Coidzor
2016-08-17, 12:26 PM
Specifically in this case, I'm thinking about something like an evil Aasimar that capitalizes on their heritage and other people's assumptions about Aasimar to corrupt religious teachings and cultural values towards Evil. Encouraging going beyond stern justice and into excessive cruelty over time, and other things reminiscent of how Paladins fall gradually, subtly instead of when they randomly decide to just start out by eating puppies.
I'm really out of my element as far as whether any of that is possible or if there's any classes, archetypes, racial features(or even other, similar races), or feats that would further that, especially *without* making the character utter garbage at surviving in a fight.
I'm already dreading taking on a healing role as a probable divine caster that is Evil as it is.
This is for a Way of the Wicked game, by the by.
Competing with this idea of being the poison working on the inside of the society, my other idea that I ran with after it seemed like there was still no way to buff your undead minions as a bard without playing 3.P, which everyone I know refuses to do, is for a complete outsider of a Lizardman(?) shamanistic type that's basically come here on a drug-fueled vision quest to restore some holy site of Asmodeus that their tribe worships as the Serpent of Law.
I'm toying with Warpriest or Shaman for that one, since I don't really see any way to do an Oradin build with this alignment. My main issue is really trying to figure out what to do with the natural weapons to either incorporate them into the build or fighting style or ignore them unless disarmed.
Stats either way are pretty good, I think. Rocking an 8, 11, 15, 16, 17, and 18 for my first set of rolls(we're not doing them rolled in order like the player's guide says, too).
Either way, I'm going to need to be able to heal enough to help keep myself, an unchained rogue, a frontline fighter type (maybe a barb?), and either a gunslinger or slayer or swashbuckler or something along those lines alive, and there's going to be some difficulties with the Rogue's damage output until 3rd level.
I'm really out of my element as far as whether any of that is possible or if there's any classes, archetypes, racial features(or even other, similar races), or feats that would further that, especially *without* making the character utter garbage at surviving in a fight.
I'm already dreading taking on a healing role as a probable divine caster that is Evil as it is.
This is for a Way of the Wicked game, by the by.
Competing with this idea of being the poison working on the inside of the society, my other idea that I ran with after it seemed like there was still no way to buff your undead minions as a bard without playing 3.P, which everyone I know refuses to do, is for a complete outsider of a Lizardman(?) shamanistic type that's basically come here on a drug-fueled vision quest to restore some holy site of Asmodeus that their tribe worships as the Serpent of Law.
I'm toying with Warpriest or Shaman for that one, since I don't really see any way to do an Oradin build with this alignment. My main issue is really trying to figure out what to do with the natural weapons to either incorporate them into the build or fighting style or ignore them unless disarmed.
Stats either way are pretty good, I think. Rocking an 8, 11, 15, 16, 17, and 18 for my first set of rolls(we're not doing them rolled in order like the player's guide says, too).
Either way, I'm going to need to be able to heal enough to help keep myself, an unchained rogue, a frontline fighter type (maybe a barb?), and either a gunslinger or slayer or swashbuckler or something along those lines alive, and there's going to be some difficulties with the Rogue's damage output until 3rd level.