Darksidebro
2016-09-07, 05:20 PM
So I'm making a world that has no magic users except Druids and "Mages" Mages are linked to positive or negative energy. The Material plane itself is in constant struggle between positive and negative energy, so the Day/Night cycle is messed up as a result.
In game terms this means I'll roll a d20, and the result will be the amount of "days" that it stays night, followed by another d20 roll that shows how many daytime days follow it. Repeat and repeat.
Now that that's out of the way. Let's get down to the crunch of the "Mage" class.
Class- Mage.
Hit Dice: D8
Proficiencies- Light Armor, Quarterstaff, Light Crossbow, Dagger, Club, Sling, shortbow
Skills- Choose 2 from Arcana, History, Religion
Spellcasting- Intelligence. Advancement as Wizard. Prepare spells as wizard. Your casting stat is intelligence.
Level 1- Choose Classification (Black or White)
- You may scribe any spell into your spellbook, from any spell list except Druid. You may prepare and cast spells from your spellbook.
Mage of the White- Abjuration, Divination.
Mage of the Black- Necromancy, Enchantment
- Your classification lists 2 schools of magic. You may choose the Arcane tradition features from either of these two schools when you are granted one. These schools are called "Keystone Schools"
-Your classification shuts off certain schools of magic.
Mages of the Black cannot cast spells from the Abjuration or Divination schools.
Mages of the White cannot cast spells from the Necromancy or Enchantment Schools.
-Whenever you cast a spell from one of your Keystone Schools during the Day* (White) or Night (Black), you may treat that spell as one level higher than the slot you used. 2/Long Rest.
Well.. am I crazy for expanding spell lists like this?
In game terms this means I'll roll a d20, and the result will be the amount of "days" that it stays night, followed by another d20 roll that shows how many daytime days follow it. Repeat and repeat.
Now that that's out of the way. Let's get down to the crunch of the "Mage" class.
Class- Mage.
Hit Dice: D8
Proficiencies- Light Armor, Quarterstaff, Light Crossbow, Dagger, Club, Sling, shortbow
Skills- Choose 2 from Arcana, History, Religion
Spellcasting- Intelligence. Advancement as Wizard. Prepare spells as wizard. Your casting stat is intelligence.
Level 1- Choose Classification (Black or White)
- You may scribe any spell into your spellbook, from any spell list except Druid. You may prepare and cast spells from your spellbook.
Mage of the White- Abjuration, Divination.
Mage of the Black- Necromancy, Enchantment
- Your classification lists 2 schools of magic. You may choose the Arcane tradition features from either of these two schools when you are granted one. These schools are called "Keystone Schools"
-Your classification shuts off certain schools of magic.
Mages of the Black cannot cast spells from the Abjuration or Divination schools.
Mages of the White cannot cast spells from the Necromancy or Enchantment Schools.
-Whenever you cast a spell from one of your Keystone Schools during the Day* (White) or Night (Black), you may treat that spell as one level higher than the slot you used. 2/Long Rest.
Well.. am I crazy for expanding spell lists like this?