Albions_Angel
2016-08-29, 05:09 AM
Hi all, I wondered what you thought of this.
The Dancers
Enchantment (compulsion) [mind affecting], Illusion (glamor)
Will Negates (see text)
A group of beautiful, half-fey, half-mortal creatures dance in fluid, graceful circles. The sound of music and laughter fill the air. You feel compelled to join in the wonder and excitement they are obviously feeling. Before you can stop yourself, you have entered the dance. You are already lost.
This spell is formed by a series of dancing creatures in the Summer Court. Lively music and bright, clear laughter can be heard from a considerable distance. The creatures appear to be beautiful hybrids of Fey and Mortal, or else to be exceedingly beautiful specimens of their race. Any mortal, intelligent creature within 120 feet that can see the dancers must make a Will save DC 12 or become enthralled. A successful save at this point breaks both the enchantment and the illusion. The creatures are revealed to be gaunt, emaciated humanoid creatures of varying ages with fixed, stretched smiles and blank, staring eyes. The music becomes twisted, with discordant notes, while the laughter becomes false and weak. For every 30 feet closer to the dancers, the save DC increases by 2.
A character that fails their save does not see through the illusion, and becomes immediately enthralled. The character must make only a single move action per turn directly towards the dancers and can take no other action. She takes a -4 penalty to AC and loses her Dexterity to AC. If her path is blocked, she will take the shortest reasonable detour. She does not act violently to creatures in her way. If she reaches the dancers, she joins the dance. She can be shaken awake as a full round action. Doing so breaks the enchantment and the illusion. This can be done before she enters the dance itself, or so long as she is not yet permanently enthralled.
After 24 hours of dancing, she makes another will save. A success means she dances for another day and repeats the save. On a failed save, she falls completely under the sway of the dancers and becomes part of the illusion and enchantment, forever trapped. The dance does not fatigue her, regardless of the length of time danced, nor does she suffer from ill effects due to lack of food or water. She is immune to aging.
A character that makes the save or is rescued is immune to The Dancers for 24 hours.
Lore: The dancers were once travellers who became lost in Fey inhabited regions. These were the lucky ones, “rescued” by courtiers of the Summer Lady. The dance was created to entertain and sustain the lost souls, preventing them from leaving and falling victim to other dangers. When any single dance exceeds more than 20 or 30 participants, the group is split and led to different sections of the summer palace.
The courtiers of the Summer Lady see no issues with the dance, and believe they have created a perfect life for its victims. This only demonstrates the twisted nature of Fey morality.
The Dancers
Enchantment (compulsion) [mind affecting], Illusion (glamor)
Will Negates (see text)
A group of beautiful, half-fey, half-mortal creatures dance in fluid, graceful circles. The sound of music and laughter fill the air. You feel compelled to join in the wonder and excitement they are obviously feeling. Before you can stop yourself, you have entered the dance. You are already lost.
This spell is formed by a series of dancing creatures in the Summer Court. Lively music and bright, clear laughter can be heard from a considerable distance. The creatures appear to be beautiful hybrids of Fey and Mortal, or else to be exceedingly beautiful specimens of their race. Any mortal, intelligent creature within 120 feet that can see the dancers must make a Will save DC 12 or become enthralled. A successful save at this point breaks both the enchantment and the illusion. The creatures are revealed to be gaunt, emaciated humanoid creatures of varying ages with fixed, stretched smiles and blank, staring eyes. The music becomes twisted, with discordant notes, while the laughter becomes false and weak. For every 30 feet closer to the dancers, the save DC increases by 2.
A character that fails their save does not see through the illusion, and becomes immediately enthralled. The character must make only a single move action per turn directly towards the dancers and can take no other action. She takes a -4 penalty to AC and loses her Dexterity to AC. If her path is blocked, she will take the shortest reasonable detour. She does not act violently to creatures in her way. If she reaches the dancers, she joins the dance. She can be shaken awake as a full round action. Doing so breaks the enchantment and the illusion. This can be done before she enters the dance itself, or so long as she is not yet permanently enthralled.
After 24 hours of dancing, she makes another will save. A success means she dances for another day and repeats the save. On a failed save, she falls completely under the sway of the dancers and becomes part of the illusion and enchantment, forever trapped. The dance does not fatigue her, regardless of the length of time danced, nor does she suffer from ill effects due to lack of food or water. She is immune to aging.
A character that makes the save or is rescued is immune to The Dancers for 24 hours.
Lore: The dancers were once travellers who became lost in Fey inhabited regions. These were the lucky ones, “rescued” by courtiers of the Summer Lady. The dance was created to entertain and sustain the lost souls, preventing them from leaving and falling victim to other dangers. When any single dance exceeds more than 20 or 30 participants, the group is split and led to different sections of the summer palace.
The courtiers of the Summer Lady see no issues with the dance, and believe they have created a perfect life for its victims. This only demonstrates the twisted nature of Fey morality.