Aharon
2016-08-24, 12:04 PM
3.5 is the caster edition, no questions asked. There are few ways to shut down casters. However, they do exist, and if they are used, can make the caster's life at least a little harder. So, without further introduction, my compilation of ways to do that. I only used the PHB and the SpC, I would welcome additions fromm other sources. To nobody's surprise, a lot of the anti-caster solutions are itself only available to other casters...
Force Concentration Checks
Damage during spell: Ready Attacks/damaging spells, condition „Enemy casts a spell“
Entangle:
PHB: Entangle, Animate Plants, Animate Rope, Snare, Web, SPC: Avascular Mass, Band of Steel, Entangling Staff, Orb of Electricity, Shadow Binding, Shadow Landscape, Net, Tanglefoot Bag,
Counters: Short Distance Transport (Baleful Transposition, Dimension Door, Knight’s Move, Translocation Trick, G’elsewherechant etc.), Freedom, Freedom of Movement, Ruby Ray of Reversal, Lesser Globe of Invulnerability, Globe of Invulnerability, Spell Immunity
Grapple/Pin:
PHB: Bigby’s Crushing Hand, Bigby’s Grasping Hand, Evard’s Black Tentacles, Telekinesis, SPC: Earthen Grasp, Entangling Staff, Hungry Gizzard, Ice Claw, Kelpstrand, Shadowy Grappler, Spiritjaws,
Counters: Short Distance Transport (Baleful Transposition, Dimension Door, Knight’s Move, Translocation Trick, G’elsewherechant etc.), Freedom, Freedom of Movement, Ruby Ray of Reversal
Continous damage:
PHB: Incendiary Cloud, Melf’s Acid Arrow, Acid Fog, Chill Metal, Heat Metal, Creeping Doom, Insect Plague, Summon Swarm, SpC: Bone Fiddle, Heartfire, Clutch of Orcus, Negative Energy Aura, Thunderhead, Creeping Cold, Decomposition, Winter’s Embrace, Vortex of Teeth, Freeze, Inferno, Belker Claws, Burning Blood, Vitriolic Sphere, Firebrand, Shroud of Flame, Flensing, Freezing Fog, Malevolent Miasma,
Distracting Spell:
PHB: Dancing Lights, Ghost Sound, Lullaby, Silent Image, Unseen Servant, Ventriloquism, Minor Image, Pyrotechnics, Whispering Wind, Major Image, Sculpt Sound, Persistent Image, Permanent Image, Programmed Image
SpC: Ghostharp, Songbird, Amplify, Distract, buzzing bee, Creaking Cacophony, Dirge of Discord, Dissonant Chant, Distracting Ray,
Weather caused by spell:
PHB: Obscuring Mist, Fog Cloud, Acid Fog, Solid Fog, Mind Fog, Control Weather, Control Winds, Gust of Wind, Whirlwind, Whispering Wind, Wind Wall, Incendiary Cloud, Stinking Cloud, Cloudkill, Storm of Vengeance, Ice Storm, Sleet Storm,
SpC: Contagious Fog, Freezing Fog, Magic Miasma, Malevolent Miasma, Acid Storm, Blood Sirocco, cloud of Bewilderment, Cloudburst, Inky Cloud, Murderous Mist, Storm of Elemental Fury, Breath of the Jungle, Doomtide, Cyclonic Blast, Eye of the Hurricane, Reality Maelstrom, Stormtower, Greater Whirlwind, Acid Storm, Anarchic Storm, Axiomatic Storm, Holy Storm, Unholy Storm
Now why go through all this? After all, a few ranks in concentration obviate all these dangers?
Partly, that's true. Caster's can cast their lower level spells with little chance of failure. However, the DCs are scaling with the spell level. If I want to get my highest level spell out, failure chances look like this (assuming Con 16, full ranks in Concentration, +Con Item at 7th, 12th and 14th level. The magic missile is cast by a caster 5 levels lower, max 9th level):
Level
mod
Entangled
Fail
Grappled
Fail
Magic Missile
Fail
171640%2165%1430%
281635%2160%1425%
391735%2260%1525%
4101730%2255%1520%
5111830%2355%1620%
6121825%2350%1615%
7141920%2445%1710%
8151915%2440%2125%
9162015%2540%2225%
10172010%2535%2640%
11182110%2635%2740%
1220210%2625%3045%
13212725%3145%
14232715%3555%
15242815%3655%
16252810%3650%
17262910%3750%
1827295%3745%
1928305%3740%
2029300%3735%
So I can either choose to cast a lower level spell with higher chance of success - or I can risk using one of my highest level spells with a sometimes significant chance of failure. In both cases, the result is less power for my caster...
As promised in the title, there are a few other solutions - I didn't go through all the spells here, there are many, many spells that cause these conditions.
Against spells with verbal Components:
Deafened, Silenced
Against targeted spells:
Blindness
Against spells with material components/focus
Sunder held material component/focus
A lot of status effects (like nauseated, caused by Stinking Cloud) also inhibit casting. This leads back to Battlefield control in general often being a very useful option :smallbiggrin:
Feats:
Magic Disruption for making enemies' spells slightly worse, Mage Slayer line.
Counterspelling aided by:
Divine Defiance (FCII), immediate action counterspell by spending rebuke undead attempts
Battlemagic Perception (HoB), counterspell without line of sight
Arcane Spellsurge - use standard action to ready counterspell
I'm looking for constructive criticism and would love it if other people saw this as a useful research and would add spells/tricks from other sources.
