gfishfunk
2016-09-07, 12:15 PM
Last night I sort of RPed my way into a Succubus familiar. Sort of. It came out of left field. At the end of the session, the DM said, 'Well, you now have a familiar.' We are level 5. A succubus companion would be OPed, of course. Also, we are a one-two encounter per long rest player group due to the DM's playstyle. Right or wrong, that is how things stand at the moment. This DM gives stuff like this away without a second thought, and his encounters are usually pretty hard. Someone else got his fingers on one hand cut off and is now working on a mechanical hand.
A powerful figure in the city is controlled by the matron of a brothel of succubi. The matron is also a succubus. Our party decided to try and free him by overturning the leadership of the brothel and getting a new succubus in charge of the brothel. We pool money and, errr, send a request for several ladies from the brothel as we tried to get one in particular to try and reach an arrangement.
They arrived: the one we were after and this horrible drunk of a succubus named Kate. We tried to separate them so that we could make the offer, and my character got 'charmed' by Kate.
My character is a vicious Dragonborn Barbarian / Bladelock that lacks social graces and is somewhere around true neutral -- wavering between lawful with some ideals and chaotic, and wavering between good with the protection of children a huge priority and evil with a cruel streak. Also, he is a local celebrity after he soloed a boxing encounter and won, and getting into a contract to box every few nights to entertain others. He is a passionate idiot with horrible ideas.
Well....I proceed to do the following things while charmed:
- I played her an ode on my bagpipes while we were both wasted on alcohol. I am proficient in bagpipes due to my Outlander background.
- She rode on my back as I ran around the room
- We discussed getting matching tattoos. We are definitely doing this next session.
- I entertained her by creating a little flame dragon that terrorized a little flame village using prestidigitation (its a stretch for the spell, but its a harmless entertaining effect), tearing apart little flame people and demolishing little flame buildings as we both laughed.
Then, several Incubi from the brothel showed up (having figured out our game) to retrieve the succubi. The first succubus had decided to side with us. Kate was simply smashed and was all like 'F--- off!' So we fought them. The DM was originally going to have Kate switch sides, but felt that I won her over so thoroughly (I was just trying to play being charmed to the full degree) that she was going to stick with me...as a familiar.
So, I am looking at refluffing.
Find Familiar grants a telepathic bond, the ability to look through that creature's eyes (and senses), the ability to re-summon the creature if it is reduced to 0 hp, and the ability to deliver 'touch' spell attacks. Succubi have their own features that should definitely NOT carry over.
I was going to refluff (without changing the mechanical properties of 'find familiar') to include succubi properties as follows:
- Telepathic Bond / Look Through Senses: Kate is awful. She keeps recasting Charm Person on my character every day, which reestablishes the psychic bond. Additionally, she is not-at-all ambitious. No grand scheme. She is very possessive of my character (as her patsy and meal ticket). If she were a modern day woman, she would be living off of disability checks from three dead relatives.
- Ability to Resummon: Succubi can hang out in the Ethereal Plane. When she takes a little bit of damage (using the stats of one of the normal familiars), she runs away to the Ethereal plane. Rather than casting the spell 'find familiar' as a ritual over ten minutes to resummon, My character must take 10 minutes of coaxing to get her to return, pleading and comforting and all that.
- Touch attack spells: I currently do not have any. When I do get some of them, I'll go ahead and cast them through her as 'her spells', though still using my own spell slots, casting power, etc. Notably, I am looking at getting Vamperic Touch next level, which would really fit Kate.
I was thinking of using the stats for a commoner with higher charisma (like 14?), low wisdom (6 or 8, super unwise), and low intelligence (Maybe 8); no attack (as is usual for familiars).
Any thoughts? I'm pretty sure my DM will go with this if I propose it. Since I run a game on off-weeks, he trusts me not to power-gamer-gank the game with stuff like this.
A powerful figure in the city is controlled by the matron of a brothel of succubi. The matron is also a succubus. Our party decided to try and free him by overturning the leadership of the brothel and getting a new succubus in charge of the brothel. We pool money and, errr, send a request for several ladies from the brothel as we tried to get one in particular to try and reach an arrangement.
They arrived: the one we were after and this horrible drunk of a succubus named Kate. We tried to separate them so that we could make the offer, and my character got 'charmed' by Kate.
My character is a vicious Dragonborn Barbarian / Bladelock that lacks social graces and is somewhere around true neutral -- wavering between lawful with some ideals and chaotic, and wavering between good with the protection of children a huge priority and evil with a cruel streak. Also, he is a local celebrity after he soloed a boxing encounter and won, and getting into a contract to box every few nights to entertain others. He is a passionate idiot with horrible ideas.
Well....I proceed to do the following things while charmed:
- I played her an ode on my bagpipes while we were both wasted on alcohol. I am proficient in bagpipes due to my Outlander background.
- She rode on my back as I ran around the room
- We discussed getting matching tattoos. We are definitely doing this next session.
- I entertained her by creating a little flame dragon that terrorized a little flame village using prestidigitation (its a stretch for the spell, but its a harmless entertaining effect), tearing apart little flame people and demolishing little flame buildings as we both laughed.
Then, several Incubi from the brothel showed up (having figured out our game) to retrieve the succubi. The first succubus had decided to side with us. Kate was simply smashed and was all like 'F--- off!' So we fought them. The DM was originally going to have Kate switch sides, but felt that I won her over so thoroughly (I was just trying to play being charmed to the full degree) that she was going to stick with me...as a familiar.
So, I am looking at refluffing.
Find Familiar grants a telepathic bond, the ability to look through that creature's eyes (and senses), the ability to re-summon the creature if it is reduced to 0 hp, and the ability to deliver 'touch' spell attacks. Succubi have their own features that should definitely NOT carry over.
I was going to refluff (without changing the mechanical properties of 'find familiar') to include succubi properties as follows:
- Telepathic Bond / Look Through Senses: Kate is awful. She keeps recasting Charm Person on my character every day, which reestablishes the psychic bond. Additionally, she is not-at-all ambitious. No grand scheme. She is very possessive of my character (as her patsy and meal ticket). If she were a modern day woman, she would be living off of disability checks from three dead relatives.
- Ability to Resummon: Succubi can hang out in the Ethereal Plane. When she takes a little bit of damage (using the stats of one of the normal familiars), she runs away to the Ethereal plane. Rather than casting the spell 'find familiar' as a ritual over ten minutes to resummon, My character must take 10 minutes of coaxing to get her to return, pleading and comforting and all that.
- Touch attack spells: I currently do not have any. When I do get some of them, I'll go ahead and cast them through her as 'her spells', though still using my own spell slots, casting power, etc. Notably, I am looking at getting Vamperic Touch next level, which would really fit Kate.
I was thinking of using the stats for a commoner with higher charisma (like 14?), low wisdom (6 or 8, super unwise), and low intelligence (Maybe 8); no attack (as is usual for familiars).
Any thoughts? I'm pretty sure my DM will go with this if I propose it. Since I run a game on off-weeks, he trusts me not to power-gamer-gank the game with stuff like this.