HurinSmite
2016-08-23, 06:03 PM
Hello everyone! This question might fit the more general forum but since my question circles alot around Encumbrance and dwarves I put it in this sub forum. First some backstory - not necessary to read:
I am the GM in my campaign and one of my players play a Dwarf sorcerer 1/fighter 3 with the plans to become a dragon disciple later on. He plays him as a tank mostly (chainmail and towershield) and casts true strike to hit. This is my first campaign but we've played 14 times now so I feel I've moved past the "novice" stage. I try to bring up rule clarifications between sessions as to not bog down a session. This last session I noticed that the Player with the dwarf Sorcerer/Fighter (I'm calling him C) has carrying/pushing around a dog sled (it weighs 300 lbs) when they are adventuring in this cold environment we're currently in. Understand before this I only knew he bought a "sled" and explained he used it to carry his own equipment and at a two points use as a "three person vehicle" to escape enemies down a snowy hill. I've been used to think him as a player who knows how the rules work - a veteran compared to some of the others in the campaign.
So to sum up.
- Player called C plays a dwarf tank (sorc/fighter)
- C's character uses chainmail and towershield
- Carries/pushes a dog sled (300 lbs) along on adventures
- C's character has a STR of 18 (giving him a heavy load between 201 - 300 lbs)
HERE COMES QUESTION
Dwarves' racial trait "Slow and Steady" :Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
only removes the encumbrance effect of speed, right? There is still Max DEX limitations, ACP and Run limitation (the table where these effects are on pg 171). I would even claim that when a dwarven character carries more than their heavy load they are as limited as anyone else aka they move 5 feet per round.
C claims that it covers all effects because he believes climbing is a sort of speed aswell.
Some of you might think this is a pretty easy question to answer. I myself assumed that my players knew they none of them had abilities to ignore ACP yet. Still he is very adamant that he is right in that dwarves are exempt from all of these effects and that I am understanding the rules so wrong that he feels his character is nerfed to the ground so he can't continue playing his character anymore.:smalleek:
First of all I want to know if I am understanding the rules wrong here. Then I can talk of my choices of dealing with the player.
PS. he went on a strange tirade where he - after reading furiously in the CRB - that ponies cant carry anyone, rangers are hopelessly bogged down and can't climb with their equipment (and a tent), no one can move. He says that my call is an amateur's call and there's no way "dwarves aren't the best at climbing and walking in mountains":smallannoyed:
I am the GM in my campaign and one of my players play a Dwarf sorcerer 1/fighter 3 with the plans to become a dragon disciple later on. He plays him as a tank mostly (chainmail and towershield) and casts true strike to hit. This is my first campaign but we've played 14 times now so I feel I've moved past the "novice" stage. I try to bring up rule clarifications between sessions as to not bog down a session. This last session I noticed that the Player with the dwarf Sorcerer/Fighter (I'm calling him C) has carrying/pushing around a dog sled (it weighs 300 lbs) when they are adventuring in this cold environment we're currently in. Understand before this I only knew he bought a "sled" and explained he used it to carry his own equipment and at a two points use as a "three person vehicle" to escape enemies down a snowy hill. I've been used to think him as a player who knows how the rules work - a veteran compared to some of the others in the campaign.
So to sum up.
- Player called C plays a dwarf tank (sorc/fighter)
- C's character uses chainmail and towershield
- Carries/pushes a dog sled (300 lbs) along on adventures
- C's character has a STR of 18 (giving him a heavy load between 201 - 300 lbs)
HERE COMES QUESTION
Dwarves' racial trait "Slow and Steady" :Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
only removes the encumbrance effect of speed, right? There is still Max DEX limitations, ACP and Run limitation (the table where these effects are on pg 171). I would even claim that when a dwarven character carries more than their heavy load they are as limited as anyone else aka they move 5 feet per round.
C claims that it covers all effects because he believes climbing is a sort of speed aswell.
Some of you might think this is a pretty easy question to answer. I myself assumed that my players knew they none of them had abilities to ignore ACP yet. Still he is very adamant that he is right in that dwarves are exempt from all of these effects and that I am understanding the rules so wrong that he feels his character is nerfed to the ground so he can't continue playing his character anymore.:smalleek:
First of all I want to know if I am understanding the rules wrong here. Then I can talk of my choices of dealing with the player.
PS. he went on a strange tirade where he - after reading furiously in the CRB - that ponies cant carry anyone, rangers are hopelessly bogged down and can't climb with their equipment (and a tent), no one can move. He says that my call is an amateur's call and there's no way "dwarves aren't the best at climbing and walking in mountains":smallannoyed: