Mazricoth
2016-08-29, 01:47 PM
So, I've created a new barbarian in a really long term campaign, and I ended up doing unchained. But the more I look into it, the more the rage seems to be really nerfed from before.
The one minute cool-down is understandable and interesting, and the new rage powers seem balanced, but the simplification of the math seems to have taken half of the bonuses away from the barb's rage.
Since the bonus is to hit and damage, and not to strength, then a two handed weapon wouldn't gain the extra x1-1/2, you can't use it for strength checks like trying to move a boulder, or use it for skills like swimming or climbing. And since it's just a flat bonus to health, you don't get a bonus to fort saves like you would with the original bonus to Con. Am I missing something, or are these intentional nerfs to the rage?
The one minute cool-down is understandable and interesting, and the new rage powers seem balanced, but the simplification of the math seems to have taken half of the bonuses away from the barb's rage.
Since the bonus is to hit and damage, and not to strength, then a two handed weapon wouldn't gain the extra x1-1/2, you can't use it for strength checks like trying to move a boulder, or use it for skills like swimming or climbing. And since it's just a flat bonus to health, you don't get a bonus to fort saves like you would with the original bonus to Con. Am I missing something, or are these intentional nerfs to the rage?