The following is the best explanation I've been able to come up with for Vancian magic as implemented in 5e. This is NOT official in any way, and it almost certainly was not the reason for the implementation. It's just a way I found to understand and rationalize it. Caveat--warlocks are weird. Since their abilities come from outside themselves entirely, they don't always follow the rules.
Quantum Spell-casting.
The idea of Vancian casting makes sense—it’s the Pauli exclusion principle/electronic structure theory in action.
In atoms, electrons can be modeled as occupying "orbital shells" of fixed energy (relative to being free). A bare atom that gains an electron loses energy, releasing that energy in the form of light (usually). This is how lightning happens--the extreme electric field rips electrons free from atoms. When they recombine, they give off large amounts of light/heat/sound. Lasers work similarly (but under much tighter control).
The energy of different orbital shells is not linearly related--hydrogen orbitals scale as 1/n2; more complicated systems scale in more complex ways.
The analogy:
Each spell slot is a 1-electron orbital--the meditation/prayer/etc. to regain spell slots is the process of putting the system in a population inversion, creating holes in the lower shells. The deeper the hole, the higher the energy (level). Casting a spell using a certain slot fills the hole corresponding to that slot, releasing the energy to be shaped into a spell.
Slots are different for varying level, but identical for fixed spell level. The difference in energy does not scale linearly with spell level—this explains why a 2nd level slot is not replaceable by two 1st level slots.
Training and experience allow the caster to access deeper (higher level) slots as well as increase the number of holes at each lower spell level. Each level can only hold so many “electrons,” so the total number of slots at any level is capped. Deeper levels can hold fewer slots—just like electrons in an atom.
Spells thus are the patterns used to shape the (otherwise homogeneous) energy coming from expending a spell slot. Different classes learn these patterns differently, thus the differences in casting even though spells are shared between classes. Some learn the skill to "short-cut" the process of restoring a population inversion (arcane recovery and the like).
Rituals use ambient magic to fuel the spell, but thus are slower and require more training to use. Spell scrolls and items that can cast spells store the energy in patterned form (a TV dinner vs a from-scratch meal) but lose flexibility.
Feel free to tell me how badly I've botched the analogy and point out all the corner cases where it doesn't work. Or if it doesn't make any sense at all. Which it doesn't, probably. Quantum mechanics is just strange and you have to be slightly crazy to understand it at all.
Quantum Spell-casting.
The idea of Vancian casting makes sense—it’s the Pauli exclusion principle/electronic structure theory in action.
In atoms, electrons can be modeled as occupying "orbital shells" of fixed energy (relative to being free). A bare atom that gains an electron loses energy, releasing that energy in the form of light (usually). This is how lightning happens--the extreme electric field rips electrons free from atoms. When they recombine, they give off large amounts of light/heat/sound. Lasers work similarly (but under much tighter control).
The energy of different orbital shells is not linearly related--hydrogen orbitals scale as 1/n2; more complicated systems scale in more complex ways.
The analogy:
Each spell slot is a 1-electron orbital--the meditation/prayer/etc. to regain spell slots is the process of putting the system in a population inversion, creating holes in the lower shells. The deeper the hole, the higher the energy (level). Casting a spell using a certain slot fills the hole corresponding to that slot, releasing the energy to be shaped into a spell.
Slots are different for varying level, but identical for fixed spell level. The difference in energy does not scale linearly with spell level—this explains why a 2nd level slot is not replaceable by two 1st level slots.
Training and experience allow the caster to access deeper (higher level) slots as well as increase the number of holes at each lower spell level. Each level can only hold so many “electrons,” so the total number of slots at any level is capped. Deeper levels can hold fewer slots—just like electrons in an atom.
Spells thus are the patterns used to shape the (otherwise homogeneous) energy coming from expending a spell slot. Different classes learn these patterns differently, thus the differences in casting even though spells are shared between classes. Some learn the skill to "short-cut" the process of restoring a population inversion (arcane recovery and the like).
Rituals use ambient magic to fuel the spell, but thus are slower and require more training to use. Spell scrolls and items that can cast spells store the energy in patterned form (a TV dinner vs a from-scratch meal) but lose flexibility.
Feel free to tell me how badly I've botched the analogy and point out all the corner cases where it doesn't work. Or if it doesn't make any sense at all. Which it doesn't, probably. Quantum mechanics is just strange and you have to be slightly crazy to understand it at all.