ArcanaGuy
2016-08-27, 05:57 PM
I'm putting together a homebrew world based on Pathfinder rules for a campaign I'm starting next year, and one of the elements of this world is that there's a new god of magic. This new god of magic favors spontaneous spellcasters over Wizards, and he's been throwing blessings around all over the place - primarily because the new god of magic is an orc god, and he wants spellcasters to be out and doing things, not hiding in a library studying.
Now, that being said, I don't necessarily need 'levels of sorcerer' all over the place, but that is the first aspect of this. My random tables for NPC populations have a larger section for 'sorcerers' than usual. However, I want to do more than just have a larger population of sorcerers.
First houserule: every race that has a penalty to charisma essentially gets an offset bonus to charisma specifically for the purposes of calculating sorcerer abilities (just like Tieflings) For instance: Orcs no longer make worse sorcerers than everyone else.
Second houserule: I am thinking of buffing the feat "Arcane Talent" so that any race can use it, and so that instead of only 3 times a day, they can use that 0-level spell without limit, just like a sorcerer can.
Third houserule: Because of a recent apocalypse, a lot of knowledge has been lost. Even a wizard's 2 spells per level are limited to what's available to them to study. Plus side: Finding lost spells while adventuring and spreading them around the local wizard population can earn big money and renown.
Here comes the question: What are the potential drawbacks to these ideas? And what are some alternate / additional ways I could encourage this trend?
Now, that being said, I don't necessarily need 'levels of sorcerer' all over the place, but that is the first aspect of this. My random tables for NPC populations have a larger section for 'sorcerers' than usual. However, I want to do more than just have a larger population of sorcerers.
First houserule: every race that has a penalty to charisma essentially gets an offset bonus to charisma specifically for the purposes of calculating sorcerer abilities (just like Tieflings) For instance: Orcs no longer make worse sorcerers than everyone else.
Second houserule: I am thinking of buffing the feat "Arcane Talent" so that any race can use it, and so that instead of only 3 times a day, they can use that 0-level spell without limit, just like a sorcerer can.
Third houserule: Because of a recent apocalypse, a lot of knowledge has been lost. Even a wizard's 2 spells per level are limited to what's available to them to study. Plus side: Finding lost spells while adventuring and spreading them around the local wizard population can earn big money and renown.
Here comes the question: What are the potential drawbacks to these ideas? And what are some alternate / additional ways I could encourage this trend?