BladeWing81
2016-08-26, 12:25 PM
I wanna make some sub-classes based on the Overwatch characters maybe not all will be possible but at least try to make something that is not totally OP.
Genji: Rogue-Ninja
lvl 3:
Bonus proeficiencies: You may now perform Sneak attacks with a Long Sword when used with one hand and finesse weapons that have the thrown property have double range when thrown.
Shuriken: as an action you may take two range attacks as long as you are using a thrown weapon.
lvl 9:
Swift Strike: as an action you may lunge himself towards any direction up to 15 ft. if an enemy is in that path, the rogue may perform a melee attack. this action does not provoke opportunity attacks.
lvl 13:
Enhanced Agility: The rogue may move along vertical surfaces on your turn without falling during the move.
lvl 17:
Death Strike: When you attack and hit a creature that is surprised, it must take a Constitution saving throw (DC 8 + your Dexterity + your proeficiency bonus) on a failed save, double the damage of your attack against the creature
Zenyatta: Support-Monk
lvl 3:
Radiant Orbs: You Gain a ranged Spell attack that you can use with the attack action. The attack has a range of 30 ft. You are proeficient with it, and you can add your Dexterity or Strength modifiers to the attack and damage rolls. It's damage is radiant, and its damage die is a d4. this die changes as you gain Monk levels according to the Martial arts column.
When you use the attack action on your turn to use this special attack, you can spend 1 ki point to make two additional attacks with this as a bonus action.
lvl 6:
Orb of Harmony: as a bonus action you may spend 2 ki point to cast a spell that sends a healing orb of energy to you or a creature you can see up to 30 ft. that creature regains hit points equal to 1d6 + your wisdom ability modifier, this die changes as you gain Monk levels according to the Martial arts column. you may spend additional ki points to add an additional Die to the spell, one per each extra Ki point. The Maximum number of ki points (2 plus any additional points) that you can spend on this spell equals half of your monk level rounded down.
lvl 11:
Orb of Discord: as an action you can spend 2 ki points to create an Orb of Necrotic energy that can cripple a creature to up to 30 ft from you. A creature you can see must make a constitution saving throw (8 + Wisdom ability modifier + proficiency) on a failed save that creature takes 1d8 + your wisdom ability modifier of necrotic damage, and until the end of your next turn, any attack made against that creature has advantage and receives and additional 1d8 necrotic damage.
the die changes as you gain Monk levels according to the Martial arts column. you may spend additional ki points to add an additional Die to the spell, one per each extra Ki point. The Maximum number of ki points (2 plus any additional points) that you can spend on this spell equals half of your monk level rounded down.
lvl 17
Transcendence: as an action you may spend 5 ki points to cast Mass cure wounds you may spend additional ki points to improve the level of the spell for each extra Ki point. The Maximum number of ki points (5 plus any additional points) that you can spend on this spell equals half of your monk level rounded down up to 9 ki points.
I'm trying to think of other sub-classes but please send me any other ideas you have to make the other characters or to balance these two.
Genji: Rogue-Ninja
lvl 3:
Bonus proeficiencies: You may now perform Sneak attacks with a Long Sword when used with one hand and finesse weapons that have the thrown property have double range when thrown.
Shuriken: as an action you may take two range attacks as long as you are using a thrown weapon.
lvl 9:
Swift Strike: as an action you may lunge himself towards any direction up to 15 ft. if an enemy is in that path, the rogue may perform a melee attack. this action does not provoke opportunity attacks.
lvl 13:
Enhanced Agility: The rogue may move along vertical surfaces on your turn without falling during the move.
lvl 17:
Death Strike: When you attack and hit a creature that is surprised, it must take a Constitution saving throw (DC 8 + your Dexterity + your proeficiency bonus) on a failed save, double the damage of your attack against the creature
Zenyatta: Support-Monk
lvl 3:
Radiant Orbs: You Gain a ranged Spell attack that you can use with the attack action. The attack has a range of 30 ft. You are proeficient with it, and you can add your Dexterity or Strength modifiers to the attack and damage rolls. It's damage is radiant, and its damage die is a d4. this die changes as you gain Monk levels according to the Martial arts column.
When you use the attack action on your turn to use this special attack, you can spend 1 ki point to make two additional attacks with this as a bonus action.
lvl 6:
Orb of Harmony: as a bonus action you may spend 2 ki point to cast a spell that sends a healing orb of energy to you or a creature you can see up to 30 ft. that creature regains hit points equal to 1d6 + your wisdom ability modifier, this die changes as you gain Monk levels according to the Martial arts column. you may spend additional ki points to add an additional Die to the spell, one per each extra Ki point. The Maximum number of ki points (2 plus any additional points) that you can spend on this spell equals half of your monk level rounded down.
lvl 11:
Orb of Discord: as an action you can spend 2 ki points to create an Orb of Necrotic energy that can cripple a creature to up to 30 ft from you. A creature you can see must make a constitution saving throw (8 + Wisdom ability modifier + proficiency) on a failed save that creature takes 1d8 + your wisdom ability modifier of necrotic damage, and until the end of your next turn, any attack made against that creature has advantage and receives and additional 1d8 necrotic damage.
the die changes as you gain Monk levels according to the Martial arts column. you may spend additional ki points to add an additional Die to the spell, one per each extra Ki point. The Maximum number of ki points (2 plus any additional points) that you can spend on this spell equals half of your monk level rounded down.
lvl 17
Transcendence: as an action you may spend 5 ki points to cast Mass cure wounds you may spend additional ki points to improve the level of the spell for each extra Ki point. The Maximum number of ki points (5 plus any additional points) that you can spend on this spell equals half of your monk level rounded down up to 9 ki points.
I'm trying to think of other sub-classes but please send me any other ideas you have to make the other characters or to balance these two.