Sarethus
2016-09-12, 08:14 AM
Could some kind people review this ability I am giving a Weapon of Legacy and give some feedback? (Intended player really hates the golf-bag syndrome).
Shadow-Forge:
Summary:
The weilder of this weapon may reforge this weapon into any shape, size or material they desire. They merely require time, skill (Weapon-crafting) and a good releationship with the weapon to do so.
Mechanics:
I am basing this weapon on three seperate abilities:
Sizing (MIC pg 43 price 5,000 gp): Change size of weapon as swift action.
Morphing (MIC pg 39 price: +1): Change weapon into another of the same size & type as a standard action.
ShadowStriking (Tome of Magic pg 155 price: +3): Automatically emulate alignment/material etc to overcome damage reduction.
Total will be a +4 ability (with an additional 5,000 gp added in.)
Combined the above abilities should allow a wielder to change their weapon to any other weapon or size or material they desire.
However the Shadow-Forge ability will have one restriction: The Wielder's Weapon-Craft skill.
Shadow-Forge (Least) [Morphing & Sizing]: As a Full turn action, the wielder of this weapon may make a weapon-craft skill check to make the particular type of weapon they want. Changing the size of the weapon adds an addition +2 to the DC for every step away from the current size. To make an Exotic weapon for example, they would have to make a weapon-craft vs a Base DC of 18. If they were changing the size by one step at the same time, the DC would be 18 + 2 for a total of +20.
If a craft check fails then the weapons stays as is, unless it is a critical failure in which case the weapon becomes useless (cannot damage anything) for one hour.
Shadow-Forge (Lesser): At this stage the wielder may now customise their weapon with a standard action (although they can take more time if they choose) with special qualities such as Serrated +5 DC, Razor-sharp +6 DC, Fuller +5 DC etc (Most of these are mentioned in Dragon 358). The base DC for these changes is 20 with the DC of the specific change being added then. Multiple special qualities may be chosen at the same time with their DC being cumulative as long as they do not contradict each other (DM's decision is final.)
Example: Wielder has a medium basic weapon which they want to make into a medium martial weapon with a fuller and a razor sharp edge. To craft a martial weapon normall requires a DC 15 but as the wielder is adding special qualities the base DC changes to 20. Then add the DC for the specific abilities like so:
DC 31 = 20 (Base for abilities) + 6 (Razor-sharp) + 5 (Fuller).
If they wanted to change the weapons size from Medium to Huge then that would be an additional +4 DC (2 step size change).
Note: Changes are an all or nothing deal. If you wish to craft a Razor-sharp Long sword with a Fuller then you have to craft it all at once and cannot first craft a long sword then add a fuller and then make it razor sharp.
Shadow-Forge (Greater) [Shadow-Striking]: At this stage the weapon may automatically change alignment/material to match the damage reduction of the enemy they hit. The wielder may now make craft checks as a swift action (although they may take longer if desired). A wielder may also manually change the material of the weapon or add a template to the weapon.
In order to add a template, the wielder must meet all the requirements of that template (Race, location etc) with the base DC going up to 25.
In order to manually change the material of the weapon, the wielder must make a craft check with +1 DC for every 1000 gp that material adds to the cost. For example an andamintine weapon adds 3000gp to the cost of the weapon so it adds +3 DC to the weapon-craft check.
Note: The automatic ability of Shadow-Striking overwrites the Shadow-Forge Material ability unless the wielder specifically chooses otherwise. In other words a weapon cannot benifit from being made of two materials at the same time. If fighting a Werewolf for example, the Shadow-Striking ability will automatically change the material to silver unless the wielder specifies otherwise. If the wielder chooses not to change the weapon material then they do not automatically overcome the werewolf's damage reduction.
So what do you guys think? Is too much for the price or too little? Would you guys take it over carrying a golf bag?
Shadow-Forge:
Summary:
The weilder of this weapon may reforge this weapon into any shape, size or material they desire. They merely require time, skill (Weapon-crafting) and a good releationship with the weapon to do so.
Mechanics:
I am basing this weapon on three seperate abilities:
Sizing (MIC pg 43 price 5,000 gp): Change size of weapon as swift action.
Morphing (MIC pg 39 price: +1): Change weapon into another of the same size & type as a standard action.
ShadowStriking (Tome of Magic pg 155 price: +3): Automatically emulate alignment/material etc to overcome damage reduction.
Total will be a +4 ability (with an additional 5,000 gp added in.)
Combined the above abilities should allow a wielder to change their weapon to any other weapon or size or material they desire.
However the Shadow-Forge ability will have one restriction: The Wielder's Weapon-Craft skill.
Shadow-Forge (Least) [Morphing & Sizing]: As a Full turn action, the wielder of this weapon may make a weapon-craft skill check to make the particular type of weapon they want. Changing the size of the weapon adds an addition +2 to the DC for every step away from the current size. To make an Exotic weapon for example, they would have to make a weapon-craft vs a Base DC of 18. If they were changing the size by one step at the same time, the DC would be 18 + 2 for a total of +20.
If a craft check fails then the weapons stays as is, unless it is a critical failure in which case the weapon becomes useless (cannot damage anything) for one hour.
Shadow-Forge (Lesser): At this stage the wielder may now customise their weapon with a standard action (although they can take more time if they choose) with special qualities such as Serrated +5 DC, Razor-sharp +6 DC, Fuller +5 DC etc (Most of these are mentioned in Dragon 358). The base DC for these changes is 20 with the DC of the specific change being added then. Multiple special qualities may be chosen at the same time with their DC being cumulative as long as they do not contradict each other (DM's decision is final.)
Example: Wielder has a medium basic weapon which they want to make into a medium martial weapon with a fuller and a razor sharp edge. To craft a martial weapon normall requires a DC 15 but as the wielder is adding special qualities the base DC changes to 20. Then add the DC for the specific abilities like so:
DC 31 = 20 (Base for abilities) + 6 (Razor-sharp) + 5 (Fuller).
If they wanted to change the weapons size from Medium to Huge then that would be an additional +4 DC (2 step size change).
Note: Changes are an all or nothing deal. If you wish to craft a Razor-sharp Long sword with a Fuller then you have to craft it all at once and cannot first craft a long sword then add a fuller and then make it razor sharp.
Shadow-Forge (Greater) [Shadow-Striking]: At this stage the weapon may automatically change alignment/material to match the damage reduction of the enemy they hit. The wielder may now make craft checks as a swift action (although they may take longer if desired). A wielder may also manually change the material of the weapon or add a template to the weapon.
In order to add a template, the wielder must meet all the requirements of that template (Race, location etc) with the base DC going up to 25.
In order to manually change the material of the weapon, the wielder must make a craft check with +1 DC for every 1000 gp that material adds to the cost. For example an andamintine weapon adds 3000gp to the cost of the weapon so it adds +3 DC to the weapon-craft check.
Note: The automatic ability of Shadow-Striking overwrites the Shadow-Forge Material ability unless the wielder specifically chooses otherwise. In other words a weapon cannot benifit from being made of two materials at the same time. If fighting a Werewolf for example, the Shadow-Striking ability will automatically change the material to silver unless the wielder specifies otherwise. If the wielder chooses not to change the weapon material then they do not automatically overcome the werewolf's damage reduction.
So what do you guys think? Is too much for the price or too little? Would you guys take it over carrying a golf bag?