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LaZodiac
2016-09-13, 09:38 PM
Oh hey it's the Vth one of these. I forget what V is I think five?

Other contests:
You Make the Card: Challenge! III (http://www.giantitp.com/forums/showthread.php?410593-MtG-YMTC-challenge-III-Johnny-Timmy-or-Spike)

Previous threads:
MtG - You Make the Card II: Wrath of Karn (http://www.giantitp.com/forums/showthread.php?297819-MtG-You-Make-the-Card-II-Wrath-of-Karn)
MtG - You Make the Card III: Wrath of the Khans (http://www.giantitp.com/forums/showthread.php?365285-MtG-You-Make-the-Card-III-Wrath-of-the-Khans)
MTG - You Make the Card IV: Threadwalkers (http://www.giantitp.com/forums/showthread.php?452801-MtG-You-Make-the-Card-IV-Threadwalkers)

The purpose of this thread is to make custom cards for Magic, the Gathering (http://www.wizards.com/Magic/). If you haven't heard of that, it probably won't appeal to you!

Each week, the current judge will post a challenge. You then need to make your very own magic card to fit that challenge. At the end of the week, the judge will select a winner, who becomes the judge for the next week.

Entries can be made at any time before the judging is posted.

In the event that a judge does not immediately post results on judging day, please allow them a 3-day grace period to post their results. If there are still no results 4 days after the judging day, anyone can announce a winner other than themselves.

Each entry must have at least a text representation of their card, in the following format:

Name Mana Cost
Type - Subtypes Rarity
Card text
Power/Toughness

Mana/tap symbols:
W - White mana
U - Blue mana
B - Black mana
R - Red mana
G - Green mana
C - Colourless mana (the new ◊ symbol)
1, 2, 3, etc. - Amounts of generic mana
T - The tap symbol
Q - The untap symbol
(W/R) or {W/R} - Hybrid mana
(W/P) or {W/P} - Phyrexian mana

Rarity symbols:
C - Common
U - Uncommon
R - Rare
M or MR - Mythic Rare
Un - Unglued

For example:

Saint Ayilen, the Lunarblade 2WW
Legendary Creature - Human Knight M
Lifelink
When Saint Ayilen, the Lunarblade dies, put a legendary 4/4 white Spirit Knight creature token with flying and first strike named Saint Ayilen, the Lunarblade onto the battlefield.
4/4

You may also post an image representation of your card if you wish, but make sure you also post the text version, in case of issues with hosting or image clarity.


Finally, I would strongly suggest reading the following articles. They are written with novice designers in mind, but even veteran designers will likely learn something from them (or at least be reminded of something they forgot).

Design 101 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr68)
Design 102 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr132)
Design 103 (http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mr253)
Design 104 (http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/261)


1: Make an card that cares about a specific walker being on the field
Winner: Blue Ghost with Champion's Companion (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential&p=21210431#post21210431)

2: Make a silver border card
Winner: Fortuna with Triumph of the Common Man (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page3&p=21238971#post21238971)

3: Make an enchantment with "Creatures you control"
Winner: TiaC with Mirrored Bastion (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page4&p=21270417#post21270417)

4: Make a common or uncommon card that is or uses equipment.
Winner: Fortuna, with Flamewrath Lash (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page5&p=21299417#post21299417)

5: Make a card with an effect that gets better when you control no creatures.
Winner: Ninjaman with Althrad's Needle (http://www.giantitp.com/forums/showsinglepost.php?p=21309092&postcount=174)

6: Make a CMC5 card with an off battlefield activated ability or alternate casting cost that's exactly CMC 3
Winner: Blue Ghost with Krushok Huntbeast (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page8&p=21332698#post21332698)

7: Make a card based on a Disney movie
Winner: LaZodiac with Esmeralda, the Dancer (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page8&p=21362418#post21362418)

8: Make a multiplayer card
Winner: Passive Pete with Brax, the Insatiable Scourge (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page10&p=21389852#post21389852)

9: Make a four colour commander card
Winner: Basket of Puppies with Telek, Golgizzet Uniter
(http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page11&p=21407950#post21407950)
10: Make an updated Legendary card from the Legends set
Winner: tgva8889 with Planar Barge (http://www.giantitp.com/forums/showsinglepost.php?p=21440310&postcount=352)

