Jormengand
2016-08-11, 12:45 PM
Master of casting loads of spells, made in just 30 minutes, it's the Twincaster!
LevelBABFortRefWillSpecial 1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+21————————
2nd+1+0+0+32————————
3rd+1+1+1+321———————
4th+2+1+1+432———————
5th+2+1+1+4Twincast Initiate321——————
6th+3+2+2+5332——————
7th+3+2+2+54321—————
8th+4+2+2+64332—————
9th+4+3+3+644321————
10th+5+3+3+744332————
11th+5+3+3+7444321———
12th+6/+1+4+4+8444332———
13th+6/+1+4+4+84444321——
14th+7/+2+4+4+94444332——
15th+7/+2+5+5+944444321—
16th+8/+3+5+5+1044444332—
17th+8/+3+5+5+10444444321
18th+9/+4+6+6+11444444332
19th+9/+4+6+6+11444444433
20th+10/+5+6+6+12444444444
Alignment: Any
Hit Die: 1d4
Class Skills:
The twincaster’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Spells
Twincasters cast spells just like a wizard does, except that they may also cast cleric and druid spells, but they never gain the ability to cast any spell higher than second level. They may, however, use the power of twincasting with their higher-level spell slots, as detailed below, or use them to cast metamagic-altered spells as normal.
Twincast Initiate
At fifth level, instead of learning third-level spells, the twincaster learns the power of twincasting. This allows the twincaster to prepare multiple low-level spells in a single spell slot. These spells' total effective levels (after alteration due to metamagic, for example) cannot be greater than the level of the spell slot - for example, empowered burning hands could be prepared twice, but only in a sixth-level or higher level spell slot.
The twincaster may then cast all of these spells siultaneously, choosing the same or different targets, areas or effects as desired. For example, three summon monster I spells could be cast to summon different creatures in different places, or five magic missile spells and two scorching ray spells could have all twenty-five missiles and six rays split up or used on the same target or targets as the twincaster desired.
The spells don't even need to have a similar area, range, target or effect, so a twincaster can use shocking grasp and grease at the same time as summon nature's ally II. The spells resolve in any order, so a twincaster may choose to place a hail of stone such that the twincaster will be harmed by it, use cure moderate wounds to cure the resultant injuries, and then use invisibility without the spell being broken by the attack. Each spell may be cast at a different caster level, so long as it is a high enough caster level to cast that spell.
Cantrips do not count as half a level, or indeed any levels at all, but only one may be added per level of the spell slot. A ninth-level spell slot could hold four second-level, one first-level and nine zero-level spells all at once, for example.
LevelBABFortRefWillSpecial 1st2nd3rd4th5th6th7th8th9th
1st+0+0+0+21————————
2nd+1+0+0+32————————
3rd+1+1+1+321———————
4th+2+1+1+432———————
5th+2+1+1+4Twincast Initiate321——————
6th+3+2+2+5332——————
7th+3+2+2+54321—————
8th+4+2+2+64332—————
9th+4+3+3+644321————
10th+5+3+3+744332————
11th+5+3+3+7444321———
12th+6/+1+4+4+8444332———
13th+6/+1+4+4+84444321——
14th+7/+2+4+4+94444332——
15th+7/+2+5+5+944444321—
16th+8/+3+5+5+1044444332—
17th+8/+3+5+5+10444444321
18th+9/+4+6+6+11444444332
19th+9/+4+6+6+11444444433
20th+10/+5+6+6+12444444444
Alignment: Any
Hit Die: 1d4
Class Skills:
The twincaster’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Decipher Script (Int), Knowledge (all skills, taken individually) (Int), Profession (Wis), and Spellcraft (Int).
Skill Points at 1st Level: (2 + Int modifier) × 4
Skill Points at Each Additional Level: 2 + Int modifier
Spells
Twincasters cast spells just like a wizard does, except that they may also cast cleric and druid spells, but they never gain the ability to cast any spell higher than second level. They may, however, use the power of twincasting with their higher-level spell slots, as detailed below, or use them to cast metamagic-altered spells as normal.
Twincast Initiate
At fifth level, instead of learning third-level spells, the twincaster learns the power of twincasting. This allows the twincaster to prepare multiple low-level spells in a single spell slot. These spells' total effective levels (after alteration due to metamagic, for example) cannot be greater than the level of the spell slot - for example, empowered burning hands could be prepared twice, but only in a sixth-level or higher level spell slot.
The twincaster may then cast all of these spells siultaneously, choosing the same or different targets, areas or effects as desired. For example, three summon monster I spells could be cast to summon different creatures in different places, or five magic missile spells and two scorching ray spells could have all twenty-five missiles and six rays split up or used on the same target or targets as the twincaster desired.
The spells don't even need to have a similar area, range, target or effect, so a twincaster can use shocking grasp and grease at the same time as summon nature's ally II. The spells resolve in any order, so a twincaster may choose to place a hail of stone such that the twincaster will be harmed by it, use cure moderate wounds to cure the resultant injuries, and then use invisibility without the spell being broken by the attack. Each spell may be cast at a different caster level, so long as it is a high enough caster level to cast that spell.
Cantrips do not count as half a level, or indeed any levels at all, but only one may be added per level of the spell slot. A ninth-level spell slot could hold four second-level, one first-level and nine zero-level spells all at once, for example.