Laserlight
2016-08-12, 10:38 AM
Here's a room the players liked:
Party of five, including a warlock with Devil's Sight, enters a temple dedicated to gods of darkness. They come to a door beyond which no light penetrates; the lock can see that there's a passageway which turns left, then right. The party advances cautiously, barbarian in the lead and warlock behind him.
At this point, "Everyone except the lock, turn your chairs around and face away from the table."
The passage opens onto a large room with statues along the walls (typical for this sort of temple) and the floor is dotted with about twenty 5x5ft pits randomly placed, plus a couple of fire pits. When four statues attack, the lock is frantically trying to give directions: "Fighter, left ten feet, right ten feet, attack ahead!" and "Barbarian, come to my voice and go just past me." And only the fighter had military training, so when anyone else turns left or right, there's a chance of turning 45° or 135° instead of 90°.
For extra fun: no one except the barbarian understands the lock's language, and the lock's telepathy is limited to 30ft range.
Once the battle was over and people could look at the map, several people said "I have no idea how I got over there." The rogue got turned around so badly that he stumbled out the first door, thinking he was going into the main room. And the warlock was so frazzled that it was four rounds before he thought to mention "Guys, don't just move around--there are pit traps!"
Party of five, including a warlock with Devil's Sight, enters a temple dedicated to gods of darkness. They come to a door beyond which no light penetrates; the lock can see that there's a passageway which turns left, then right. The party advances cautiously, barbarian in the lead and warlock behind him.
At this point, "Everyone except the lock, turn your chairs around and face away from the table."
The passage opens onto a large room with statues along the walls (typical for this sort of temple) and the floor is dotted with about twenty 5x5ft pits randomly placed, plus a couple of fire pits. When four statues attack, the lock is frantically trying to give directions: "Fighter, left ten feet, right ten feet, attack ahead!" and "Barbarian, come to my voice and go just past me." And only the fighter had military training, so when anyone else turns left or right, there's a chance of turning 45° or 135° instead of 90°.
For extra fun: no one except the barbarian understands the lock's language, and the lock's telepathy is limited to 30ft range.
Once the battle was over and people could look at the map, several people said "I have no idea how I got over there." The rogue got turned around so badly that he stumbled out the first door, thinking he was going into the main room. And the warlock was so frazzled that it was four rounds before he thought to mention "Guys, don't just move around--there are pit traps!"