ZenBear
2016-08-18, 12:06 AM
I'm not sure how much effort I really care to put into this, but I might make this an ongoing log of my game through Out of the Abyss. I'm playing the Eldritch Knight I've been theorycrafting for some time.
Str 16 - Dex 10 - Con 14 - Int 14 - Wis 11 - Cha 10 Fighter (Eldritch Knight) Lawful Good Guild Artisan/Clan Craftsman.
Proficient in Arcana, Athletics, History, Insight, Persuasion.
Variant Human Feat: Heavy Armor Master.
Party Comp:Myself (Tank), Life Cleric w/ Healer Feat (PURE DPR), Rogue w/ Mobile (Harass/DPR), GOOLock w/ Lucky (Blaster Caster/Provocateur), Earth Genasi Barbarian (Groot).
So we start off our campaign in jail. Feels like Elder Scrolls. Our Rogue, Pain Emo*, breaks us out by picking the Drow guard's pocket and I subdue him with a grapple check. After a quick coup de grace we hustle along the spider web bridges from one stalactite to another, Earth Genasi Onyx's racial ability to cast Pass Without Trace being a huge boon here. We come across the first guardhouse and take down one mook and some kind of veteran. Being unarmed and unarmored except for Pain getting a short sword and studded leather armor and Onyx and I taking daggers, we were a bit on edge about the altercation. The details elude me a bit - this happened last week - but I know I lead with a Shove Prone on the big guy after the team took down the mook on the surprise attack. We take down what was apparently a CR 5 encounter with a bit of damage done to myself, Onyx and the Warlock who took a crossbow bolt and fell asleep.
*I gave him and his brother the Warlock, Mourn, the last name.
Above the guardhouse we find an armory full of Drow gear; studded leather, chain shirts, short swords, hand crossbows, etc. We gear up as best we can, leaving myself and the Cleric Mei Wu at 15 AC, not ideal and I don't get the benefit of HAM. We take a short rest to heal up, then move for the next stalactite. The heat is on now with Drow patrols after us, so we don't hesitate to light ourselves up and run, cutting the bridge behind us. We come up against a staggered encounter; first a couple mooks ping us with hand crossbows and then a veteran and a priestess come along and really mess us up. The veteran downs me in one hit with a crit on his poisoned blade. I almost die outright, but it wasn't quite enough. Mei saves me, Onyx brings down the priestess and we converge on the veteran. After missing nearly every Eldritch Blast the entire night and failing his Dissonant Whispers on the priestess, Mourn decides to try a different tact. He loots the priestess, stealing her holy symbol of Llolth and tossing it into the air, then blasting it apart with EB (finally rolls an 18), all while taunting the veteran. The vet is triggered and decides to charge out of combat with myself and Onyx, dying to OAs.
We go down into another stalactite, locking the trap door behind us and finding to our great joy our gear stash. I finally get my armor, 19 AC with chainmail, shield and Defensive Style and DR-3 on non-magical martial damage. Stoked at our new potency but still wary because I'm sitting at 9 HP and our resources are already completely exhausted, we at first try to hide from the next patrol that comes along. While we argue whether to hide or attack, they come in on us and we're up against a mook, a Quaggoth and another priestess. My +1 AC from Defensive Style saves me twice and HAM keeps me in the fight with just 1 HP for two extra rounds. Mourn plays provocateur again on the priestess and goes down to her tentacle whip. I go down to the Quaggoth's multi-attack. Eventually the priestess goes down to a crossbow bolt in the eye from Pain and the Quaggoth dies to a mace/greataxe combo.
Finally we get to take a long rest as we barricade ourselves in the stalactite chambers. With all our fights we've burned through half a healer's kit and reached level 3 in one fell swoop. I'm stoked to finally get to play with Action Surge and my spells. Picking up Shield (DM will allow me to cast with a shield equipped even though I wont have War Caster until 4), Absorb Elements and Expeditious Retreat.
Str 16 - Dex 10 - Con 14 - Int 14 - Wis 11 - Cha 10 Fighter (Eldritch Knight) Lawful Good Guild Artisan/Clan Craftsman.
Proficient in Arcana, Athletics, History, Insight, Persuasion.
Variant Human Feat: Heavy Armor Master.
Party Comp:Myself (Tank), Life Cleric w/ Healer Feat (PURE DPR), Rogue w/ Mobile (Harass/DPR), GOOLock w/ Lucky (Blaster Caster/Provocateur), Earth Genasi Barbarian (Groot).
So we start off our campaign in jail. Feels like Elder Scrolls. Our Rogue, Pain Emo*, breaks us out by picking the Drow guard's pocket and I subdue him with a grapple check. After a quick coup de grace we hustle along the spider web bridges from one stalactite to another, Earth Genasi Onyx's racial ability to cast Pass Without Trace being a huge boon here. We come across the first guardhouse and take down one mook and some kind of veteran. Being unarmed and unarmored except for Pain getting a short sword and studded leather armor and Onyx and I taking daggers, we were a bit on edge about the altercation. The details elude me a bit - this happened last week - but I know I lead with a Shove Prone on the big guy after the team took down the mook on the surprise attack. We take down what was apparently a CR 5 encounter with a bit of damage done to myself, Onyx and the Warlock who took a crossbow bolt and fell asleep.
*I gave him and his brother the Warlock, Mourn, the last name.
Above the guardhouse we find an armory full of Drow gear; studded leather, chain shirts, short swords, hand crossbows, etc. We gear up as best we can, leaving myself and the Cleric Mei Wu at 15 AC, not ideal and I don't get the benefit of HAM. We take a short rest to heal up, then move for the next stalactite. The heat is on now with Drow patrols after us, so we don't hesitate to light ourselves up and run, cutting the bridge behind us. We come up against a staggered encounter; first a couple mooks ping us with hand crossbows and then a veteran and a priestess come along and really mess us up. The veteran downs me in one hit with a crit on his poisoned blade. I almost die outright, but it wasn't quite enough. Mei saves me, Onyx brings down the priestess and we converge on the veteran. After missing nearly every Eldritch Blast the entire night and failing his Dissonant Whispers on the priestess, Mourn decides to try a different tact. He loots the priestess, stealing her holy symbol of Llolth and tossing it into the air, then blasting it apart with EB (finally rolls an 18), all while taunting the veteran. The vet is triggered and decides to charge out of combat with myself and Onyx, dying to OAs.
We go down into another stalactite, locking the trap door behind us and finding to our great joy our gear stash. I finally get my armor, 19 AC with chainmail, shield and Defensive Style and DR-3 on non-magical martial damage. Stoked at our new potency but still wary because I'm sitting at 9 HP and our resources are already completely exhausted, we at first try to hide from the next patrol that comes along. While we argue whether to hide or attack, they come in on us and we're up against a mook, a Quaggoth and another priestess. My +1 AC from Defensive Style saves me twice and HAM keeps me in the fight with just 1 HP for two extra rounds. Mourn plays provocateur again on the priestess and goes down to her tentacle whip. I go down to the Quaggoth's multi-attack. Eventually the priestess goes down to a crossbow bolt in the eye from Pain and the Quaggoth dies to a mace/greataxe combo.
Finally we get to take a long rest as we barricade ourselves in the stalactite chambers. With all our fights we've burned through half a healer's kit and reached level 3 in one fell swoop. I'm stoked to finally get to play with Action Surge and my spells. Picking up Shield (DM will allow me to cast with a shield equipped even though I wont have War Caster until 4), Absorb Elements and Expeditious Retreat.