trikkydik
2016-08-26, 07:01 PM
So i heeded the advice from everyone in the last post and let the telepath/monk use his power.
But to my surprise, he had an upgraded version of energy adaptation, ENERGY CONVERSION. which also lasts 140 minutes.
(Energy conversion lets the user absorb 30 points of ANY energy damage type, Every time he gets hit with energy, and discharge it later at his discretion.)
The dungeon they raided was essentially an emulation of a dungeon from Diablo 2 act 4
So there was a lot of fire and lightning damage going around.
And letting the monk use this power DID make the session way more awesome and fun for my players.
The elemental damage i dealt to the monk was highly inflated (20d6 every shot) because every time the monk got hit with fire/lightning he would absorb 30, meaning he was dealt 65 points on average. (Taking 35 damage and absorbing 30 of it, which he could discharge at a later time.)
But here's where i ran into another problem:
Psionic monk HP - 65
Rogue wizard HP- 70
The enemy boss unleashes his breath weapon. (20D6)
They both rolled natural 1's, so he hits both of them.
Because the rogue doesn't have energy adaptation, he had to take the same amount of damage as the monk. (70) which put the rogue at 0 hp, and the monk at 25.
The monk was able to keep the rogue from dying, and they successfully completed the mission. But i didn't like the idea of the rogue getting hit for 70 points of lightning damage, and feinting as a result.
So moving forward, does anybody have any ideas on how i can bolster the rogue's energy resistances to be on par with the monk's energy absorption?
USE NON-ELEMENTAL DAMAGE IS SOMETHING I AM COMPLETELY AWARE OF.
I appreciate any feedback on this, but please stick to the question asked. i don't need lectures on how bad i am at DMing, or alternate encounter ideas.
i simply would like some helpful ideas on how to bring the rogues resistances up drastically.
-OR-
Some non cheesy ways of getting rid of the psion/monk's energy conversion ability.
But to my surprise, he had an upgraded version of energy adaptation, ENERGY CONVERSION. which also lasts 140 minutes.
(Energy conversion lets the user absorb 30 points of ANY energy damage type, Every time he gets hit with energy, and discharge it later at his discretion.)
The dungeon they raided was essentially an emulation of a dungeon from Diablo 2 act 4
So there was a lot of fire and lightning damage going around.
And letting the monk use this power DID make the session way more awesome and fun for my players.
The elemental damage i dealt to the monk was highly inflated (20d6 every shot) because every time the monk got hit with fire/lightning he would absorb 30, meaning he was dealt 65 points on average. (Taking 35 damage and absorbing 30 of it, which he could discharge at a later time.)
But here's where i ran into another problem:
Psionic monk HP - 65
Rogue wizard HP- 70
The enemy boss unleashes his breath weapon. (20D6)
They both rolled natural 1's, so he hits both of them.
Because the rogue doesn't have energy adaptation, he had to take the same amount of damage as the monk. (70) which put the rogue at 0 hp, and the monk at 25.
The monk was able to keep the rogue from dying, and they successfully completed the mission. But i didn't like the idea of the rogue getting hit for 70 points of lightning damage, and feinting as a result.
So moving forward, does anybody have any ideas on how i can bolster the rogue's energy resistances to be on par with the monk's energy absorption?
USE NON-ELEMENTAL DAMAGE IS SOMETHING I AM COMPLETELY AWARE OF.
I appreciate any feedback on this, but please stick to the question asked. i don't need lectures on how bad i am at DMing, or alternate encounter ideas.
i simply would like some helpful ideas on how to bring the rogues resistances up drastically.
-OR-
Some non cheesy ways of getting rid of the psion/monk's energy conversion ability.