Edited to add ideas by posters. Thank you, Oldtrees1 for discussion of Concentration DCs and formatting, and denthor, Zaq and Âmesang for pointing out additional ressources!
Force Concentration Checks
Damage during spell: Ready Attacks/damaging spells, condition „Enemy casts a spell“
Entangle:
PHB: Entangle, Animate Plants, Animate Rope, Snare, Web, SPC: Avascular Mass, Band of Steel, Entangling Staff, Orb of Electricity, Shadow Binding, Shadow Landscape, Net, Tanglefoot Bag,
Counters: Short Distance Transport (Baleful Transposition, Dimension Door, Knight’s Move, Translocation Trick, G’elsewherechant etc.), Freedom, Freedom of Movement, Ruby Ray of Reversal, Lesser Globe of Invulnerability, Globe of Invulnerability, Spell Immunity
Grapple/Pin:
PHB: Bigby’s Crushing Hand, Bigby’s Grasping Hand, Evard’s Black Tentacles, Telekinesis, SPC: Earthen Grasp, Entangling Staff, Hungry Gizzard, Ice Claw, Kelpstrand, Shadowy Grappler, Spiritjaws,
Counters: Short Distance Transport (Baleful Transposition, Dimension Door, Knight’s Move, Translocation Trick, G’elsewherechant etc.), Freedom, Freedom of Movement, Ruby Ray of Reversal
Continous damage:
PHB: Incendiary Cloud, Melf’s Acid Arrow, Acid Fog, Chill Metal, Heat Metal, Creeping Doom, Insect Plague, Summon Swarm, SpC: Bone Fiddle, Heartfire, Clutch of Orcus, Negative Energy Aura, Thunderhead, Creeping Cold, Decomposition, Winter’s Embrace, Vortex of Teeth, Freeze, Inferno, Belker Claws, Burning Blood, Vitriolic Sphere, Firebrand, Shroud of Flame, Flensing, Freezing Fog, Malevolent Miasma,
Distracting Spell:
PHB: Dancing Lights, Ghost Sound, Lullaby, Silent Image, Unseen Servant, Ventriloquism, Minor Image, Pyrotechnics, Whispering Wind, Major Image, Sculpt Sound, Persistent Image, Permanent Image, Programmed Image
SpC: Ghostharp, Songbird, Amplify, Distract, buzzing bee, Creaking Cacophony, Dirge of Discord, Dissonant Chant, Distracting Ray,
Weather caused by spell:
PHB: Obscuring Mist, Fog Cloud, Acid Fog, Solid Fog, Mind Fog, Control Weather, Control Winds, Gust of Wind, Whirlwind, Whispering Wind, Wind Wall, Incendiary Cloud, Stinking Cloud, Cloudkill, Storm of Vengeance, Ice Storm, Sleet Storm,
SpC: Contagious Fog, Freezing Fog, Magic Miasma, Malevolent Miasma, Acid Storm, Blood Sirocco, cloud of Bewilderment, Cloudburst, Inky Cloud, Murderous Mist, Storm of Elemental Fury, Breath of the Jungle, Doomtide, Cyclonic Blast, Eye of the Hurricane, Reality Maelstrom, Stormtower, Greater Whirlwind, Acid Storm, Anarchic Storm, Axiomatic Storm, Holy Storm, Unholy Storm
Now why go through all this? After all, a few ranks in concentration obviate all these dangers?
Partly, that's true. Caster's can cast their lower level spells with little chance of failure. However, the DCs are scaling with the spell level. If I want to get my highest level spell out, failure chances look like this (assuming Con 16, full ranks in Concentration, +Con Item at 7th, 12th and 14th level. The magic missile is cast by a caster 5 levels lower, max 9th level):
Level
mod
Entangled
Fail
Grappled
Fail
Magic Missile
Fail
171640%2165%1430%
281635%2160%1425%
391735%2260%1525%
4101730%2255%1520%
5111830%2355%1620%
6121825%2350%1615%
7141920%2445%1710%
8151915%2440%2125%
9162015%2540%2225%
10172010%2535%2640%
11182110%2635%2740%
1220210%2625%3045%
13212725%3145%
14232715%3555%
15242815%3655%
16252810%3650%
17262910%3750%
1827295%3745%
1928305%3740%
2029300%3735%
So I can either choose to cast a lower level spell with higher chance of success - or I can risk using one of my highest level spells with a sometimes significant chance of failure. In both cases, the result is less power for my caster...
As promised in the title, there are a few other solutions - I didn't go through all the spells here, there are many, many spells that cause these conditions.
Against spells with verbal Components:
Deafened, Silenced
Against targeted spells:
Blindness
Against spells with material components/focus
Sunder held material component/focus
A lot of status effects (like nauseated, caused by Stinking Cloud) also inhibit casting. This leads back to Battlefield control in general often being a very useful option :smallbiggrin:
Feats:
Magic Disruption for making enemies' spells slightly worse, Mage Slayer line.
Counterspelling aided by:
Divine Defiance (FCII), immediate action counterspell by spending rebuke undead attempts
Battlemagic Perception (HoB), counterspell without line of sight
Arcane Spellsurge - use standard action to ready counterspell
I'm looking for constructive criticism and would love it if other people saw this as a useful research and would add spells/tricks from other sources.
Edited to add ideas by posters. Thank you, Oldtrees1 for discussion of Concentration DCs and formatting, and denthor, Zaq and Âmesang for pointing out additional ressources!