View Full Version : The Kull (Monster concept)

2016-08-17, 04:53 PM
This is a template for a monster I thought up. The inspiration for these monsters are the Reavers from Firefly, with the cannibalism and other fun stuff, with the exception of making them more undead than mutation/madness-afflicted humans.

CE Humanoid Undead
Init: +4; Senses: Darkvision 60 ft; Perception +1;
AC: 16, flat-footed 12, 14 touch (+4 Dex, +2 natural)
HP: 13(2d8+4)
Immune Undead Traits
Speed: 40
Melee: Claws 1d4+2
Str: 14 Dex: 18 Con: - Wis: 4 Int: 4 Cha: 4
Special Abilities
Muscle Memory
By devouring a corpse for 5 rounds, a standard Kull gains 1d2 points in their Int, Wis, or Cha. Those which gain over 10 points in Int, Wis, or Cha can gain class levels in Fighter, Rogue, and Barbarian classes. Those with over 15 points of Int can gain Ranger, Wizard, Sorcerer, and Bard classes, and those with over 18 can gain levels in Cleric and Antipaladin (This includes the addition of health, feats, and skill progression. Those which actively train can progress their class level, and potentially multiclass).
Follow the Flesh
Kull will naturally follow other Kull which have more points gained from Muscle Memory. Those with less than 10 points are considered mindless, and follow the orders of those with a higher number of points. Kull with intelligence will still follow the orders of Kull with more points than them (NOTE: Those who have a higher class level will still follow a Kull of a lower class level. For example, a level 7 Kull Fighter will still have to obey the orders of a Kull who has gained 15 points in charisma but is still only a level 4 rogue. The Kull fighter might not like to follow a weaker Kull, but by its nature cannot resist the orders given).
Leave No Survivors
Kull reproduce by torturing captured humanoids and feeding them the flesh of their species (bonus points if they're relatives!). After days of feeding, the victim is dealt 2d6 points of Wis, Int, and Cha damage per day, until all of the stats become 0. The newborn Kull is then left behind to repeat the process. The process can be stopped by Remove Disease, but any damage stats will remain.

2016-08-17, 06:36 PM
Sounds like Reavers. Shouldnt there be a DC save against becoming a kull, like for lycanthropy? maybe they become sickened if they make it.

next please make something happy