Izzarra
2016-08-08, 11:53 PM
Greetings.
I am working on writing up a campaign set on Mars a few hundred years in the future, using Mutants and Masterminds as the platform. The solar system is dominated by large corporations, and the players would basically be shadowrunners for lack of a better term. The primary initial antagonistic element the players are going to be facing off against is a rouge element within a major militaristic security corporation. The rouge element is working on tech that will let them take control (mind control of sorts) of a large portion of the middle and upper class of the population in order to pursue their evil plan (that I have not really figured out yet). They have a large supply of mass produced lab grown disposable super soldiers available as well as access to the police force owed by the company.
I could use some help brainstorming ideas for obstacles for use in the final dungeon crawl, or rather spaceship crawl, so that it is more interesting then just a massive fight. It will take place on a supercarrier in orbit around a small dwarf planet located in the asteroid belt. The mission would be information retrieval and sabotage. Complete destruction of the supercarrior is allowed, but would be remarkably difficult to achieve. The players will be unable to steal the supercarrier, it would be too much of a power boost. The only major twist that I have on the board at the moment is that an NPC that will have been with the party for a while is already under the control of the rouge element, but is unaware of this until he is activated.
I can go into greater detail on specific topics if it will help.
Basic background information:
- No naturally occurring metahumans or mutants with superpowers.
- No magic or powers granted by Deities.
- No psychic powers.
- All superhuman abilities are created intentionally through science/technology.
- Near instantaneous interplanetary communication and computer networks.
- FTL has not been invented yet. Interplanetary transit speeds for ships average 1 au / earth day.
- No sentient AI.
- Asimovian style robotic laws are NOT in effect.
- No Star Trek style transporters, defensive shields, tactile holograms, replicators.
- AR, VR, and nanotechnology are abundant.
I look forward to your assistance.
I am working on writing up a campaign set on Mars a few hundred years in the future, using Mutants and Masterminds as the platform. The solar system is dominated by large corporations, and the players would basically be shadowrunners for lack of a better term. The primary initial antagonistic element the players are going to be facing off against is a rouge element within a major militaristic security corporation. The rouge element is working on tech that will let them take control (mind control of sorts) of a large portion of the middle and upper class of the population in order to pursue their evil plan (that I have not really figured out yet). They have a large supply of mass produced lab grown disposable super soldiers available as well as access to the police force owed by the company.
I could use some help brainstorming ideas for obstacles for use in the final dungeon crawl, or rather spaceship crawl, so that it is more interesting then just a massive fight. It will take place on a supercarrier in orbit around a small dwarf planet located in the asteroid belt. The mission would be information retrieval and sabotage. Complete destruction of the supercarrior is allowed, but would be remarkably difficult to achieve. The players will be unable to steal the supercarrier, it would be too much of a power boost. The only major twist that I have on the board at the moment is that an NPC that will have been with the party for a while is already under the control of the rouge element, but is unaware of this until he is activated.
I can go into greater detail on specific topics if it will help.
Basic background information:
- No naturally occurring metahumans or mutants with superpowers.
- No magic or powers granted by Deities.
- No psychic powers.
- All superhuman abilities are created intentionally through science/technology.
- Near instantaneous interplanetary communication and computer networks.
- FTL has not been invented yet. Interplanetary transit speeds for ships average 1 au / earth day.
- No sentient AI.
- Asimovian style robotic laws are NOT in effect.
- No Star Trek style transporters, defensive shields, tactile holograms, replicators.
- AR, VR, and nanotechnology are abundant.
I look forward to your assistance.