THM
2016-08-18, 04:55 PM
Hi
In a campaign I'm writing now, I'm toying with few ideas, one of them wizards' circles, each wizard, when he choose a specialty (if any) enter the 5th circle...
for example - John, abjurer of the fifth circle, he can challenge a wizard from a higher circle to a wizards' duel and if he win, he can take his place.
I'm thinking of limiting the number of mages per circle to:
1st - master
2nd circle - 5 members
3rd circle 20 members
4th circle 60 members
5th circle unlimited.
the benefits and costs -
for each circle the mage advance to, he choose one additional opposing school (each time a different) and in that schools, his targets get an advantage on all saving throws (which means that the higher the mage climb, the more specialist he will become)
In addition, the get these rewards -
5th circle - all spells of his specialty school count as if it was cast in 1 slot higher (for example, an invoker using 4th level slot to cast Fireball would be treated as if he used a 5th level slot)
4th circle - the mage select one 1st level spell from his school, this spell is now treated as a cantrip.
3rd circle - spells from specialty school now count as if they were cast two spell slot higher then they were.
2nd circle - choose a 3rd level spell from chosen school and treat it as cantrip (free casting and so on, but not effected by the free "raises")
1st circle (mastery) first spell from an "opposing school" cast per long rest does not have the penalties gained through the mastery.
my quick assessment - this option will give a choice to a strong character, stay low circle generalist or try to become a master of his school.
wizards will become slightly weaker since their greatest strength is their versatility but on the other hand, will give a greater distinction between the schools.
I would love to hear feedback on this idea.
In a campaign I'm writing now, I'm toying with few ideas, one of them wizards' circles, each wizard, when he choose a specialty (if any) enter the 5th circle...
for example - John, abjurer of the fifth circle, he can challenge a wizard from a higher circle to a wizards' duel and if he win, he can take his place.
I'm thinking of limiting the number of mages per circle to:
1st - master
2nd circle - 5 members
3rd circle 20 members
4th circle 60 members
5th circle unlimited.
the benefits and costs -
for each circle the mage advance to, he choose one additional opposing school (each time a different) and in that schools, his targets get an advantage on all saving throws (which means that the higher the mage climb, the more specialist he will become)
In addition, the get these rewards -
5th circle - all spells of his specialty school count as if it was cast in 1 slot higher (for example, an invoker using 4th level slot to cast Fireball would be treated as if he used a 5th level slot)
4th circle - the mage select one 1st level spell from his school, this spell is now treated as a cantrip.
3rd circle - spells from specialty school now count as if they were cast two spell slot higher then they were.
2nd circle - choose a 3rd level spell from chosen school and treat it as cantrip (free casting and so on, but not effected by the free "raises")
1st circle (mastery) first spell from an "opposing school" cast per long rest does not have the penalties gained through the mastery.
my quick assessment - this option will give a choice to a strong character, stay low circle generalist or try to become a master of his school.
wizards will become slightly weaker since their greatest strength is their versatility but on the other hand, will give a greater distinction between the schools.
I would love to hear feedback on this idea.