Icewalker
2007-07-05, 09:03 AM
This is a fun little item I came up with which I may or may not have posted here before...can't remember. Nor can I remember what I called it if I did.
Nonetheless:
I'm not sure about a name actually, but let me describe the effects:
It is a quill, for writing. There are two black streaks running down the side that appear to be slight indents. The end has a small bronze tip.
When you twist the tip, the indents change to purple, twist again and it becomes blue, a third time and it is back to black. Each color does something different:
When set on black, the pen writes normally, and never runs out of ink.
When set on purple, the pen writes in explosive runes. After each casting, the purple lowers down along the sides of the quill. It can cast explosive runes 3 times per day, then the ink refills itself.
The blue color writes in a spell of my own creation, somewhat similar to explosive runes: Feedback runes. This can also be cast three times per day.
[hr]
Feedback Runes
Abjuration [Mind-Affecting]
Level: Sor/Wiz 3, Bard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One touched object weighting no more than 10 lb.
Duration: Permanent until discharged (D)
Saving Throw: Will (partial)
Spell Resistance: Yes
You write out the enchanting runes upon a book, map, scroll, or similar object. The runes, when read, attack the mind of the reader. If the reader is a spellcaster, then two spells are selected and burned at random as selected from the list below on a d% roll.
Feedback Chart
{table=head]Roll|Spell Level Targeted|Int Damage Dealt (failed save)
1-20|
0|
1d3
21-38|
1|
1d4
39-54|
2|
1d6
55-68|
3|
2d4
69-80|
4|
2d6
81-90|
5|
3d4
91-94|
6|
2d8
95-97|
7|
4d4
98-99|
8|
5d4
100|
9|
4d6[/table]
The chart has the int damage that would be dealt on a failed save. If the spell level rolled is higher than the readers maximum spell level, then take their highest instead. The damage dealt is halved on a successful will save.
If the reader is not a spellcaster, they take 2d4 int damage. This damage is halved on a successful will save.
The target then gets a second Will save, or forgets what the runes said. After read, they disappear off the page.
[hr]
One problem I have with items is I never know how to set prices.
So, what do you think?
Nonetheless:
I'm not sure about a name actually, but let me describe the effects:
It is a quill, for writing. There are two black streaks running down the side that appear to be slight indents. The end has a small bronze tip.
When you twist the tip, the indents change to purple, twist again and it becomes blue, a third time and it is back to black. Each color does something different:
When set on black, the pen writes normally, and never runs out of ink.
When set on purple, the pen writes in explosive runes. After each casting, the purple lowers down along the sides of the quill. It can cast explosive runes 3 times per day, then the ink refills itself.
The blue color writes in a spell of my own creation, somewhat similar to explosive runes: Feedback runes. This can also be cast three times per day.
[hr]
Feedback Runes
Abjuration [Mind-Affecting]
Level: Sor/Wiz 3, Bard 4
Components: V, S
Casting Time: 1 standard action
Range: Touch
Target: One touched object weighting no more than 10 lb.
Duration: Permanent until discharged (D)
Saving Throw: Will (partial)
Spell Resistance: Yes
You write out the enchanting runes upon a book, map, scroll, or similar object. The runes, when read, attack the mind of the reader. If the reader is a spellcaster, then two spells are selected and burned at random as selected from the list below on a d% roll.
Feedback Chart
{table=head]Roll|Spell Level Targeted|Int Damage Dealt (failed save)
1-20|
0|
1d3
21-38|
1|
1d4
39-54|
2|
1d6
55-68|
3|
2d4
69-80|
4|
2d6
81-90|
5|
3d4
91-94|
6|
2d8
95-97|
7|
4d4
98-99|
8|
5d4
100|
9|
4d6[/table]
The chart has the int damage that would be dealt on a failed save. If the spell level rolled is higher than the readers maximum spell level, then take their highest instead. The damage dealt is halved on a successful will save.
If the reader is not a spellcaster, they take 2d4 int damage. This damage is halved on a successful will save.
The target then gets a second Will save, or forgets what the runes said. After read, they disappear off the page.
[hr]
One problem I have with items is I never know how to set prices.
So, what do you think?