unseenmage
2016-09-13, 06:36 PM
I have an idea. To build an entire royal court out of Constructs. Skill bonuses are a must-have. Intelligence would be really nice so they could be a true sovereign state of their own but one supposes a mockery of such would be just as impactful in-game.
I am using the info found in the old 3.5 book power of Faerun on page 22 for the numbers of Constructs I'll need. For their effective level (by which I mean how strong/versatile their respective skill bonuses will be) I intend to use their rank. Meaning, if the lowest servant or scullery maid would have 1 skill point then the next person up the chain o' command will have 2 and so on.
Am looking at the Taxidermic Creature (http://paizo.com/pathfinderRPG/prd/bestiary5/taxidermicCreature.html#creating-taxidermic-creature) template applied to a basic human with no class levels as a starting point. Though putting Intelligence back into the things looks prohibitively expensive.
Another idea is to use the Amalgam Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/amalgam-creature-cr-special) template to combine a Taxidermic Human with a regular Human resulting in an Intelligent, controllable Construct capable of doing the job required.
My goal for the end of this project is to have a grand totaled gp and time cost for crating an entire royal court from scratch.
His (Her) Supreme Highness, Lord (Lady) Most High of Iriaebor,
Keeper of the High Tower, Watchwarden of the Flowing
Chionthar
The Lord of Iriaebor has a personal staff consisting of:
• Dexter Stave (confi dant, senior personal representative)
• Sinister Stave (envoy, junior personal representative)
• Court Herald (see Chapter 6; in turn commands two heralds- in-training known as Masters Vigilant)
• Lord’s Champion (head of the Black Blades, the dozenstrong personal bodyguard of the Lord of Iriaebor)
• Master Dresser (butler and head dresser to the lord; in turn commands six dressers)
• Lady of the Wardrobe (in charge of creating, maintaining, and storing all garments and regalia the Lord wears or presents to others, and of all uniforms and duty garb of all courtiers; in turn commands eighteen seamstresses)
• Master of Boots (in charge of all footwear—and crutches and artifi cial feet, too—for everyone in the High Tower; in turn commands six cobblers, one corviser, and two tanners)
• The High Armorer (in charge of making and maintaining the armor of the lord and all of his personal staff, as well as inspecting the work of the armorers who work for the Master of Arms)
• Bailiff Tasters (three men who sample all the lord’s food and wine to guard against taints and poisonings)
• Lord Physic (herbalist and medicine-maker to the Lord and his staff; in turn commands two assistants and gardeners, the Lads Loyal)
• Pages of the High Tower (thirty-six house servants: errand runners, item-fetchers, and clearers-away)
• Handjacks of the Tower (eighteen male servants, usually used as doorguards and furniture arrangers)
• Maids Most Loyal (forty chambermaids, who clean, arrange items, and do the linens)
Master Clerk of Iriaebor who in turn commands the Master of the Rolls or archivist, twelve scribes, and twenty Pages of the Table, who send messages to Golden Table members
Master of the Gold Rod who calls Golden Table meetings to order, and keeps order during them; in turn commands six Constables of the Table who guard the doors, escort guests to meetings, and help keep order at meetings
The Lord Hand who serves as head tax collector; in turn commands four High Bailiffs, who are moneylenders and moneychangers, and twenty-four Low Bailiffs, who are tax collectors
The Golden Table of Iriaebor, forty merchants of the city, appointed—and dismissed—by the Lord of Iriaebor; they meet in council in the High Tower to debate and vote on all major matters of policy; in many older cities and remnant realms, this role is occupied by some sort of nobles’ council, but most more recent trading centers have a governing or advisory council dominated by, or entirely consisting of, merchants
