wilhelmdubdub
2016-08-24, 07:07 AM
What do you think of this fitting the way they used to be played?
+2Wisdom, +1 Strength
Size: Medium
Land Speed: 30ft.
Darkvision: 60ft.
Outsider: Advantage on saves vs. charm spells, dominate person and can choose between celestial and abyssal as a bonus language.
Neraph Camouflage: Can cast Blur once per short/long rest
Neraph Charge/throw: When charging can gain advantage on melee attacks or thrown weapon attack once per short/long rest
Natural tracker: proficiency in survival
Possibly damage resistance of 2?
I remember going between rogue and ranger for this race, so the +1 strength will help with jump/ athletics, and Wisdom makes sense since their favored class was ranger and had bonus to spot and listen. Should blur be once per long rest?
+2Wisdom, +1 Strength
Size: Medium
Land Speed: 30ft.
Darkvision: 60ft.
Outsider: Advantage on saves vs. charm spells, dominate person and can choose between celestial and abyssal as a bonus language.
Neraph Camouflage: Can cast Blur once per short/long rest
Neraph Charge/throw: When charging can gain advantage on melee attacks or thrown weapon attack once per short/long rest
Natural tracker: proficiency in survival
Possibly damage resistance of 2?
I remember going between rogue and ranger for this race, so the +1 strength will help with jump/ athletics, and Wisdom makes sense since their favored class was ranger and had bonus to spot and listen. Should blur be once per long rest?