Devacorian
2016-09-06, 02:25 AM
Starting fresh with a new first entry into this gaming journal. More will follow.
My group has been playing through the early stages of Paizo's Kingmaker AP, and we have all been thoroughly enjoying it. As such, I've decided to re-kick off this (previously deceased) campaign journal in order to get some of my thoughts down and into the aether, and possibly get some feedback. For those of you who have played through this AP, I want to hear from you! If you haven't, I'd still like your feedback regarding what I've got going on and coming up.
Fair warning: If you are one of my players, stop reading here. There will be spoilers ahead. If you don't know if you're one of my players, you're not.
Additional warning: I am making my own changes to Kingmaker, as everyone does, so what you see here will not be 100% "out of the book." I welcome ideas and feedback most especially regarding these changes.
Without further ado, let's start with introducing the characters!
Cal Longheart: Martin Callendon Elioda Longheart The Second, aka "Cal," a half-elf arcanist. This character is a bit of an amalgam lovechild of my group's previous party in our Red Hand of Doom (http://www.giantitp.com/forums/showthread.php?480297-Red-Hand-of-Doom-is-Still-Cool-Right) campaign, now retconned into having taken place in Isger (Golarion's stand-in for the Elsir Vale). He was raised by the old group, and broke out into the world to make his own fame and fortune. Cal grew up on stories of the missing member of the old group, Uncle Caliden, who departed his homeland forever in a search for his own peace. Our young Cal set off in the direction of Brevoy, having heard rumors of Uncle Caliden's possible presence in the area. One really cool aspect about this character is the little quirk that my player through in: he has synesthesia. He experiences sensations as a blend, and while he doesn't know it yet, I'm going to capitalize on this as a form of sixth sense—magical Sight (a la Dresden Files).
Ariel "Ari" Orlovsky: A sylph rogue and somewhat distant relative of Lord Poul Orlovsky. She was born during a magical storm (which she doesn't realize will be important to this story), hence her sylph atavism. Ari will serve as a conduit to feed information to from the Brevic nobility. I have thoroughly researched, fleshed out, and expanded the political landscape of Brevoy, and Ari's player has already dived in and gotten her mind wrapped around the whole thing. Which is saying a lot. Brevoy ended up looking like it was written by George R.R. Martin by the time we were done.
Amarand Fen: Elf slayer with a hefty dose of elven arrogance and snobbery, and a fair bit of blood on his hands. The "paladin" has taken to calling him a "mad dog" in his character journals, and so far, Amarand has proven this true. Between cold-blooded murder of unarmed kobolds, violent executions of disarmed bandits, and several key pieces of information being hidden from the rest of the party, Amarand has nudged his alignment out of Chaotic Neutral and into the borders of CE territory...
Mercer Kingsley: Perhaps my favorite character concept in this campaign. This character's campaign journal can be found here (http://www.giantitp.com/forums/showthread.php?499587-The-Diary-of-Mercer-Kingsley-A-Kingmaker-Campaign-Journal&p=21174185#post21174185). What we're looking at here is an insinuator antipaladin (http://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo---antipaladin-archetypes/insinuator-antipaladin-archetype) who is going to be spending the entire campaign playing as if he's a paladin. Major spoilers here, but this character's ultimate goal is to build the kingdom up around himself, subtly taking control of the military and gaining the love of the commonfolk, before leading a (hopefully bloodless) coup against the rest of the rulers. This is going to be a tricky character to play well, both for the player and for me (especially getting the NPC interactions right in front of the other players).
Sessions will be backlogged in the next post, then updated on a regular basis as the game progresses. This is going to be a long one (Kingmaker can last quite a long time, both in-character and out). I'll appreciate any feedback you guys have for me during that time.
Until then, cheers!
My group has been playing through the early stages of Paizo's Kingmaker AP, and we have all been thoroughly enjoying it. As such, I've decided to re-kick off this (previously deceased) campaign journal in order to get some of my thoughts down and into the aether, and possibly get some feedback. For those of you who have played through this AP, I want to hear from you! If you haven't, I'd still like your feedback regarding what I've got going on and coming up.
Fair warning: If you are one of my players, stop reading here. There will be spoilers ahead. If you don't know if you're one of my players, you're not.
Additional warning: I am making my own changes to Kingmaker, as everyone does, so what you see here will not be 100% "out of the book." I welcome ideas and feedback most especially regarding these changes.
Without further ado, let's start with introducing the characters!
Cal Longheart: Martin Callendon Elioda Longheart The Second, aka "Cal," a half-elf arcanist. This character is a bit of an amalgam lovechild of my group's previous party in our Red Hand of Doom (http://www.giantitp.com/forums/showthread.php?480297-Red-Hand-of-Doom-is-Still-Cool-Right) campaign, now retconned into having taken place in Isger (Golarion's stand-in for the Elsir Vale). He was raised by the old group, and broke out into the world to make his own fame and fortune. Cal grew up on stories of the missing member of the old group, Uncle Caliden, who departed his homeland forever in a search for his own peace. Our young Cal set off in the direction of Brevoy, having heard rumors of Uncle Caliden's possible presence in the area. One really cool aspect about this character is the little quirk that my player through in: he has synesthesia. He experiences sensations as a blend, and while he doesn't know it yet, I'm going to capitalize on this as a form of sixth sense—magical Sight (a la Dresden Files).
Ariel "Ari" Orlovsky: A sylph rogue and somewhat distant relative of Lord Poul Orlovsky. She was born during a magical storm (which she doesn't realize will be important to this story), hence her sylph atavism. Ari will serve as a conduit to feed information to from the Brevic nobility. I have thoroughly researched, fleshed out, and expanded the political landscape of Brevoy, and Ari's player has already dived in and gotten her mind wrapped around the whole thing. Which is saying a lot. Brevoy ended up looking like it was written by George R.R. Martin by the time we were done.
Amarand Fen: Elf slayer with a hefty dose of elven arrogance and snobbery, and a fair bit of blood on his hands. The "paladin" has taken to calling him a "mad dog" in his character journals, and so far, Amarand has proven this true. Between cold-blooded murder of unarmed kobolds, violent executions of disarmed bandits, and several key pieces of information being hidden from the rest of the party, Amarand has nudged his alignment out of Chaotic Neutral and into the borders of CE territory...
Mercer Kingsley: Perhaps my favorite character concept in this campaign. This character's campaign journal can be found here (http://www.giantitp.com/forums/showthread.php?499587-The-Diary-of-Mercer-Kingsley-A-Kingmaker-Campaign-Journal&p=21174185#post21174185). What we're looking at here is an insinuator antipaladin (http://www.d20pfsrd.com/classes/alternate-classes/antipaladin/archetypes/paizo---antipaladin-archetypes/insinuator-antipaladin-archetype) who is going to be spending the entire campaign playing as if he's a paladin. Major spoilers here, but this character's ultimate goal is to build the kingdom up around himself, subtly taking control of the military and gaining the love of the commonfolk, before leading a (hopefully bloodless) coup against the rest of the rulers. This is going to be a tricky character to play well, both for the player and for me (especially getting the NPC interactions right in front of the other players).
Sessions will be backlogged in the next post, then updated on a regular basis as the game progresses. This is going to be a long one (Kingmaker can last quite a long time, both in-character and out). I'll appreciate any feedback you guys have for me during that time.
Until then, cheers!