Singhilarity
2007-07-07, 05:13 PM
Don't know if this oughtta go in homebrew or what, but I've decided to post it here.
And Jack or Noah, if you have read this far, seriously, read no further. Don't spoil things for yourself.
So, I started up a campaign, just fiddling around, but I want a decent adventure, not just some hack 'n slash.
The plan goes that some scummy sect of Vecna has taken to creating a fake currency forged of two rather exceptional minerals.
One, Ghiprescium, has a tremendously amplifying conductivity, not just for electricity, but also for magic, and special properties.
The other, Mnucatium has rather profound anti-magical effects, but we can compare it to mercury in that, while long term effects can prove disastrous, no immediate symptoms will present themselves - Long term, it causes a dampering of magical ability, "drys up the well" as it were.
When combined with Ghiprescium its effects, somewhat amplified, take place far more rapidly and in a field - dumbing down magic and weakening its strength.
The Vecna chumps plan on weakening the force of magic in world so that, instead of maintaining a very ingrained, ample, and widespread presence, it has a more focused concentration (before this simply becomes weakened and wilts). Using the intense concentrated power, they would then summon Boccob and kill him, "forever" locking the secrets of magic under their control, and establishing a ruling Magocracy.
Through eroding the Mnucatium into planetary oceanic currents, they will keep all but themselves (who handle the 'old' currency, rather hard to distinguish from the 'new', and use their little remaining magic to create water and sustinance, etc.) feeding off the poison supply, circulating the virus between themselves.
My question is this - I have decided the effects of the Mnucatium's emitted field disrupts the frequencies and currents of Natural magic, seriously impeding with the Druids magic, but what of other, Divinely granted magics?
If a god themself lays as the source of the magical power, then blighting the general presence of magic on the planet should cause little effect, correct?
Granted, that as DM, I can call it as I see it, but as quite a rookie, I'd like some more opinions.
If Boccob dies, what of the magic granted by Wee Jas, of Pelor?
Anyone?
And Jack or Noah, if you have read this far, seriously, read no further. Don't spoil things for yourself.
So, I started up a campaign, just fiddling around, but I want a decent adventure, not just some hack 'n slash.
The plan goes that some scummy sect of Vecna has taken to creating a fake currency forged of two rather exceptional minerals.
One, Ghiprescium, has a tremendously amplifying conductivity, not just for electricity, but also for magic, and special properties.
The other, Mnucatium has rather profound anti-magical effects, but we can compare it to mercury in that, while long term effects can prove disastrous, no immediate symptoms will present themselves - Long term, it causes a dampering of magical ability, "drys up the well" as it were.
When combined with Ghiprescium its effects, somewhat amplified, take place far more rapidly and in a field - dumbing down magic and weakening its strength.
The Vecna chumps plan on weakening the force of magic in world so that, instead of maintaining a very ingrained, ample, and widespread presence, it has a more focused concentration (before this simply becomes weakened and wilts). Using the intense concentrated power, they would then summon Boccob and kill him, "forever" locking the secrets of magic under their control, and establishing a ruling Magocracy.
Through eroding the Mnucatium into planetary oceanic currents, they will keep all but themselves (who handle the 'old' currency, rather hard to distinguish from the 'new', and use their little remaining magic to create water and sustinance, etc.) feeding off the poison supply, circulating the virus between themselves.
My question is this - I have decided the effects of the Mnucatium's emitted field disrupts the frequencies and currents of Natural magic, seriously impeding with the Druids magic, but what of other, Divinely granted magics?
If a god themself lays as the source of the magical power, then blighting the general presence of magic on the planet should cause little effect, correct?
Granted, that as DM, I can call it as I see it, but as quite a rookie, I'd like some more opinions.
If Boccob dies, what of the magic granted by Wee Jas, of Pelor?
Anyone?