SMac8988
2016-08-17, 09:39 AM
So one of my players is running a monk, and we decided that we would have each of the disciplines are like different cultures and spread around the world. He started open hand but his back story is the temple was raided and all members there had been killed.
To make it more interesting I have set it that one man, a grand master, founded all the schools. I will give my player a chance to train with him and was thinking of a cool item, gift to be given to him.
Giving him almost more legendary abilities, and allow him to gain some of the abilities of the other school.
Was wondering if any other DM's would look this over and give me your views of
So after completing a couple of missions I will give him the chance to focus on the ruby pearl, an item he had left from his school. This will allow him to go to a spirt plane to speak to the grand master, the monk who founded all the other styles and the master of all of them. He will grant the monk with a glove with 5 small spaces for pearl shaped stones. He will have the ruby one, which is from the way of the open hand and is based in force damage.
The basics of this will add +1 to all his hits and damage. Just from having the glove attunes. And it take a short rest to change stones and reattune to it. I'm also debating of it granting an additional ki point, but idk yet, that seems like to much.
The ruby pearl - which is a force shard, will give 3 different abilities each requiring the use of ki points to use. On top of making all unarmed attacks blunt/force damage.
1.) Counter - spending a ki point and the turns reaction you can attempt to counter an attack. Roll 1d8 + monk level against the damage dealt to you or an adjacent allie. Reduce the attack by this much damage, if the attack is reduced to 0 or below you may make one unarmed strike against the target.
2.) Crashing Palm - 1 ki point to 3 ki points - By focusing your inner ki into your open hand you let loose a blast of force energy. This is counted as a proficient ranged attack, max range 50ft. The Attack does 1d6 force damage per ki point. And target must make a str save vs monk spell save +1 per ki point or be shoved by 5 ft per ki point.
3.) Away - 2 ki points - every creature in a 10 ft radius around you must make a str saving through vs monk spell save. Successful saves are pushed back 5 ft but remain standing. Failed saves are pushed 10 ft and knocked prone.
I have the other 4 pseudo planned but this would be the first he would get. Would probably be around level 5 when he would get it. Seem op or reasonable?
To make it more interesting I have set it that one man, a grand master, founded all the schools. I will give my player a chance to train with him and was thinking of a cool item, gift to be given to him.
Giving him almost more legendary abilities, and allow him to gain some of the abilities of the other school.
Was wondering if any other DM's would look this over and give me your views of
So after completing a couple of missions I will give him the chance to focus on the ruby pearl, an item he had left from his school. This will allow him to go to a spirt plane to speak to the grand master, the monk who founded all the other styles and the master of all of them. He will grant the monk with a glove with 5 small spaces for pearl shaped stones. He will have the ruby one, which is from the way of the open hand and is based in force damage.
The basics of this will add +1 to all his hits and damage. Just from having the glove attunes. And it take a short rest to change stones and reattune to it. I'm also debating of it granting an additional ki point, but idk yet, that seems like to much.
The ruby pearl - which is a force shard, will give 3 different abilities each requiring the use of ki points to use. On top of making all unarmed attacks blunt/force damage.
1.) Counter - spending a ki point and the turns reaction you can attempt to counter an attack. Roll 1d8 + monk level against the damage dealt to you or an adjacent allie. Reduce the attack by this much damage, if the attack is reduced to 0 or below you may make one unarmed strike against the target.
2.) Crashing Palm - 1 ki point to 3 ki points - By focusing your inner ki into your open hand you let loose a blast of force energy. This is counted as a proficient ranged attack, max range 50ft. The Attack does 1d6 force damage per ki point. And target must make a str save vs monk spell save +1 per ki point or be shoved by 5 ft per ki point.
3.) Away - 2 ki points - every creature in a 10 ft radius around you must make a str saving through vs monk spell save. Successful saves are pushed back 5 ft but remain standing. Failed saves are pushed 10 ft and knocked prone.
I have the other 4 pseudo planned but this would be the first he would get. Would probably be around level 5 when he would get it. Seem op or reasonable?