Seppo87
2016-08-09, 08:50 PM
This is for a one-shot game, so I'm looking for a few simple but powerful ideas.
The character is an half-orc paladin.
Another player has rolled an Inquisitor.
We agreed that his character would be my character's mentor, and we're going for a
student and master team (http://tvtropes.org/pmwiki/pmwiki.php/Main/StudentAndMasterTeam) and Red Oni, Blue Oni (http://tvtropes.org/pmwiki/pmwiki.php/Main/RedOniBlueOni) kind of thing.
(note: the other player doesn't know about tvtropes, the idea came out spontaneously and I checked tvtropes after that - there I found these two articles that, as expected of tvtropes, hit the nail on the head)
I would like, within the short duration of the one-shot, to give a strong impression of the concept, so I was thinking of preparing some small scenes in advance, or at least some standardized character interactions so that I'm not unprepared.
The basic idea is that my character, a hot-headed youngster with a heart of gold and a remarkable attitude, has a relationship with his mentor on two leves:
On the surface he disrespects and badmouths him, looks like he doesn't want to recieve instructions, and need to be kept in check.
Internally he has a high opinion of his mentor, feels gratitude and esteem, wants to protect him, to be reliable and helpful, and to live up to his expectations.
In some sense, one might say that him being a punk is indeed a reinforcement for his mentor's identity, as this allows him (the mentor) to play his role of an educator indefinitely.
Now, how can I express this contrast effectively in the span of a few, short interactions?
I thought of getting inspired by existing stories, the only suitable example I found was Takamura Mamoru with his Coach (and, perhaps, Gimli and Legolas to some extent) but then, I don't have the time to rewatch the whole Hajime no Ippo and I don't know how I can find the relevant scenes, and in any case I can't really explain what's happening to the other players through a flashback - which is what happens in the series iirc.
Practically, this has to be implicit enough so that it doesn't contradict that our characters don't want to show openly their bond, but explicit enough so that the other players "get" what's actually happening.
So I'm asking for a contribution, if you could put on the table some of your expertise and imagination to help me flesh out a concept in a way that works well through examples or tips.
I think concrete tips or scenes ideas would be best.
But I'm open to all kind of suggestions
The character is an half-orc paladin.
Another player has rolled an Inquisitor.
We agreed that his character would be my character's mentor, and we're going for a
student and master team (http://tvtropes.org/pmwiki/pmwiki.php/Main/StudentAndMasterTeam) and Red Oni, Blue Oni (http://tvtropes.org/pmwiki/pmwiki.php/Main/RedOniBlueOni) kind of thing.
(note: the other player doesn't know about tvtropes, the idea came out spontaneously and I checked tvtropes after that - there I found these two articles that, as expected of tvtropes, hit the nail on the head)
I would like, within the short duration of the one-shot, to give a strong impression of the concept, so I was thinking of preparing some small scenes in advance, or at least some standardized character interactions so that I'm not unprepared.
The basic idea is that my character, a hot-headed youngster with a heart of gold and a remarkable attitude, has a relationship with his mentor on two leves:
On the surface he disrespects and badmouths him, looks like he doesn't want to recieve instructions, and need to be kept in check.
Internally he has a high opinion of his mentor, feels gratitude and esteem, wants to protect him, to be reliable and helpful, and to live up to his expectations.
In some sense, one might say that him being a punk is indeed a reinforcement for his mentor's identity, as this allows him (the mentor) to play his role of an educator indefinitely.
Now, how can I express this contrast effectively in the span of a few, short interactions?
I thought of getting inspired by existing stories, the only suitable example I found was Takamura Mamoru with his Coach (and, perhaps, Gimli and Legolas to some extent) but then, I don't have the time to rewatch the whole Hajime no Ippo and I don't know how I can find the relevant scenes, and in any case I can't really explain what's happening to the other players through a flashback - which is what happens in the series iirc.
Practically, this has to be implicit enough so that it doesn't contradict that our characters don't want to show openly their bond, but explicit enough so that the other players "get" what's actually happening.
So I'm asking for a contribution, if you could put on the table some of your expertise and imagination to help me flesh out a concept in a way that works well through examples or tips.
I think concrete tips or scenes ideas would be best.
But I'm open to all kind of suggestions