TheYell
2016-08-06, 12:59 PM
Given the awareness of extensive organic nonverbal language discussed at http://www.giantitp.com/forums/showthread.php?496776-Exploit-Sign-Languages , I propose the following languages for inclusion in games:
CONTINENTAL WILDMIME: Wildmime is an open nonverbal language used by tribal groups as a lingua franca across language groups and within tribes as an alternative language. Barbarians and barbarian hybrid classes earn the Wildmime native to their continent as a bonus language at 1st level. Others may learn Wildmime from a barbarian mentor in the usual manner of adding a language. The varieties of Continental Wildmime on different continents count as separate and distinct languages.
NATIONAL BIRDSONG: Birdsong is an open nonverbal language used by woodsmen to communicate up to 100 yards away in difficult terrain out of line of sight. Birdsong varies with the fauna and so is specific to countries and regions – the Birdsong of Ustalav would be as out of place in Varisia as shouted Taldane. Rangers and ranger hybrid classes earn the National Birdsong native to their homeland as a bonus language at 1st level. Others may learn Birdsong from a ranger mentor in the usual manner of adding a language. The varieties of National Birdsong in different nations count as separate and distinct languages (on Golarion the River Kingdoms count as one bioregion and share a National Birdsong).
DRUIDANIC: Druidanic is a secret nonverbal language comprehensible only to those who know Druidic. Druids may learn Druidanic as an additional language in the normal manner. Druids using Druidanic gain a +1 trained bonus on the effects of teamwork feats. It is forbidden for a Druid to teach Druidanic to a non-Druid.
MONASTIC SILENT SIGN: Monastic Silent Sign is an open nonverbal language used by monks of similar background to communicate amongst themselves. It is unusual in that it varies by patron deity and apparently not by location, the Silent Sign of monks of Irori being as different from that of monks of Iomedae as that of monks of Norgorber, but similar across the Inner Sea region. Monks earn the appropriate Monastic Silent Sign as a bonus language at 8th level. Anyone may learn Monastic Silent Sign as an additional language from a monk mentor in the usual manner of acquiring an additional language. Players using the same Monastic Silent Sign gain a +1 trained bonus on the effects of teamwork feats.
PATHFINDER'S CODE: Members of the Pathfinder Society have developed a secret nonverbal language for communication among Society members in the field. Pathfinder's Code may be learned as an additional language from a Pathfinder mentor. It is forbidden for Pathfinders to teach the Code to nonmembers. Members using the Code gain a +1 trained bonus on the effect of teamwork feats.
CONTINENTAL WILDMIME: Wildmime is an open nonverbal language used by tribal groups as a lingua franca across language groups and within tribes as an alternative language. Barbarians and barbarian hybrid classes earn the Wildmime native to their continent as a bonus language at 1st level. Others may learn Wildmime from a barbarian mentor in the usual manner of adding a language. The varieties of Continental Wildmime on different continents count as separate and distinct languages.
NATIONAL BIRDSONG: Birdsong is an open nonverbal language used by woodsmen to communicate up to 100 yards away in difficult terrain out of line of sight. Birdsong varies with the fauna and so is specific to countries and regions – the Birdsong of Ustalav would be as out of place in Varisia as shouted Taldane. Rangers and ranger hybrid classes earn the National Birdsong native to their homeland as a bonus language at 1st level. Others may learn Birdsong from a ranger mentor in the usual manner of adding a language. The varieties of National Birdsong in different nations count as separate and distinct languages (on Golarion the River Kingdoms count as one bioregion and share a National Birdsong).
DRUIDANIC: Druidanic is a secret nonverbal language comprehensible only to those who know Druidic. Druids may learn Druidanic as an additional language in the normal manner. Druids using Druidanic gain a +1 trained bonus on the effects of teamwork feats. It is forbidden for a Druid to teach Druidanic to a non-Druid.
MONASTIC SILENT SIGN: Monastic Silent Sign is an open nonverbal language used by monks of similar background to communicate amongst themselves. It is unusual in that it varies by patron deity and apparently not by location, the Silent Sign of monks of Irori being as different from that of monks of Iomedae as that of monks of Norgorber, but similar across the Inner Sea region. Monks earn the appropriate Monastic Silent Sign as a bonus language at 8th level. Anyone may learn Monastic Silent Sign as an additional language from a monk mentor in the usual manner of acquiring an additional language. Players using the same Monastic Silent Sign gain a +1 trained bonus on the effects of teamwork feats.
PATHFINDER'S CODE: Members of the Pathfinder Society have developed a secret nonverbal language for communication among Society members in the field. Pathfinder's Code may be learned as an additional language from a Pathfinder mentor. It is forbidden for Pathfinders to teach the Code to nonmembers. Members using the Code gain a +1 trained bonus on the effect of teamwork feats.