Oramac
2016-09-09, 01:57 PM
With World of Warcraft: Legion released, I got to thinking, how would I make the Ashbringer for D&D 5e? The obvious follow up to that is how to make Frostmourne.
So how would you make them? For reference, here's some history of the two swords: Ashbringer (http://wowwiki.wikia.com/wiki/Ashbringer) Frostmourne (http://wowwiki.wikia.com/wiki/Frostmourne)
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Ashbringer
Type: Greatsword (Legendary)
Damage: 2d8 Radiant
This +3 greatsword is imbued with the power of the Holy Light. It has the same features as a Holy Avenger, plus those listed below.
Ashbringer deals Radiant damage, and ignores resistance and immunity to Radiant damage.
When you hit an Undead or Demon creature of CR 6 or lower, that creature must make a DC 15 Constitution saving throw or be turned immediately to ash. (CR and DC might need adjustment)
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Frostmourne
Type: Greatsword (Legendary)
Damage: 2d6 Slashing + 1d6 Necrotic
This +3 greatsword is always cold to the touch. At the beginning of each dawn, the wielder must make a DC 20 Wisdom saving throw. On a failed save, the wielder's soul is trapped forever in the blade, and they may use the features below:
You may use an action to see through the sword, so long as it is on the same plane of existence.
When you kill a creature using this weapon, the creature must make a DC 20 Wisdom saving throw or have its soul irreversibly bound to the sword. You gain all knowledge, skills, and languages that the creature possessed.
So how would you make them? For reference, here's some history of the two swords: Ashbringer (http://wowwiki.wikia.com/wiki/Ashbringer) Frostmourne (http://wowwiki.wikia.com/wiki/Frostmourne)
===============================
Ashbringer
Type: Greatsword (Legendary)
Damage: 2d8 Radiant
This +3 greatsword is imbued with the power of the Holy Light. It has the same features as a Holy Avenger, plus those listed below.
Ashbringer deals Radiant damage, and ignores resistance and immunity to Radiant damage.
When you hit an Undead or Demon creature of CR 6 or lower, that creature must make a DC 15 Constitution saving throw or be turned immediately to ash. (CR and DC might need adjustment)
===============================
Frostmourne
Type: Greatsword (Legendary)
Damage: 2d6 Slashing + 1d6 Necrotic
This +3 greatsword is always cold to the touch. At the beginning of each dawn, the wielder must make a DC 20 Wisdom saving throw. On a failed save, the wielder's soul is trapped forever in the blade, and they may use the features below:
You may use an action to see through the sword, so long as it is on the same plane of existence.
When you kill a creature using this weapon, the creature must make a DC 20 Wisdom saving throw or have its soul irreversibly bound to the sword. You gain all knowledge, skills, and languages that the creature possessed.