Malaqai
2016-09-01, 06:54 PM
Hey Playgrounders, I'm coming to you guys today for help equipping a level 9 character such as to balance optimization but also fun/flavor. I'm used to building relatively low-level characters (3-5) and need help figuring out the best way to spend all this moolah.
Special Rules. All items must from CRB, APG, ARG, UM, or UC are allowed; ACG and UI is allowed on a case-by-case basis, and 3rd party sources are allowed only after being subjected to intense scrutiny (ie, try to keep it to core). Variant multiclassing (VMC) and variant advancement from PFUnchained have been adopted. All characters gain bonus feats as a Fighter would.
Character Concept and Build. Prinna Polendina is a Human CG Master of Many Styles 1/Dervish Dancer Bard 8 (not to be confused with Dawnflower Dervish) VMC Barbarian. Generally good natured and playful, she packs a real whollop when she's ticked off. She may have undiagnosed ADHD - her catchphrase is "TIME'S UP, LET'S DO THIS!". From a mechanics perspective, she leaps into the fray taking advantage of the Panther, Snake, and Dragon styles (cycling between them via the Combat Style Master feat), making up for a very low AC by maintaining a constant shroud of Mirror Images and trying to end her turns next to the enemy caster. At level 13, she gains the Dervish Dancer's Dance of Fury which allows her to combine a full round attack with a move action.
After level adjustment, her rolled stats are 18/16/12/10/16/12. She has spent 9 feats (+2 bonus feats, +9 feats from leveling, -2 feats from VMC) which have been invested into Snake Style (3 feats), Panther Style (2 feats), Dragon Style (2 feats), Combat Reflexes, Combat Style Master, as well as the free Unarmed Strike and Stunning Fist from the MoMS dip. She's rolled well on HP for a total of 63.
Items so Far. There are a handful of clear choices to be made to equip her: Belt of Might Strength +2 (4k), a +1 Amulet of Mighty Fists (Furious; 4k), an adamantine +1 cestus (5005gp) and a mithril cestus (505gp), a +1 Chainster of Brawling (4.1k), and probably a Ring of Counterspells to protect her Mirror Images (4k). Equipped like this and with Rage (10 rounds) and Inspire Courage going, she can get up to 9 +20 attacks in a round that do 1d4 + 17, 19-20x2. With some utility wands thrown in, these come out to about 24k, leaving 22k unspent!, and I'm of course open to changing up these items..
So Playgrounders, what items do I get from here, both to up her combat output as well as just generally fun utility items?
Changing my original post (hidden in the spoiler above) in order to not spam the forum: I'm building a level 9 character and am having a difficult time selecting wondrous items after the UE errata. Most slotted wondrous items seem fairly lackluster now, and I'm not sure what items to pick up. Any advice?
Special Rules. All items must from CRB, APG, ARG, UM, or UC are allowed; ACG and UI is allowed on a case-by-case basis, and 3rd party sources are allowed only after being subjected to intense scrutiny (ie, try to keep it to core). Variant multiclassing (VMC) and variant advancement from PFUnchained have been adopted. All characters gain bonus feats as a Fighter would.
Character Concept and Build. Prinna Polendina is a Human CG Master of Many Styles 1/Dervish Dancer Bard 8 (not to be confused with Dawnflower Dervish) VMC Barbarian. Generally good natured and playful, she packs a real whollop when she's ticked off. She may have undiagnosed ADHD - her catchphrase is "TIME'S UP, LET'S DO THIS!". From a mechanics perspective, she leaps into the fray taking advantage of the Panther, Snake, and Dragon styles (cycling between them via the Combat Style Master feat), making up for a very low AC by maintaining a constant shroud of Mirror Images and trying to end her turns next to the enemy caster. At level 13, she gains the Dervish Dancer's Dance of Fury which allows her to combine a full round attack with a move action.
After level adjustment, her rolled stats are 18/16/12/10/16/12. She has spent 9 feats (+2 bonus feats, +9 feats from leveling, -2 feats from VMC) which have been invested into Snake Style (3 feats), Panther Style (2 feats), Dragon Style (2 feats), Combat Reflexes, Combat Style Master, as well as the free Unarmed Strike and Stunning Fist from the MoMS dip. She's rolled well on HP for a total of 63.
Items so Far. There are a handful of clear choices to be made to equip her: Belt of Might Strength +2 (4k), a +1 Amulet of Mighty Fists (Furious; 4k), an adamantine +1 cestus (5005gp) and a mithril cestus (505gp), a +1 Chainster of Brawling (4.1k), and probably a Ring of Counterspells to protect her Mirror Images (4k). Equipped like this and with Rage (10 rounds) and Inspire Courage going, she can get up to 9 +20 attacks in a round that do 1d4 + 17, 19-20x2. With some utility wands thrown in, these come out to about 24k, leaving 22k unspent!, and I'm of course open to changing up these items..
So Playgrounders, what items do I get from here, both to up her combat output as well as just generally fun utility items?
Changing my original post (hidden in the spoiler above) in order to not spam the forum: I'm building a level 9 character and am having a difficult time selecting wondrous items after the UE errata. Most slotted wondrous items seem fairly lackluster now, and I'm not sure what items to pick up. Any advice?