Afgncaap5
2016-08-21, 03:54 PM
In an Eberron mini-adventure I've been running I decided to outfit the Drow villain in the vine armor found in Secrets of Xen'Drik. One of the oddities about Vine armor (as compared to most leaf armor or bark armor or other similar natural armors) is that the armor is actually alive and requires weekly watering. It was an odd note, but I included it in the villain's stat sheet since it seemed reasonable to have a Drow assassin using armor that would boost stealth in the jungle. Near the end of the story, the Drow had a clear shot at racing the players to the treasure they were all going for and an easy way to get the loot and get out without any real restriction. And then the druid cast Entangle on the armor.
I quickly looked over a couple rules and couldn't find anything that commented on this one way or the other and, well, it was ultimately too cool an idea to not roll with, so I decided that the armor (enchanted) should get the equivalent of a will save, which it failed, and then the armor started entangling its wearer.
It's a really fun idea, and a use I hadn't thought of before, but I wanted to know if there's something I'd missed or forgotten about that would prevent this kind of thing from happening. I sort of hope there isn't anything, but felt like I should check my work here just in case.
I quickly looked over a couple rules and couldn't find anything that commented on this one way or the other and, well, it was ultimately too cool an idea to not roll with, so I decided that the armor (enchanted) should get the equivalent of a will save, which it failed, and then the armor started entangling its wearer.
It's a really fun idea, and a use I hadn't thought of before, but I wanted to know if there's something I'd missed or forgotten about that would prevent this kind of thing from happening. I sort of hope there isn't anything, but felt like I should check my work here just in case.