Conradine
2016-09-12, 03:59 AM
Minor Animate Dead
Necromancy [Evil]
Level: Clr 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 day * ( read the description below )
Range: Touch
Targets: A single corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell is the most basic form of Animate Dead. It requires a mostly intact body that must be treated with arcane rituals, smoke and oils for a whole week before being ready for use. Then, the necromancer must spend a whole day chanting invocations and establishing a crude spiritual link with the undead before being able to animate it.
The control link between the necromancer and the zombie / scheleton is tenuous and is automatically broken by any use of Turn Undead ( he loses control over the monster ).
Also, the unexperienced necromancer must concentrate for a full round and have a clear line of sight on the undead to make it take any action more complicated than walk or shamble toward a location.
A necromancer cannot control more than a single undead with this spell.
Material component: herbs and oils worth 25 gp
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In your opinion, is that adequate for a level 1 spell?
Necromancy [Evil]
Level: Clr 1, Sor/Wiz 1
Components: V, S, M
Casting Time: 1 day * ( read the description below )
Range: Touch
Targets: A single corpse touched
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
This spell is the most basic form of Animate Dead. It requires a mostly intact body that must be treated with arcane rituals, smoke and oils for a whole week before being ready for use. Then, the necromancer must spend a whole day chanting invocations and establishing a crude spiritual link with the undead before being able to animate it.
The control link between the necromancer and the zombie / scheleton is tenuous and is automatically broken by any use of Turn Undead ( he loses control over the monster ).
Also, the unexperienced necromancer must concentrate for a full round and have a clear line of sight on the undead to make it take any action more complicated than walk or shamble toward a location.
A necromancer cannot control more than a single undead with this spell.
Material component: herbs and oils worth 25 gp
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In your opinion, is that adequate for a level 1 spell?