Lord Steward of Iriaebor, the most powerful courtier, in charge of the daily running of the court and of most of its courtiers
Reporting directly to the Steward are:
• Magisters of Justice (seven judges, each of whom has a personal scribe and page)
• Constables of the Streets (sixty-six offi cers of the Shield on current duty as city police)
• Keepers of the Gates (who supervise Shield gateguard details)
• Keepers of the Dungeons ( jailers)
• Master Keeper of the Purse (clerks, vault guards)
• Master of the Waters (head boatman to the High Tower; in turn commands sixteen boatmen)
• Lady Master of Conclaves (hostess for visiting VIPs; in turn commands six doorwardens, fourteen Maids Extraordinary— who are lady escorts as well as seeing to the usual cleaning and tidying—and a Master of the Closed Coach, used for conveying VIPs, who in turn commands six coachmen)
Lord Constable, who is the head of the city’s garrisons, in charge of procurement—purchasing of all goods, including food and wine—and also organizes and oversees all rituals
Reporting directly to the Lord Constable are:
• Master of the Horse (who in turn commands four equerries, two stablemasters, two masters-of-harness, two horse trainers, ten coachlars [coachmen], and forty-three grooms)
• Master of the Revels (who in turn commands a Grand Carver, fi ve Court Minstrels who are led by the Bard of Iriaebor, nine Lady Dancers, forty-four Servingjacks, sixteen Maids-of-Chambers, a Senior Cupmaster [wine taster and supervisor, who in turn commands eight Cellarers])
• Master of Arms (who in turn commands four Armorers, six Trusties [armorers’ assistants], and two Weaponsmasters [tutors of weapon-handling])
• Paymaster (who in turn commands fi ve Clerks of Coin)
• Lord Commanders of the Shield (the two equally ranked senior commanders of “The Shield,” Iriaebor’s military and police; they in turn command the Shield through various military-rank offi cers)
Lady Warden of the Tower, the head of the household functions, a role often entitled Chatelaine elsewhere, and in the case of Iriaebor also in charge of “everyone else,” the miscellaneous offi ces
Reporting to the Lady Warden are:
• Master of the Kitchens (who in turn commands six Cooks, fourteen Undercooks, and eight Knaves [who wash dishes, clean the kitchens, take away scraps and garbage, and also see to the care and feeding of all tower pets, including six “doorguard-dogs,” war-dogs trained to recognize people, strike bell-gongs rather than barking, and to slay if necessary])
• Lady Master of the Wash (the tower laundress, who in turn commands forty-eight Lady Launderers)
• Lord Falconer (who in turn commands three Mews Hands)
• Lord Coachmaster (who builds and maintains coaches and their wheels, having nothing to do with operating the coaches or seeing to their horses or harness; this courtier in turn commands four Wheelhands, his assistants)
Edit: For my purposes all.Constructs are priced by CR, Clockworks lose the Difficult to Create ability, and Constructs lose bonus hp by size instead gaining bonus hp for higher Str.
I am using the info found in the old 3.5 book power of Faerun on page 22 for the numbers of Constructs I'll need. For their effective level (by which I mean how strong/versatile their respective skill bonuses will be) I intend to use their rank. Meaning, if the lowest servant or scullery maid would have 1 skill point then the next person up the chain o' command will have 2 and so on.
Am looking at the Taxidermic Creature (http://paizo.com/pathfinderRPG/prd/bestiary5/taxidermicCreature.html#creating-taxidermic-creature) template applied to a basic human with no class levels as a starting point. Though putting Intelligence back into the things looks prohibitively expensive.
Another idea is to use the Amalgam Creature (http://www.d20pfsrd.com/bestiary/monster-listings/templates/amalgam-creature-cr-special) template to combine a Taxidermic Human with a regular Human resulting in an Intelligent, controllable Construct capable of doing the job required.
My goal for the end of this project is to have a grand totaled gp and time cost for crating an entire royal court from scratch.
