AtlasSniperman
2016-09-13, 12:02 AM
PEACH; Please Enjoy And Critique Helpfully :)
NIW; New Ideas Welcome
I love kenku
I make stuff for kenku
You get stuff for kenku
Hyah!
Kenku Bard
The predisposition of birds to music and the kenku skill at teamwork pair beautifully in the not uncommon Kenku bards. In exchange for being able to aid his allies more definitly in battle, the Kenku bard sacrifices some of the more heroic abilities of the bard.
Hit Die: d6.
Requirements
To take a kenku bard substitution level, a character must be a kenku about to take his 1st, 6th, or 15th level of bard.
Class skills
Kenku bard substitution levels have the clss skills of the standard bard class.
Skill points at Each Level: 6 + Int modifier(or four times this number as a beginning character).
Class features
All of the following are features of the kenku bard's racial substitution levels.
Level
Bab
Fort
Refl
Will
Special
0
1
2
3
4
5
6
1st
+0
+0
+2
+2
Bardic music, bardic knowledge, Birdsong, Fascinate, Drive Flock +1
2
-
-
-
-
-
-
6th
+4
+2
+5
+5
Suggestion, Twisted Hypnotist
3
3
1
-
-
-
-
15th
+11/+6/+1
+5
+9
+9
Inspire Teamwork
4
4
2
3
3
2
-
Birdsong: A kenku bard with 3 or more ranks in a Perform skill can replace the verbal components of their spells(and only their spells) with the sounds of nature; birds, wind, water, etc. Anyone hearing these sounds must succeed on a Sense Motive check as if attempting to see through the Kenku's "Mimicry" ability. Success means they recognise these sounds as verbal components for a spell, failure indicates that they do not. A listener without reason to suspect these sounds is not entitled to the Sense motive check.
This substitution benefit replaces the standard bard's countersong ability.
Drive Flock: A kenku bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies(including himself), bolstering them against feat and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +2 morale bonus on attack and damage rolls and may deal lethal damage with unarmed attacks without a -4 penalty. At 8th level, and every six bard levels thereafter, the morale bonus increases by 2(+4 at 8th, +6 at 14th, and +8 at 20th). Drive Flock is a mind-affecting ability.
This substitution benefit replaces the standard bard's ability to Inspire Courage.
Twisted Hypnotist: A kenku bard of 6th level with 9 or more ranks in Speak Language may sacrifice daily uses of his bardic music ability to increase the DC of his Suggestion ability. Each use sacrificed in this way increases the DC by +1. A maximum of half the kenku bard's level can be added to the DC in this manner. This ability can also be used on the Mass suggestion ability gained at level 18.
This benefit replaces the 2nd-level spell slot gained by a standard bard at 6th level. From now on, the bard can prepare one fewer 2nd-level bard spell than indicated on Table 3-4, page 27 of the Player's Handbook)
Inspire Teamwork: A kenku bard of 15th level or higher with 18 or more ranks in a Perform skill can use music or poetics to inspire excellent insight and teamwork in all his allies within 30 feet. All creatures so inspired gain the benefits of the Kenku "Great Ally" Race ability. Effects that already improve flanking or aid-another bonus' stack with this effect. For every three bard levels the character attains beyond 15th, the allies affected by this benefit gain an additional +1 to AC(+1 at 18th, +2 at 21st and so on). To Inspire Teamwork, a kenku bard must sing and the allies must hear the bard sing for a full round. The effect lasts for as long as the allies hear the kenku sing, and for up to 5 rounds thereafter. Inspire Teamwork is a mind-affecting ability.
This substitution benefit replaces the standard bard's ability to Inspire Heroics.
NIW; New Ideas Welcome
I love kenku
I make stuff for kenku
You get stuff for kenku
Hyah!
Kenku Bard
The predisposition of birds to music and the kenku skill at teamwork pair beautifully in the not uncommon Kenku bards. In exchange for being able to aid his allies more definitly in battle, the Kenku bard sacrifices some of the more heroic abilities of the bard.
Hit Die: d6.
Requirements
To take a kenku bard substitution level, a character must be a kenku about to take his 1st, 6th, or 15th level of bard.
Class skills
Kenku bard substitution levels have the clss skills of the standard bard class.
Skill points at Each Level: 6 + Int modifier(or four times this number as a beginning character).
Class features
All of the following are features of the kenku bard's racial substitution levels.
Level
Bab
Fort
Refl
Will
Special
0
1
2
3
4
5
6
1st
+0
+0
+2
+2
Bardic music, bardic knowledge, Birdsong, Fascinate, Drive Flock +1
2
-
-
-
-
-
-
6th
+4
+2
+5
+5
Suggestion, Twisted Hypnotist
3
3
1
-
-
-
-
15th
+11/+6/+1
+5
+9
+9
Inspire Teamwork
4
4
2
3
3
2
-
Birdsong: A kenku bard with 3 or more ranks in a Perform skill can replace the verbal components of their spells(and only their spells) with the sounds of nature; birds, wind, water, etc. Anyone hearing these sounds must succeed on a Sense Motive check as if attempting to see through the Kenku's "Mimicry" ability. Success means they recognise these sounds as verbal components for a spell, failure indicates that they do not. A listener without reason to suspect these sounds is not entitled to the Sense motive check.
This substitution benefit replaces the standard bard's countersong ability.
Drive Flock: A kenku bard with 3 or more ranks in a Perform skill can use song or poetics to inspire courage in his allies(including himself), bolstering them against feat and improving their combat abilities. To be affected, an ally must be able to hear the bard sing. The effect lasts for as long as the ally hears the bard sing and for 5 rounds thereafter. An affected ally receives a +2 morale bonus on attack and damage rolls and may deal lethal damage with unarmed attacks without a -4 penalty. At 8th level, and every six bard levels thereafter, the morale bonus increases by 2(+4 at 8th, +6 at 14th, and +8 at 20th). Drive Flock is a mind-affecting ability.
This substitution benefit replaces the standard bard's ability to Inspire Courage.
Twisted Hypnotist: A kenku bard of 6th level with 9 or more ranks in Speak Language may sacrifice daily uses of his bardic music ability to increase the DC of his Suggestion ability. Each use sacrificed in this way increases the DC by +1. A maximum of half the kenku bard's level can be added to the DC in this manner. This ability can also be used on the Mass suggestion ability gained at level 18.
This benefit replaces the 2nd-level spell slot gained by a standard bard at 6th level. From now on, the bard can prepare one fewer 2nd-level bard spell than indicated on Table 3-4, page 27 of the Player's Handbook)
Inspire Teamwork: A kenku bard of 15th level or higher with 18 or more ranks in a Perform skill can use music or poetics to inspire excellent insight and teamwork in all his allies within 30 feet. All creatures so inspired gain the benefits of the Kenku "Great Ally" Race ability. Effects that already improve flanking or aid-another bonus' stack with this effect. For every three bard levels the character attains beyond 15th, the allies affected by this benefit gain an additional +1 to AC(+1 at 18th, +2 at 21st and so on). To Inspire Teamwork, a kenku bard must sing and the allies must hear the bard sing for a full round. The effect lasts for as long as the allies hear the kenku sing, and for up to 5 rounds thereafter. Inspire Teamwork is a mind-affecting ability.
This substitution benefit replaces the standard bard's ability to Inspire Heroics.