Lethan
2016-09-09, 05:43 AM
I'm making a gestalt character for an upcoming new campaing. Most of my recent characters have had charisma as a dump stat. This time I wanted something different. Part because the DM tends to challenge the players as much outside of combat as in direct conflict, part because I like the challenge :smallsmile:
Therefore I checked out the X stat to Y bonus thread and quickly found the battledancer. As we will be a rather small party (of 2 maybe 3 players) my character cannot easily hide behind other partymembers when the enemies come running. So I thought the charisma to AC would be a nice fit. Although using no armors means I would need to make dexterity my secondary ability to better my AC.
I'm allowed to use any race from the rulebooks as long as the level adjustment are no more than +1. The catfolk from the Races of the Wild have bonus's on dexterity and charisma both and +1 natural armor to boot. The increased movement and better vision are just icing on the cake.
At the moment I'm considering taking a one level dip in battle dancer and from then on working towards the mailman-build (referenced somewhere on this forum). That would be the first part of the gestalt character.
The second part of the gestalt character is where I'm really in doubt. Should I take a short level dip into the simple rogue from Unearthed Arcana to gain skillpoints and a few fighterfeats. Maybe I should aim for the paladinclass to gain charisma on saving throws or maybe favored soul to gain access to divine magic keyed off charisma as well.
What do you guys and girls think? Can something like this work?
Are there other builds that my might be better? Bear in mind, that the character will be a member of a rather small party, so it should not be too squishy. I would like to have access to some of the social skills (bluff, diplomacy, sense motive, gather information and the like) to be able to participate outside of combat as well.
Therefore I checked out the X stat to Y bonus thread and quickly found the battledancer. As we will be a rather small party (of 2 maybe 3 players) my character cannot easily hide behind other partymembers when the enemies come running. So I thought the charisma to AC would be a nice fit. Although using no armors means I would need to make dexterity my secondary ability to better my AC.
I'm allowed to use any race from the rulebooks as long as the level adjustment are no more than +1. The catfolk from the Races of the Wild have bonus's on dexterity and charisma both and +1 natural armor to boot. The increased movement and better vision are just icing on the cake.
At the moment I'm considering taking a one level dip in battle dancer and from then on working towards the mailman-build (referenced somewhere on this forum). That would be the first part of the gestalt character.
The second part of the gestalt character is where I'm really in doubt. Should I take a short level dip into the simple rogue from Unearthed Arcana to gain skillpoints and a few fighterfeats. Maybe I should aim for the paladinclass to gain charisma on saving throws or maybe favored soul to gain access to divine magic keyed off charisma as well.
What do you guys and girls think? Can something like this work?
Are there other builds that my might be better? Bear in mind, that the character will be a member of a rather small party, so it should not be too squishy. I would like to have access to some of the social skills (bluff, diplomacy, sense motive, gather information and the like) to be able to participate outside of combat as well.