wilhelmdubdub
2016-08-23, 02:31 PM
I want to build a power ranger homebrew, and the basic chassis will be warlock for a few reasons. For flavor, the rangers make a pact with Zordon and he kinda gives them the power. I think the idea of themed invocations would work for customization without making separate pacts. This is my first homebrew so I kinda want to take from other classes to keep it close to what people know. I will use sneak attack, as rangers are stronger together, so having a nearby ranger would lend to more effective blows. Martial arts is a must, so I am looking at monk for ideas too. (Probably a 1/2 or 1/3 progression to be fair)
For the powering up mechanic I think it will be an idea of something like barbarian rage, so you get only so many per day. You have to follow a progression like in the show: first use puts on the ranger suit (Medium armor with some resistances to energy types, not physical damage), then you do it again to summon your zord or your "pact weapon". Then "power up" again to put weapons together or make a mega zord like in the show. I think for summoning a zord the mechanics would be you basically wildshape into a beast that has a template of a construct that is huge or something like that.
The character would have to be lawful good, and only use the power needed in the fight so they would have to follow the progression like on the show. You would only be able to summon a zord if the monster is gargantuan like on the show, so you could summon your pact weapon if you are getting spanked during the melee. If you drop to 0hp you have to start the progression all over and short rest at the command center.
My ideas so far, will work on the character guide as I make decisions. Any ideas? Wisdom based or charisma based?
Possible invocations:
Dragon armor= half plate
re-skin agonizing blast (eldritch blast is the blasters they have on the show in their holster)
re-skin lifedrinker
Stunning fist/flurry of blows?
Uncanny dodge/evasion?
Maybe one to increase retroactively you hit die from D8 to D10, take again for D12?
Need Ideas for teleportation/ability to plane shift to go to Rita's lair on the "celestial plane"
I need help with DnD add-ons that are flavored for what the rangers do on the show.
For the powering up mechanic I think it will be an idea of something like barbarian rage, so you get only so many per day. You have to follow a progression like in the show: first use puts on the ranger suit (Medium armor with some resistances to energy types, not physical damage), then you do it again to summon your zord or your "pact weapon". Then "power up" again to put weapons together or make a mega zord like in the show. I think for summoning a zord the mechanics would be you basically wildshape into a beast that has a template of a construct that is huge or something like that.
The character would have to be lawful good, and only use the power needed in the fight so they would have to follow the progression like on the show. You would only be able to summon a zord if the monster is gargantuan like on the show, so you could summon your pact weapon if you are getting spanked during the melee. If you drop to 0hp you have to start the progression all over and short rest at the command center.
My ideas so far, will work on the character guide as I make decisions. Any ideas? Wisdom based or charisma based?
Possible invocations:
Dragon armor= half plate
re-skin agonizing blast (eldritch blast is the blasters they have on the show in their holster)
re-skin lifedrinker
Stunning fist/flurry of blows?
Uncanny dodge/evasion?
Maybe one to increase retroactively you hit die from D8 to D10, take again for D12?
Need Ideas for teleportation/ability to plane shift to go to Rita's lair on the "celestial plane"
I need help with DnD add-ons that are flavored for what the rangers do on the show.