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flappeercraft
2016-08-15, 11:28 PM
Is there any way to not fail attacks on a natural 1 or similar effects? Is there any spell or magic item that does this? Please no feats on this.

Big Fau
2016-08-16, 01:00 AM
Is there any way to not fail attacks on a natural 1 or similar effects? Is there any spell or magic item that does this? Please no feats on this.

Other than reroll effects, only the stance Aura of Perfect Order and the feat Weapon Supremacy come to mind. And both just let you replace a d20 roll instead of rolling outright.

Extra Anchovies
2016-08-16, 01:16 AM
The Pride domain's granted power allows you to reroll natural 1s on saving throws, but you don't get to reroll again if you get another 1. Still cuts the auto-failure chance down to 1/400 from 1/20, though.

Cruiser1
2016-08-16, 01:22 AM
Is there any way to not fail attacks on a natural 1 or similar effects? Is there any spell or magic item that does this? Please no feats on this.
Cast the Sor/Wiz 2 spell Heroics 4 times. Use it to grant yourself the feats Martial Study 3 times (Mind Over Body, Action Before Thought, and Moment of Perfect Mind) and Martial Stance (Stance of Alacrity). That allows you to replace all three saving throw types with Concentration skill checks (meaning no failure on natural 1) as a free action, at least once per encounter.

Extra Anchovies
2016-08-16, 01:49 AM
Cast the Sor/Wiz 2 spell Heroics 4 times. Use it to grant yourself the feats Martial Study 3 times (Mind Over Body, Action Before Thought, and Moment of Perfect Mind) and Martial Stance (Stance of Alacrity). That allows you to replace all three saving throw types with Concentration skill checks (meaning no failure on natural 1) as a free action, at least once per encounter.

Easier than having quadruple-heroics active is just dipping Warblade after level 10 - none of the save-replacing counters have maneuvers-known prerequisites, so you can pick up all three of them with your 1st-level maneuvers known/readied.

Sayt
2016-08-16, 01:55 AM
Doesn't Steadfast determination let you not fail fort saves on a nat 1?

Âmesang
2016-08-16, 07:45 AM
Admittedly my first thought was to become a demigod. :smallcool:

AvatarVecna
2016-08-16, 08:53 AM
in line with things suggested above, the 9th lvl spell in the Destiny domain (IIRC) is a short-term buff that lets you roll all d20 rolls twice and take the better roll. This puts the odds of rolling a nat 1 attack roll at 1/400, and when combined with the Pride Domain, puts the odds of roll a nat 1 saving throw at 1/160000.

Barstro
2016-08-16, 09:03 AM
Is there any way to not fail attacks on a natural 1 or similar effects?

Is this just a mental exercise or do you really feel that hitting only 95% of the time is insufficient?

Eldariel
2016-08-16, 09:08 AM
There are some options. First of all, some abilities and spells enable you to omit the die roll altogether. Surge of Fortune [Complete Champion] can be used up as an immediate action to treat a roll as a natural 20. Limited Wish (http://www.d20srd.org/srd/spells/limitedWish.htm) (and its bigger counterparts, Wish and Miracle) can be used to guarantee an automatic hit on an attack roll (or presumably, an autosuccess on any roll since it says "an effect in line with this..."). Aura of Perfect Order [Tome of Battle] is a 6th level Stance that enables treating a single d20 as 11 each turn.

Then there are rerolls (Luck-domain, Luckblade, etc. and various Magic Item Compendium items and Complete Scoundrel feats), treating natural 1s as not autofails (such as the Diamond Mind save-as-Concentration counters), etc.

BearonVonMu
2016-08-16, 10:17 AM
Pathfinder has a third party weapon enchantment called Probability.
The +1 version lets you roll 2d10 instead of 1d20, and the +2 version lets you roll 5d4.
Those seem like solid ways to avoid rolling a 1.

Pugwampy
2016-08-16, 11:35 AM
Or you could switch to spell caster class and only shoot spells .

flappeercraft
2016-08-16, 04:18 PM
Is this just a mental exercise or do you really feel that hitting only 95% of the time is insufficient?

A bit of both mostly that I feel that 95% is insufficient. I can be paranoid about calculations and failure chance unless its like less than 1%

flappeercraft
2016-08-16, 09:41 PM
Or you could switch to spell caster class and only shoot spells .

Yeah this is for a spell caster class. A orber it can even obtain +43 attack bonus with a 1 round prep but its that 5% that worries me.

Necroticplague
2016-08-16, 10:13 PM
Yeah this is for a spell caster class. A orber it can even obtain +43 attack bonus with a 1 round prep but its that 5% that worries me.

Not all spells require any kind of roll that you can fail. A Fireball requires no attack roll on your part. In fact, because of the way saves work, Spellcasters can leave the enemies with that 5% chance instead.

flappeercraft
2016-08-16, 10:24 PM
Not all spells require any kind of roll that you can fail. A Fireball requires no attack roll on your part. In fact, because of the way saves work, Spellcasters can leave the enemies with that 5% chance instead.

Well i could but fireball would cause way less damage than Orb of fire and has reflex save for 1/2 damage.