Bitzeralisis
2007-07-08, 04:09 PM
Ever wondered where the SSBM characters got all their cool moves? how they get to jump twice, do smash attacks, and all that stuff? Well, here it is. A compendium of SSBm feats, modeled after SSBM character moves. I'm not done with 'em yet, obviously. Still have things like slide kick, that jump-a attack which I have no name for right now, and triple jumps.
Magical Double Jump [General]
Prerequisite: Dex 13, Jump 6 ranks, ability to cast Floating Disk
Benefits: You may attempt a magical double jump as a full-turn action. You must expend a casting of floating disk to do so. When double jumping, you may jump twice, once on the ground and again while in the air.
Magical Triple Jump [General]
Prerequisite: Magical Double Jump, Dex 15, Jump 12 ranks, ability to cast Floating Disk
Benefits: You may attempt a magical triple jump as a full-turn action. You must expend two castings of floating disk to do so. When triple jumping, you may jump three times, one on the ground and two in the middle of the air.
Double Jump [General]
Prerequisite: Dex 17, Jump 13 ranks
Benefits: You may attempt a double jump as a full-turn action. When double jumping, you may jump twice, once on the ground and again while in the air.
Triple Jump [General]
Prerequisite: Double Jump, Dex 21, Jump 23 ranks
Benefits: You may attempt a triple jump as a full-turn action. You must expend two castings of force wall to do so. When triple jumping, you may jump three times, one on the ground and two in the middle of the air.
Smash Attack [General]
Prerequisites: Base attack bonus +5, Str 15
Benefits: You may attempt to smash attack an opponent as a full-turn action. A smash attack provokes an attack of opportunity. If the smash attack succeeds, attack normally with a +2 attack bonus and deal +4 damage. You may smash attack an additional time for each two extra attacks you can make in a turn.
Special: A fighter may select smash attack as a bonus feat.
Improved Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +7, Dex 13
Benefits: Your smash attacks do not provoke attacks of opportunity.
Normal: A smash attack provokes an attack of opportunity.
Special: A fighter may select improved smash attack as a bonus feat.
Quick Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +9, Dex 17
Benefits: Making smash attacks is now considered a standard action.
Normal: A smash attack is a full-turn action.
Special: A fighter may select quick smash attack as a bonus feat.
Smash Attack Unlimited [General]
Prerequisites: Quick Smash Attack, Base attack bonus +15, Dex 17, Str 19
Benefits: You may make an amount of smash attacks equal to the amount of attacks you can make in a turn. However, using all the smash attacks possible in a turn causes you to become fatigued.
Normal: You make less smash attacks.
Special: A fighter may select smash attack unlimited as a bonus feat.
Powerful Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +7, Str 17
Benefits: Your smash attacks apply strength bonus twice to attack rolls and damage. Additionally, the opponent is knocked back 5 feet.
Normal: A smash attack does not apply strength bonus twice, and does not get knocked back.
Special: A fighter may select powerful smash attack as a bonus feat.
Home-run Smash Attack [General]
Prerequisites: Powerful Smash Attack, Base attack bonus +9, Str 19
Benefits: Your smash attacks with a bludgeoning knock an opponent back 1 square for each point of strength bonus the fighter has. This stacks with the powerful smash attack knockback rate.
Normal: A smash attack doesn't knock opponents back that far.
Special: A fighter may select home-run smash attack as a bonus feat.
Baseball Bat
Simple Weapon
Cost: 3 sp
Damage: 1d3 Bludgeoning
Critical: x2
Weight: 4 lb.
Special: If the wielder of this weapon has home-run smash attack as a feat then this weapon knocks back opponents an additional 1d4 aquares.
I think I'm going too far with the smash attack. And this reminds me of Thog getting two levels in fighter just for the bonus feats.
Magical Double Jump [General]
Prerequisite: Dex 13, Jump 6 ranks, ability to cast Floating Disk
Benefits: You may attempt a magical double jump as a full-turn action. You must expend a casting of floating disk to do so. When double jumping, you may jump twice, once on the ground and again while in the air.
Magical Triple Jump [General]
Prerequisite: Magical Double Jump, Dex 15, Jump 12 ranks, ability to cast Floating Disk
Benefits: You may attempt a magical triple jump as a full-turn action. You must expend two castings of floating disk to do so. When triple jumping, you may jump three times, one on the ground and two in the middle of the air.
Double Jump [General]
Prerequisite: Dex 17, Jump 13 ranks
Benefits: You may attempt a double jump as a full-turn action. When double jumping, you may jump twice, once on the ground and again while in the air.
Triple Jump [General]
Prerequisite: Double Jump, Dex 21, Jump 23 ranks
Benefits: You may attempt a triple jump as a full-turn action. You must expend two castings of force wall to do so. When triple jumping, you may jump three times, one on the ground and two in the middle of the air.
Smash Attack [General]
Prerequisites: Base attack bonus +5, Str 15
Benefits: You may attempt to smash attack an opponent as a full-turn action. A smash attack provokes an attack of opportunity. If the smash attack succeeds, attack normally with a +2 attack bonus and deal +4 damage. You may smash attack an additional time for each two extra attacks you can make in a turn.
Special: A fighter may select smash attack as a bonus feat.
Improved Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +7, Dex 13
Benefits: Your smash attacks do not provoke attacks of opportunity.
Normal: A smash attack provokes an attack of opportunity.
Special: A fighter may select improved smash attack as a bonus feat.
Quick Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +9, Dex 17
Benefits: Making smash attacks is now considered a standard action.
Normal: A smash attack is a full-turn action.
Special: A fighter may select quick smash attack as a bonus feat.
Smash Attack Unlimited [General]
Prerequisites: Quick Smash Attack, Base attack bonus +15, Dex 17, Str 19
Benefits: You may make an amount of smash attacks equal to the amount of attacks you can make in a turn. However, using all the smash attacks possible in a turn causes you to become fatigued.
Normal: You make less smash attacks.
Special: A fighter may select smash attack unlimited as a bonus feat.
Powerful Smash Attack [General]
Prerequisites: Smash Attack, Base attack bonus +7, Str 17
Benefits: Your smash attacks apply strength bonus twice to attack rolls and damage. Additionally, the opponent is knocked back 5 feet.
Normal: A smash attack does not apply strength bonus twice, and does not get knocked back.
Special: A fighter may select powerful smash attack as a bonus feat.
Home-run Smash Attack [General]
Prerequisites: Powerful Smash Attack, Base attack bonus +9, Str 19
Benefits: Your smash attacks with a bludgeoning knock an opponent back 1 square for each point of strength bonus the fighter has. This stacks with the powerful smash attack knockback rate.
Normal: A smash attack doesn't knock opponents back that far.
Special: A fighter may select home-run smash attack as a bonus feat.
Baseball Bat
Simple Weapon
Cost: 3 sp
Damage: 1d3 Bludgeoning
Critical: x2
Weight: 4 lb.
Special: If the wielder of this weapon has home-run smash attack as a feat then this weapon knocks back opponents an additional 1d4 aquares.
I think I'm going too far with the smash attack. And this reminds me of Thog getting two levels in fighter just for the bonus feats.