His (Her) Supreme Highness, Lord (Lady) Most High of Iriaebor,
Keeper of the High Tower, Watchwarden of the Flowing
Chionthar
The Lord of Iriaebor has a personal staff consisting of:
• Dexter Stave (confi dant, senior personal representative)
• Sinister Stave (envoy, junior personal representative)
• Court Herald (see Chapter 6; in turn commands two heralds- in-training known as Masters Vigilant)
• Lord’s Champion (head of the Black Blades, the dozenstrong personal bodyguard of the Lord of Iriaebor)
• Master Dresser (butler and head dresser to the lord; in turn commands six dressers)
• Lady of the Wardrobe (in charge of creating, maintaining, and storing all garments and regalia the Lord wears or presents to others, and of all uniforms and duty garb of all courtiers; in turn commands eighteen seamstresses)
• Master of Boots (in charge of all footwear—and crutches and artifi cial feet, too—for everyone in the High Tower; in turn commands six cobblers, one corviser, and two tanners)
• The High Armorer (in charge of making and maintaining the armor of the lord and all of his personal staff, as well as inspecting the work of the armorers who work for the Master of Arms)
• Bailiff Tasters (three men who sample all the lord’s food and wine to guard against taints and poisonings)
• Lord Physic (herbalist and medicine-maker to the Lord and his staff; in turn commands two assistants and gardeners, the Lads Loyal)
• Pages of the High Tower (thirty-six house servants: errand runners, item-fetchers, and clearers-away)
• Handjacks of the Tower (eighteen male servants, usually used as doorguards and furniture arrangers)
• Maids Most Loyal (forty chambermaids, who clean, arrange items, and do the linens)
Master Clerk of Iriaebor who in turn commands the Master of the Rolls or archivist, twelve scribes, and twenty Pages of the Table, who send messages to Golden Table members
Master of the Gold Rod who calls Golden Table meetings to order, and keeps order during them; in turn commands six Constables of the Table who guard the doors, escort guests to meetings, and help keep order at meetings
The Lord Hand who serves as head tax collector; in turn commands four High Bailiffs, who are moneylenders and moneychangers, and twenty-four Low Bailiffs, who are tax collectors
The Golden Table of Iriaebor, forty merchants of the city, appointed—and dismissed—by the Lord of Iriaebor; they meet in council in the High Tower to debate and vote on all major matters of policy; in many older cities and remnant realms, this role is occupied by some sort of nobles’ council, but most more recent trading centers have a governing or advisory council dominated by, or entirely consisting of, merchants
Lord Steward of Iriaebor, the most powerful courtier, in charge of the daily running of the court and of most of its courtiers
Reporting directly to the Steward are:
• Magisters of Justice (seven judges, each of whom has a personal scribe and page)
• Constables of the Streets (sixty-six offi cers of the Shield on current duty as city police)
• Keepers of the Gates (who supervise Shield gateguard details)
• Keepers of the Dungeons ( jailers)
• Master Keeper of the Purse (clerks, vault guards)
• Master of the Waters (head boatman to the High Tower; in turn commands sixteen boatmen)
• Lady Master of Conclaves (hostess for visiting VIPs; in turn commands six doorwardens, fourteen Maids Extraordinary— who are lady escorts as well as seeing to the usual cleaning and tidying—and a Master of the Closed Coach, used for conveying VIPs, who in turn commands six coachmen)
Lord Constable, who is the head of the city’s garrisons, in charge of procurement—purchasing of all goods, including food and wine—and also organizes and oversees all rituals
Reporting directly to the Lord Constable are:
• Master of the Horse (who in turn commands four equerries, two stablemasters, two masters-of-harness, two horse trainers, ten coachlars [coachmen], and forty-three grooms)
• Master of the Revels (who in turn commands a Grand Carver, fi ve Court Minstrels who are led by the Bard of Iriaebor, nine Lady Dancers, forty-four Servingjacks, sixteen Maids-of-Chambers, a Senior Cupmaster [wine taster and supervisor, who in turn commands eight Cellarers])
• Master of Arms (who in turn commands four Armorers, six Trusties [armorers’ assistants], and two Weaponsmasters [tutors of weapon-handling])
• Paymaster (who in turn commands fi ve Clerks of Coin)
• Lord Commanders of the Shield (the two equally ranked senior commanders of “The Shield,” Iriaebor’s military and police; they in turn command the Shield through various military-rank offi cers)
Lady Warden of the Tower, the head of the household functions, a role often entitled Chatelaine elsewhere, and in the case of Iriaebor also in charge of “everyone else,” the miscellaneous offi ces
Reporting to the Lady Warden are:
• Master of the Kitchens (who in turn commands six Cooks, fourteen Undercooks, and eight Knaves [who wash dishes, clean the kitchens, take away scraps and garbage, and also see to the care and feeding of all tower pets, including six “doorguard-dogs,” war-dogs trained to recognize people, strike bell-gongs rather than barking, and to slay if necessary])
• Lady Master of the Wash (the tower laundress, who in turn commands forty-eight Lady Launderers)
• Lord Falconer (who in turn commands three Mews Hands)
• Lord Coachmaster (who builds and maintains coaches and their wheels, having nothing to do with operating the coaches or seeing to their horses or harness; this courtier in turn commands four Wheelhands, his assistants)
Edit: For my purposes all.Constructs are priced by CR, Clockworks lose the Difficult to Create ability, and Constructs lose bonus hp by size instead gaining bonus hp for higher Str.