Aell
2016-08-29, 08:36 PM
Hi again! Despite some months having passed since last I posted on this forum with monk-related questions, I have only had time to play one more session, and did not get any opportunity to change my gear (although I did level to 4 and got my dex/wis to 18/20 in anticipation for Stunning Strike at next levelup, yay), but I just felt you people treated me with such courtesy and relevant input last time that I wanted to ask you about some more monk stuff, input very much appreciated!
To give you some free entertainment as a bonus (skip past this section down to my "Weapon Question" if tall tales aren't your thing...), I will quickly describe the pickle my monk Gaido has found himself in at present:
For the past three months my party has been on the trail of an Illithid death cult in a large port city (not Sword Coast). Last night our rogue left us in the street (the third person wasn't present yesterday) and only my fellow barbarbarian ("Babarh") and my monk were making our way back to our employer, with very low health (we had been ambushed by three ogres), walking through some slums when the DM suddenly asked us to make a luck roll; I called Low and rolled a 20. My barb friend called High and rolled a 4. Consequently we were immediately held up at arrowpoint by three cloaked figures asking us to come with them, and were marched down to the deep city sewer and put in irons, and a moment later we were standing face to face with a Mindflayer. *The* Mindflayer, the one whose organization we had been researching. First time I've ever met one, too.
Both monk and barb managed to resist the Illithid's ranged telepathy probe; me through a Wisdom save, the barb through triggering a totem wolf rage by the probe. The illithid was amused by our fortitude and simply asked us to submit or die. I accepted and said I could go first and sit down in the torture chair to have my head scanned. The Flayer instead turned to the barb and had his Grimlock henchmen drag the barb out of his cell, just to show me I was not in charge here, and that I was not going to talk my way out of this.
Before I can counsel my barb friend in what is about to happen, the unarmed brute dashes away from the guards when they open his cell door (running right past the midroom table where his 2H-sword was laying, not picking it up...), sidesteps the grimlocks, and goes into a Grapple with the Illithid himself, who hasn't moved an inch during all this calamity. My cell is still locked and I can only watch what happens. Babarh manages to get one punch right into the mouthpart of the Illithid, doing all of 5 damage. It's the Mindflayer's turn and he immediately gets tentacles into his forehead, temples, and base of the skull. The Illithid doesn't stop after having feasted on his memories, its very pride has been hurt, after all. Its mouth-tentacles rips my friend's scalp asunder, burrows in through his eyes and ears, and then unceremoniously parts his skull at the top and swallows his brain in one go, dropping his lifeless husk as an afterthought. The Grimlock henchmen throw themselves over his remains and dismember him quickly, not having fed in a long while.
My monk looked with sullen eyes at the macabre spectacle taking place in front of me and remarked of my friend, "Headstrong, to the last...". I then get marched out from my cell and thrown in chains, and am subjected to a very cursory mindrape by a markedly euphoric, aloof, and sated Mindflayer, and then I get the Mark of the Squid sigil tattooed into my chest. The same organization I have been trying to dismantle since May. :.)
So now I have been set loose, given a mission by my arch-enemy, who just swallowed my friend's brain, to go back to my employer and get into his good graces, and then help the Cult forces invade his fortress in sheer "Trojan Horse"-fashion. Whether I will go into full Evil-mode or not (I did plunder my barb's backpack before leaving the cells, since he wouldn't be needing the 114 gold anymore...) I have yet to decide, but regardless I will have to come up with a very convincing song and dance in any case, come this sunday. I need to convince an ancient, paranoid Dragonkin liegelord of my honest intentions. But that is for me to worry about.
WEAPON QUESTION:
After having reached level 4, I was planning to switch from Quarterstaff and Light Crossbow to Spear and Longbow (wood-elf proficiency, yay) to get more range and variety as a monk. But when I read about weapons in the Player's Handbook, I start to think that maybe a longsword might not be such a bad idea?
Lore-wise you might say a spear or staff is much more Monk-fitting than a longsword, but there are actually several chinese martial traditions that concern swords held with both hands:
https://sayshanti.files.wordpress.com/2013/02/bg-sh065-2.jpg
https://feidorlaview.files.wordpress.com/2015/02/miao-dao-1.jpg
https://feidorlaview.files.wordpress.com/2015/02/miao-dao-2.jpg
So, even though I was very tempted to go with spear/longbow earlier, maybe I can be of more use if I wield a Longsword at 1d10 with both hands (versatile) than I can with the Spear at 1d8? Sure, spear is Piercing instead of Slashing, not as often found as an immunity, but I don't get more reach from the spear anyway (I can't use pikes, glaives, or halberds, that do have Reach).
