BisectedBrioche
2007-07-05, 10:03 AM
This is just an idea I had from a passing comment in the topic for my Linguamancer prestige class. The following are rules for making and throwing paper planes.
To make a paper plane requires a sheet of paper (1gp or a craft(wood) DC of 5 and 2 hours to make 10 sheets, which weigh 1lb.). The base DC to make a plane is 10, craft(Paper Folding). The following table shows some of the planes which can be made;
{table=head]Plane|Flight Time|AC|Speed Mod|HP|Craft Modifier|Special
Ball|0.5 round|5|1|1d6+1|-10|Free action to create
Box Dart|1 round|4|1|1d6|-5|None
Paper Dart|1 round|5|1.5|1d6|+0|None
Glider|3 rounds|1|0.5|1d6+1|+5|Keeps Flying until -2
Stunt|2 rounds|6|2|1d4|+5|Keeps flying until -2, automatically has flaps enhancement[/table]
A plane may also have any of the following enhancements applied;
Heavy The plane is made using two sheets of paper, reduce flight time by one round and the speed modifier by 0.5 (both to a minimum of 0.5), add 1 to AC and double the hitpoints, the plane may now fly until it reaches -2 (if it couldn't already). The craft DC is increased by 5.
Flaps The plane has flaps added to it, the crafter may make it make a single turn of up to 90 degrees in its flight (at a point decided before throwing it). The craft check for this is increased by 5.
Homing The plane is enchanted to track a target. The plane must have flaps to be able to steer (otherwise it is still only able to move in a strait line). This increases the craft DC by 5 and requires the plane o have someone cast animate objects on it.
Fire Guard The plane has an extra bit of paper which burns slowly, delaying the rest of the plane from catching on fire for 1d4-1 rounds. The extra drag reduces the speed modifier by 0.5 (to a minimum of 0.5). This increases the craft DC by 5.
Once made a plane can be thrown as a free action. Treat the plane as a tiny creature which does nothing but move forward (unless stated otherwise). A plane remains aloft for an amount of rounds equivalent to its flight time. Its movement rate per round is equal to 10 per the amount the roll on the craft check exceeds the craft DC by times the speed modifier (10*(Role-DC*SM)). Roll the appropriate dice to determine how much HP the plane has. If a plane takes 2 points or more damage it falls to the ground, if it drops to 0 hp it automatically becomes a ball, if it drops to -5 hp the paper is destroyed. If a plane falls to the ground it may be picked up and thrown again. A plane on the ground takes 1 point of damage every minute it is not picked up.
If the plane is hit by fire damage it immediately catches on fire and takes 1 point of damage per second (6 points per round) and its destroyed if it reaches 0 hp, a creature which comes in contact with a paper plane takes 1d4 fire damage. Any contact with water reduces a plane to 0 hp immediatly.
If a paper plane is targeted at something then treat it as a thrown weapon to determin whether it hits or not.
To make a paper plane requires a sheet of paper (1gp or a craft(wood) DC of 5 and 2 hours to make 10 sheets, which weigh 1lb.). The base DC to make a plane is 10, craft(Paper Folding). The following table shows some of the planes which can be made;
{table=head]Plane|Flight Time|AC|Speed Mod|HP|Craft Modifier|Special
Ball|0.5 round|5|1|1d6+1|-10|Free action to create
Box Dart|1 round|4|1|1d6|-5|None
Paper Dart|1 round|5|1.5|1d6|+0|None
Glider|3 rounds|1|0.5|1d6+1|+5|Keeps Flying until -2
Stunt|2 rounds|6|2|1d4|+5|Keeps flying until -2, automatically has flaps enhancement[/table]
A plane may also have any of the following enhancements applied;
Heavy The plane is made using two sheets of paper, reduce flight time by one round and the speed modifier by 0.5 (both to a minimum of 0.5), add 1 to AC and double the hitpoints, the plane may now fly until it reaches -2 (if it couldn't already). The craft DC is increased by 5.
Flaps The plane has flaps added to it, the crafter may make it make a single turn of up to 90 degrees in its flight (at a point decided before throwing it). The craft check for this is increased by 5.
Homing The plane is enchanted to track a target. The plane must have flaps to be able to steer (otherwise it is still only able to move in a strait line). This increases the craft DC by 5 and requires the plane o have someone cast animate objects on it.
Fire Guard The plane has an extra bit of paper which burns slowly, delaying the rest of the plane from catching on fire for 1d4-1 rounds. The extra drag reduces the speed modifier by 0.5 (to a minimum of 0.5). This increases the craft DC by 5.
Once made a plane can be thrown as a free action. Treat the plane as a tiny creature which does nothing but move forward (unless stated otherwise). A plane remains aloft for an amount of rounds equivalent to its flight time. Its movement rate per round is equal to 10 per the amount the roll on the craft check exceeds the craft DC by times the speed modifier (10*(Role-DC*SM)). Roll the appropriate dice to determine how much HP the plane has. If a plane takes 2 points or more damage it falls to the ground, if it drops to 0 hp it automatically becomes a ball, if it drops to -5 hp the paper is destroyed. If a plane falls to the ground it may be picked up and thrown again. A plane on the ground takes 1 point of damage every minute it is not picked up.
If the plane is hit by fire damage it immediately catches on fire and takes 1 point of damage per second (6 points per round) and its destroyed if it reaches 0 hp, a creature which comes in contact with a paper plane takes 1d4 fire damage. Any contact with water reduces a plane to 0 hp immediatly.
If a paper plane is targeted at something then treat it as a thrown weapon to determin whether it hits or not.