JNAProductions
2016-08-10, 11:11 PM
Cyclic Bolter-2 Points
Cyclic Storm Bolter-10 Points
Cyclic Plasma Pistol-30 Points
Cyclic Heavy Bolter-20 Points
Cyclic Heavy Flamer-20 Points
Cyclic Plasma Cannon-30 Points
Cyclic Flamer-10 Points
Cyclic Plasma Gun-30 Points
Twin-Linked Cyclic Heavy Bolter-10 Points
Cyclic Plasma Cannon-10 Points
Cyclic Storm Bolter-10 Points
Tactical Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Scout Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Crusaders
Cannot be taken when using these chapter tactics
Honour Guard
Any model may replace its boltgun with a cyclic bolter-2 points per model
Centurion Assault Squad
Any model may replace its ironclad assault launchers with a cyclic hurricane bolter-4 points per model
Vanguard Veteran Squad
Any model may replace its bolt pistol and/or chainsword with a cyclic plasma pistol-30 points per model
Sternguard Veteran Squad
Any model can replace its boltgun with a cyclic bolter-2 points per model
Any model can replace its boltgun with a cyclic storm bolter-10 points per model
Dreadnought and Venerable Dreadnought
Any model may replace its power fist with built-in storm bolter with a cyclic heavy bolter-30 points per model
Any model may replace its built in storm bolter with a cyclic storm bolter-5 points per model
Ironclad Dreadnought
Any model may replace its built-in storm bolter with a cyclic storm bolter-5 points per model
Any model may replace its built-in meltagun with a cyclic storm bolter-free
Any model may replace its built-in meltagun with a cyclic heavy bolter-15 points
Any model may replace its power fist with built-in storm bolter with a cyclic hurricane bolter-20 points
Legion of the Damned
Cannot be taken when using these chapter tactics
Terminator Squad
Any model may replace its storm bolter with a cyclic storm bolter-5 points per model
For every five models in the squad, one Terminator may choose to take a cyclic heavy flamer-20 points per model
Assault Squad
Up to two Marines may take one of the following:
-Cyclic Flamer-10 Points
-Cyclic Plasma Pistol-30 Points
The sergeant or veteran sergeant may replace its bolt pistol with a cyclic plasma pistol-30 points
Scout Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
The attack bike may replace its heavy bolter with a cyclic heavy bolter-10 points
Attack Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
Any model may replace its heavy bolter with a cyclic heavy bolter-10 points
Land Speeder Storm
May replace its heavy bolter with one of the following:
-Cyclic Heavy Flamer-10 Points
-Cyclic Heavy Bolter-10 Points
Land Speeders
Any model may replace its heavy bolter with one of the following:
-Cyclic Heavy Flamer-10 Points
-Cyclic Heavy Bolter-10 Points
Any model may take one of the following:
-Cyclic Heavy Bolter or Cyclic Heavy Flamer-10 Points
Razorback
May replace its twin-linked heavy bolter with one of the following
-Twin-Linked Cyclic Heavy Flamer-10 Points
-Twin-Linked Cyclic Heavy Bolter-10 Points
Drop Pod
May replace its storm bolter with a cyclic storm bolter-5 points
Stormtalon Gunship
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
Devastator Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Centurion Devastator Squad
Any model may replace its hurricane bolter with a cyclic hurricane bolter-5 points
Any model may replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-10 points
Predators
Any Predator may take two side sponsons with cyclic heavy bolters-40 points per model
Stormraven Gunship
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
May replace its two side access points with side sponsons with cyclic hurricane bolters-50 points
Land Raider
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
Land Raider Crusader
May replace its two hurricane bolters with cyclic hurricane bolters-10 points
Heavy Bolter Hailfire
0-3 Dreadnoughts or Venerable Dreadnoughts
1-4 Attack Bike Squads
1-4 Devastator Squads
0-3 Centurion Devastator Squads
Restriction
All models that can take cyclic heavy bolters must wherever possible.
Benefit
Heavy Bolter Hailfire-All cyclic heavy bolters in this formation have their strength increased by 1 and gain the Rending special rule.
Plasma Pistoleros
3-5 Vanguard Veteran Squads
Restriction
All models must be equipped with two cyclic plasma pistols
Benefit
Handle The Heat-All models with this rule can reroll failed armor saves taken against Gets Hot! wounds.
Cyclic Bolter-Range 24", S4, AP5, Special* 1d2**, Gets Hot!
Cyclic Flamer-Range Template, S4, AP5, Assault 1d3, Gets Hot!
Cyclic Heavy Bolter-Range 36", S5, AP4, Heavy 3d3, Gets Hot!
Cyclic Heavy Flamer-Range Template, S5, AP4, Assault 1d3, Gets Hot!
Cyclic Plasma Cannon-Range 36", S7, AP2, Heavy 1d3, Gets Hot (1-2)!, Blast
Cyclic Plasma Gun-Range 24", S7, AP2, Rapid Fire 1d3, Gets Hot (1-2)!
Cyclic Plasma Pistol-Range 12", S7, AP2, Pistol 1d3, Gets Hot (1-2)!
Cyclic Storm Bolter-Range 24", S4, AP5, Assault 2d3, Gets Hot!
Cyclic Hurricane Bolter-A cyclic hurricane bolter consists of three twin-linked cyclic bolters fired as a single weapon.
*A Cyclic Bolter fires 1d2 shots at its max range, and 2d2 shots within half range or less. A Cyclic Bolter is treated like a Rapid Fire weapon for all other purposes, such as determining if a model can charge.