So then I'd use the Longbow at range, the 1d10 sword as main attack, and then kicks and punches for Ki Bonus attacks. Are there any problems with this setup? Have you people had good experience with Longswords when playing a Monk?
To give you some free entertainment as a bonus (skip past this section down to my "Weapon Question" if tall tales aren't your thing...), I will quickly describe the pickle my monk Gaido has found himself in at present:
For the past three months my party has been on the trail of an Illithid death cult in a large port city (not Sword Coast). Last night our rogue left us in the street (the third person wasn't present yesterday) and only my fellow barbarbarian ("Babarh") and my monk were making our way back to our employer, with very low health (we had been ambushed by three ogres), walking through some slums when the DM suddenly asked us to make a luck roll; I called Low and rolled a 20. My barb friend called High and rolled a 4. Consequently we were immediately held up at arrowpoint by three cloaked figures asking us to come with them, and were marched down to the deep city sewer and put in irons, and a moment later we were standing face to face with a Mindflayer. *The* Mindflayer, the one whose organization we had been researching. First time I've ever met one, too.
Both monk and barb managed to resist the Illithid's ranged telepathy probe; me through a Wisdom save, the barb through triggering a totem wolf rage by the probe. The illithid was amused by our fortitude and simply asked us to submit or die. I accepted and said I could go first and sit down in the torture chair to have my head scanned. The Flayer instead turned to the barb and had his Grimlock henchmen drag the barb out of his cell, just to show me I was not in charge here, and that I was not going to talk my way out of this.
Before I can counsel my barb friend in what is about to happen, the unarmed brute dashes away from the guards when they open his cell door (running right past the midroom table where his 2H-sword was laying, not picking it up...), sidesteps the grimlocks, and goes into a Grapple with the Illithid himself, who hasn't moved an inch during all this calamity. My cell is still locked and I can only watch what happens. Babarh manages to get one punch right into the mouthpart of the Illithid, doing all of 5 damage. It's the Mindflayer's turn and he immediately gets tentacles into his forehead, temples, and base of the skull. The Illithid doesn't stop after having feasted on his memories, its very pride has been hurt, after all. Its mouth-tentacles rips my friend's scalp asunder, burrows in through his eyes and ears, and then unceremoniously parts his skull at the top and swallows his brain in one go, dropping his lifeless husk as an afterthought. The Grimlock henchmen throw themselves over his remains and dismember him quickly, not having fed in a long while.
My monk looked with sullen eyes at the macabre spectacle taking place in front of me and remarked of my friend, "Headstrong, to the last...". I then get marched out from my cell and thrown in chains, and am subjected to a very cursory mindrape by a markedly euphoric, aloof, and sated Mindflayer, and then I get the Mark of the Squid sigil tattooed into my chest. The same organization I have been trying to dismantle since May. :.)
So now I have been set loose, given a mission by my arch-enemy, who just swallowed my friend's brain, to go back to my employer and get into his good graces, and then help the Cult forces invade his fortress in sheer "Trojan Horse"-fashion. Whether I will go into full Evil-mode or not (I did plunder my barb's backpack before leaving the cells, since he wouldn't be needing the 114 gold anymore...) I have yet to decide, but regardless I will have to come up with a very convincing song and dance in any case, come this sunday. I need to convince an ancient, paranoid Dragonkin liegelord of my honest intentions. But that is for me to worry about.
WEAPON QUESTION:
After having reached level 4, I was planning to switch from Quarterstaff and Light Crossbow to Spear and Longbow (wood-elf proficiency, yay) to get more range and variety as a monk. But when I read about weapons in the Player's Handbook, I start to think that maybe a longsword might not be such a bad idea?
Lore-wise you might say a spear or staff is much more Monk-fitting than a longsword, but there are actually several chinese martial traditions that concern swords held with both hands:
https://sayshanti.files.wordpress.com/2013/02/bg-sh065-2.jpg
https://feidorlaview.files.wordpress.com/2015/02/miao-dao-1.jpg
https://feidorlaview.files.wordpress.com/2015/02/miao-dao-2.jpg
So, even though I was very tempted to go with spear/longbow earlier, maybe I can be of more use if I wield a Longsword at 1d10 with both hands (versatile) than I can with the Spear at 1d8? Sure, spear is Piercing instead of Slashing, not as often found as an immunity, but I don't get more reach from the spear anyway (I can't use pikes, glaives, or halberds, that do have Reach).
So then I'd use the Longbow at range, the 1d10 sword as main attack, and then kicks and punches for Ki Bonus attacks. Are there any problems with this setup? Have you people had good experience with Longswords when playing a Monk?