Amechra
2016-08-17, 05:41 PM
Punch-Witch Heritage (Sorcerous Origin)
Some people are born with the blood of dragons or gods in their veins, wielding terrible magical powers. This is not for them. This is for those that have always felt violence boil in their blood, who have always wanted to just break faces with their fists.
1 - Arcane Scrapper
You've always preferred getting all up in someone's face to keeping your distance - this is reflected on how you use your magic. You gain proficiency in light armor, and may choose to replace any ranged spell attack a spell or cantrip calls for with a melee spell attack.
6 - Up Close and Personal
You score a critical hit on a 19-20 whenever you make a melee spell attack. If the spell didn't already deal damage, the target takes 1d8 bludgeoning damage - this damage is considered to have been dealt by the spell.
14 - Tough as Nails
When the going gets tough, you get going. Whenever you make a Strength or Constitution check, you may spend a sorcery point to make a Charisma check instead. If you spend an additional point, you may make the Charisma check with Proficiency - this cost is waived if you had Proficiency on the original check.
18 - Megaton Punch
Whenever you make a melee spell attack, you may put your all into it. If you do so, you have Advantage on the attack, and your target has Disadvantage on any saves involved. However, any attacks made against you until the beginning of your next turn are made with Advantage.
I'm not sure if this is too weak or too strong. Oh well.
Some people are born with the blood of dragons or gods in their veins, wielding terrible magical powers. This is not for them. This is for those that have always felt violence boil in their blood, who have always wanted to just break faces with their fists.
1 - Arcane Scrapper
You've always preferred getting all up in someone's face to keeping your distance - this is reflected on how you use your magic. You gain proficiency in light armor, and may choose to replace any ranged spell attack a spell or cantrip calls for with a melee spell attack.
6 - Up Close and Personal
You score a critical hit on a 19-20 whenever you make a melee spell attack. If the spell didn't already deal damage, the target takes 1d8 bludgeoning damage - this damage is considered to have been dealt by the spell.
14 - Tough as Nails
When the going gets tough, you get going. Whenever you make a Strength or Constitution check, you may spend a sorcery point to make a Charisma check instead. If you spend an additional point, you may make the Charisma check with Proficiency - this cost is waived if you had Proficiency on the original check.
18 - Megaton Punch
Whenever you make a melee spell attack, you may put your all into it. If you do so, you have Advantage on the attack, and your target has Disadvantage on any saves involved. However, any attacks made against you until the beginning of your next turn are made with Advantage.
I'm not sure if this is too weak or too strong. Oh well.