**A 1d2 is a 1 on a result of a 1-3 on a d6, and a 2 on a result of 4-6.
Cyclic Storm Bolter-10 Points
Cyclic Plasma Pistol-30 Points
Cyclic Heavy Bolter-20 Points
Cyclic Heavy Flamer-20 Points
Cyclic Plasma Cannon-30 Points
Cyclic Flamer-10 Points
Cyclic Plasma Gun-30 Points
Twin-Linked Cyclic Heavy Bolter-10 Points
Cyclic Plasma Cannon-10 Points
Cyclic Storm Bolter-10 Points
Tactical Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Scout Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Crusaders
Cannot be taken when using these chapter tactics
Honour Guard
Any model may replace its boltgun with a cyclic bolter-2 points per model
Centurion Assault Squad
Any model may replace its ironclad assault launchers with a cyclic hurricane bolter-4 points per model
Vanguard Veteran Squad
Any model may replace its bolt pistol and/or chainsword with a cyclic plasma pistol-30 points per model
Sternguard Veteran Squad
Any model can replace its boltgun with a cyclic bolter-2 points per model
Any model can replace its boltgun with a cyclic storm bolter-10 points per model
Dreadnought and Venerable Dreadnought
Any model may replace its power fist with built-in storm bolter with a cyclic heavy bolter-30 points per model
Any model may replace its built in storm bolter with a cyclic storm bolter-5 points per model
Ironclad Dreadnought
Any model may replace its built-in storm bolter with a cyclic storm bolter-5 points per model
Any model may replace its built-in meltagun with a cyclic storm bolter-free
Any model may replace its built-in meltagun with a cyclic heavy bolter-15 points
Any model may replace its power fist with built-in storm bolter with a cyclic hurricane bolter-20 points
Legion of the Damned
Cannot be taken when using these chapter tactics
Terminator Squad
Any model may replace its storm bolter with a cyclic storm bolter-5 points per model
For every five models in the squad, one Terminator may choose to take a cyclic heavy flamer-20 points per model
Assault Squad
Up to two Marines may take one of the following:
-Cyclic Flamer-10 Points
-Cyclic Plasma Pistol-30 Points
The sergeant or veteran sergeant may replace its bolt pistol with a cyclic plasma pistol-30 points
Scout Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
The attack bike may replace its heavy bolter with a cyclic heavy bolter-10 points
Attack Bike Squad
Any model may replace its twin-linked bolter with a twin-linked cyclic bolter-3 points per model
Any model may replace its heavy bolter with a cyclic heavy bolter-10 points
Land Speeder Storm
May replace its heavy bolter with one of the following:
-Cyclic Heavy Flamer-10 Points
-Cyclic Heavy Bolter-10 Points
Land Speeders
Any model may replace its heavy bolter with one of the following:
-Cyclic Heavy Flamer-10 Points
-Cyclic Heavy Bolter-10 Points
Any model may take one of the following:
-Cyclic Heavy Bolter or Cyclic Heavy Flamer-10 Points
Razorback
May replace its twin-linked heavy bolter with one of the following
-Twin-Linked Cyclic Heavy Flamer-10 Points
-Twin-Linked Cyclic Heavy Bolter-10 Points
Drop Pod
May replace its storm bolter with a cyclic storm bolter-5 points
Stormtalon Gunship
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
Devastator Squad
Any model may replace its boltgun with a cyclic bolter-2 points per model
Centurion Devastator Squad
Any model may replace its hurricane bolter with a cyclic hurricane bolter-5 points
Any model may replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-10 points
Predators
Any Predator may take two side sponsons with cyclic heavy bolters-40 points per model
Stormraven Gunship
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
May replace its two side access points with side sponsons with cyclic hurricane bolters-50 points
Land Raider
May replace its twin-linked heavy bolter with a twin-linked cyclic heavy bolter-5 points
Land Raider Crusader
May replace its two hurricane bolters with cyclic hurricane bolters-10 points
Heavy Bolter Hailfire
0-3 Dreadnoughts or Venerable Dreadnoughts
1-4 Attack Bike Squads
1-4 Devastator Squads
0-3 Centurion Devastator Squads
Restriction
All models that can take cyclic heavy bolters must wherever possible.
Benefit
Heavy Bolter Hailfire-All cyclic heavy bolters in this formation have their strength increased by 1 and gain the Rending special rule.
Plasma Pistoleros
3-5 Vanguard Veteran Squads
Restriction
All models must be equipped with two cyclic plasma pistols
Benefit
Handle The Heat-All models with this rule can reroll failed armor saves taken against Gets Hot! wounds.
Cyclic Bolter-Range 24", S4, AP5, Special* 1d2**, Gets Hot!
Cyclic Flamer-Range Template, S4, AP5, Assault 1d3, Gets Hot!
Cyclic Heavy Bolter-Range 36", S5, AP4, Heavy 3d3, Gets Hot!
Cyclic Heavy Flamer-Range Template, S5, AP4, Assault 1d3, Gets Hot!
Cyclic Plasma Cannon-Range 36", S7, AP2, Heavy 1d3, Gets Hot (1-2)!, Blast
Cyclic Plasma Gun-Range 24", S7, AP2, Rapid Fire 1d3, Gets Hot (1-2)!
Cyclic Plasma Pistol-Range 12", S7, AP2, Pistol 1d3, Gets Hot (1-2)!
Cyclic Storm Bolter-Range 24", S4, AP5, Assault 2d3, Gets Hot!
Cyclic Hurricane Bolter-A cyclic hurricane bolter consists of three twin-linked cyclic bolters fired as a single weapon.
*A Cyclic Bolter fires 1d2 shots at its max range, and 2d2 shots within half range or less. A Cyclic Bolter is treated like a Rapid Fire weapon for all other purposes, such as determining if a model can charge.
**A 1d2 is a 1 on a result of a 1-3 on a d6, and a 2 on a result of 4-6.