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View Full Version : please review and tip my character build.



Chidori
2016-08-10, 03:56 AM
So i have made this character and wanted to know what you guy think of it.
all the book(wotc and dragon magazin) were allowed. Set in Eberron.

Jakkuri ''Silver''
Warforged Lawful-good 280lbs. 6'6
Monk 2/WF-paladin 4/argent fist 4
Religion: silver flame
Trait: Quick: +10ft spd, -1hp/lvl
Flaw: Code of arms: -4 to atk roll vs unarmed foes. natural weapon are treated armed.

HP:99 = 8+d8+8d10+50-10(trait)
AC 28 = 10+0(dex)+4(wis)+10(plating)+3(monk)+1(deflection)
SPD 20ft+10ft(trait)

Init:+0

STATS

STR 16 +3
DEX 10 +0
CON 20 +5
INT 15 +2
WIS 18 +4
CHA 13 +1

BAB +8

Fort 11+ 7= 18
Ref 4+ 4= 8
Will 8+11= 19

Attack

Slam +12
1D8+4

Unarmed strike(battlefist +1) +12/+7
3d8+4

Decisive strike +10 to hit
3d8+4 x2


Special and trait
Adamantine Body +2: +8 to AC, DR:2/Adamantine, -5 to skill pen
Light Fortification: 25% to negated critical and sneak attack
Natural weapon: Slam 1d8 dmg
Do not need to sleep
Do not need to eat or breathe
can be raised/ressurect
cannot heal lethal damage naturally
Imm. poison, sleep effect, paralysis, disease, nausea, fatigue, exhaustion, effect causing sickness and energy drain


Class Feature

Decisive strike: -2 to atk with highest BAB. Double dmg if hit. +2 DC if stunning fist.
Unarmed strike 2d8 (treated as lvl 19)
AC bonus +3 (treated as lvl 19)
Unarmored Speed bonus +0ft. (cannot use)
Aura of good
Detect evil at-will
Smite Construct: cha to atk roll and 1/pld,monk and argent lvl(+10) dmg on smite construct
Smite evil 2+2(feat)/day: cha to atk roll and 1/pld,monk and argent lvl(+10) dmg on evil
Durable Will: add con to all will save
Repair damage: pld lvlxcon mod each day like lay on hand
Aura of Courage: each ally within 10ft gain +4 vs fear
Imm. stunning
Turn undead 3+cha(1)/day: turn undead as a cleric of 3 lvl lower would. +2 to turn undead
Ki focus
Stunning smite: if using stunning fist and smite add argent class lvl to DC of stunning
Holy armor: retain AC bonus (including wis to ac, when wearing armor or carrying shield or medium or heavy load
Ki strike (silver): unarmed strike are silver
Balm of the silver flame: expand 1 turn undead as swift action, to have your healing double it value.


Feat

Imp.unarmed strike
Adamantine Body: +8 to AC, DR:2/Adamantine, -5 to skill pen
Stunning Fist 4/day:DC:21 Fort, stunned for 1 round
Lightning Reflexes: +2 to all reflex save
Monastic training (paladin)
Ascetic knight
Extra smiting: +2/per day to smite evil
Superior Unarmed Strike: unarmed dmg as 4 lvl higher of monk
Silver smite: 1d6 extra sacred dmg on smite evil


Skills 13

Balance**
Climb** 5
Concentration** 5
Craft**
Diplomacy** 10+2
Escape Artist
Handle animal*
Heal** 7
Hide
Jump** 5+2
Knowledge (arcana)**
Knowledge (nobility and Royalty)* 1
Knowledge (religion)** 8
Listen** 7
Move silently
Perform
Profession**
Ride**
Sense motive** 10
Spot** 7
Swim
Tumble** 5+2

Gear

Battlefist (5200gp): +1 oversized gaunlet; slam dealt 1d8 B&P, increase size larger to determine unarmed strike also add battlefist enhancement bonus
Belt,monk (13000gp):+1/day stunning fist, ac and unarmed dmg is treated 5 lvl higher for monk.
Periapt of wisdom +2 (4000gp)
Gaunlets of Ogre power (4000gp):+2 strength
glove of dexterity +2(4000gp)
Amulet of Health +2 (4000gp)
Cloak of resistance +2 (4000gp)
adamantine plating +2 (4000gp)
ring of protection +1 (2000gp)

800gp

Language
Common, dwarven, draconic

thank in advance for tip

ExLibrisMortis
2016-08-10, 06:04 AM
Looks good, but the feats are a bit so-so. You have Lightning Reflexes and Ascetic Knight; you should switch those out, maybe for Travel Devotion, or Martial Study/Martial Stance. Superior Unarmed Strike isn't great, try Snap Kick instead, for an extra attack. I think you have more uses of Stunning Fist (5?). And you might want to get something to boost your speed, like the Quick trait. Costs you 1 hp/hd, but you have lots of hp already.

You can build a serious self-healer if you combine Martial Study, Martial Stance (Martial Spirit), and Shape Soulmeld (Therapeutic Mantle) with some extra essentia.

I'd trade the +4 wisdom item for a +2 wisdom item, a +2 strength item, and a +2 dexterity item. It's cheaper (3*4000 gp instead of 16 000 gp), and gets you extra to-hit and damage.

You can't use Flurry of Blows, so why not trade it out for Decisive Strike, from PHBII?

It's a shame Argent Fist doesn't progress paladin casting - Sword of the Arcane Order would be neat.

Chidori
2016-08-10, 06:46 AM
tnx for the +2 str,dex and wis items, decisive strike and the quick trait. Im not sure for the feat part. but ill consider especially the travel devotion.