CreganTur
2016-08-16, 09:10 AM
I am developing a campaign where the players start as young members of a village that is devastated by a vengeful dragon. The village is remote and the only hope for survival is to lead the people on an exodus to safety. Throughout the campaign the players will distinguish themselves as the leaders of the exodus.
E6 Gestalt game.
I've been looking around for any existing rules to govern the management of an NPC population, mainly things like how much food they need (covered individually in the starvation rules, I know), how much food they can gather, etc. Basically I need a good system for handling the management of these people, including an attitude score based on their reactions to the leadership of the players.
Does anything like this currently exist?
E6 Gestalt game.
I've been looking around for any existing rules to govern the management of an NPC population, mainly things like how much food they need (covered individually in the starvation rules, I know), how much food they can gather, etc. Basically I need a good system for handling the management of these people, including an attitude score based on their reactions to the leadership of the players.
Does anything like this currently exist?