SangoProduction
2016-09-08, 06:34 PM
OK. For the past 2 days, I've been playing Open Sorcery. Basically, it's computer science meets elemental spirits.
I am currently running a game of Pokemon set in a D&D world - elves, werewolves, necromancers, the whole nine yards. The current explanation of Pokemon coming in to being is that they are "spiritual creatures", and "capturing" one "bound" it to the trainer's soul (letting it not die at 0% hp).
You can probably see a bit of where I'm going with this. I want to introduce the main character of Open Sorcery (A firewall elemental) as a supporting character (or perhaps sidekick) of my party (assuming they accept/don't kill it first).
However, as the title suggests, the idea of a computer-based elemental spirit sort of clashes with the D&D setting, and doesn't entirely fit Pokemon either. There are plenty of ways of handling this, but I can't decide.
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First, and simplest: just let it go, and don't add it in at all. This seems...eh. It works, but I want to put it in.
Second: Well, Pokemon being spirits doesn't entirely fit Pokemon already, and the players are OK with it. Just go a bit further if they investigate, and say all Pokemon - and in fact, all spirits - are technological marvels.
Third, an extension of Second: The entire world, though they don't have a way to realize it yet, is actually a digital simulation, and Pokemon (and spirits) are more like bugs or viruses which kinda fit the "possess and convert" theme I have going on so far.
--It would also change the Undead Cult's (the main antagonists/misunderstood good-guys/whatever) goals from "helping those who can't help themselves...by whatever means necessary" to "break open a portal to the 'overworld' and free everyone from the simulation". [Note, the Undead Cult, are suspected to be responsible for the Pokemon.]
Fourth: Just change the fluff of the firewall elemental to just be a talking spirit, rather than a robotic spirit.
I had more...but I'm really glad I decided to go ahead and write this out. I wouldn't have thought of the Third option otherwise. I really like it actually.
I am currently running a game of Pokemon set in a D&D world - elves, werewolves, necromancers, the whole nine yards. The current explanation of Pokemon coming in to being is that they are "spiritual creatures", and "capturing" one "bound" it to the trainer's soul (letting it not die at 0% hp).
You can probably see a bit of where I'm going with this. I want to introduce the main character of Open Sorcery (A firewall elemental) as a supporting character (or perhaps sidekick) of my party (assuming they accept/don't kill it first).
However, as the title suggests, the idea of a computer-based elemental spirit sort of clashes with the D&D setting, and doesn't entirely fit Pokemon either. There are plenty of ways of handling this, but I can't decide.
---------
First, and simplest: just let it go, and don't add it in at all. This seems...eh. It works, but I want to put it in.
Second: Well, Pokemon being spirits doesn't entirely fit Pokemon already, and the players are OK with it. Just go a bit further if they investigate, and say all Pokemon - and in fact, all spirits - are technological marvels.
Third, an extension of Second: The entire world, though they don't have a way to realize it yet, is actually a digital simulation, and Pokemon (and spirits) are more like bugs or viruses which kinda fit the "possess and convert" theme I have going on so far.
--It would also change the Undead Cult's (the main antagonists/misunderstood good-guys/whatever) goals from "helping those who can't help themselves...by whatever means necessary" to "break open a portal to the 'overworld' and free everyone from the simulation". [Note, the Undead Cult, are suspected to be responsible for the Pokemon.]
Fourth: Just change the fluff of the firewall elemental to just be a talking spirit, rather than a robotic spirit.
I had more...but I'm really glad I decided to go ahead and write this out. I wouldn't have thought of the Third option otherwise. I really like it actually.