11: Make a card that'd go well in a four colour deck
Winner: Jormengand with The Painter (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page13&p=21461627#post21461627)

12: Make a card based on yourself
Winner: Mister Tom with Illithid Herder (http://www.giantitp.com/forums/showthread.php?p=21521255#post21521255)

13: Make a card that deals with the progression of time.
Winner: TurboGhast with Final Rush (http://www.giantitp.com/forums/showsinglepost.php?p=21540625&postcount=433)

14: Create a card that either has Cascade, or grants it to other cards.
Winner: Djinn_in_Tonic with Bond of Brothers (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page16&p=21555784#post21555784)

15: Make a card that has an effect while in a graveyard, or can be played in some manner while in a graveyard.
Winner: CantigThimble with Assembly Line (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page18&p=21584848#post21584848)

16: Mana rocks!
Winner: Passive Pete with Corrupted Coffers (http://www.giantitp.com/forums/showsinglepost.php?p=21611137&postcount=561)

17: Design a card around one of the three following lines of flavor text:

"Be careful what you wish for."
or
"You are needed... elsewhere."
or
"Even a dragon can be brought down with a single strike if you have the eyes to find a weak spot."
Winner: Jormengand with Separate Ways (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page20&p=21626331#post21626331)

18: Make a creature which Assembles one or more Contraptions.
Winner: Dr. Gunsforhands with Hoverstone Rigger (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page21&p=21657301#post21657301)

19: Make a trap!
Winner: Blue Ghost with Empty City Ambush (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page23&p=21707364#post21707364)

20: Make a curse!
Winner: Djinn_in_Tonic with Curse of the Open Book (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page24&p=21726932#post21726932)

21: Design a new mechanic (of any complexity) and either feature it on your entry card or create a card designed to synergize with a deck running that mechanic.
Winner: Passive Pete with Arbiter of Conversion (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page26&p=21771949#post21771949) and Silence

22: Create a card of any type (creature, artifact, land, enchantment, instant, sorcery) for a place in a seafaring, swashbuckling Pirate Setting!
Winner: Blue Ghost with Cursed Dreadship (http://www.giantitp.com/forums/showsinglepost.php?p=21792503&postcount=807)

23: Design a card for Design a card for this artwork (http://kaze-hime.deviantart.com/art/1000-Cranes-Revisit-391082566).
Winner: Passive Pete with Arielle, Artisan of Beyond (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page29&p=21830761#post21830761)

24: Design a card based around any one of the works from Peter Morhbacher's Angelarium (http://www.vandalhigh.com/angelarium-2/)
Winner: Djinn_in_Tonic, with Virulent Scourge (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page30&p=21860176#post21860176)

25: Pick (and link) ANY single-color, non-artifact card printed in Magic history. Design me a new card that matches that art...but in a different color than the original.
Winner: Gauntlet with Koth's Defiance (http://www.giantitp.com/forums/showsinglepost.php?p=21900068&postcount=924)

26: Make a Card using a mechanic or a keyword from Amonkhet.
Winner: Misothene with Quicksilver Anointer (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page32&p=21955523#post21955523)

27: Mummies!
Winner: Gauntlet with Dread Catacombs (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page34&p=21983432#post21983432)

28: Make a card from the setting of Lorwyn/Shadowmoor, Kamigawa or New Phyrexia.
Winner: mythmonster2 with Glorious Compleation (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page35&p=22037678#post22037678)

29: Make a card from Ravnica, Alara, or Tarkir!
Winner: Sgt. Cookie with Rifar, Rakdos Manashaper (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page36&p=22072020#post22072020)

30: Create a card for a subterranean, oceanic or sky themed world
Winner: Blue Ghost with Blood in the Water (http://www.giantitp.com/forums/showsinglepost.php?p=22092411&postcount=1083)

31: Design a card based on a game mechanic from a non-TCG game.
Winner: TurboGhast with Wavecast (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page37&p=22116036#post22116036)

32: Create a mix & match card using a keyword that appears in Hour of Devastation, and a keyword that doesn't. (Evergreen keywords don't count towards these requirements.)
Winner: Gauntlet with Champion's Chariot (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page40&p=22155967#post22155967)

33: Create a card that depicts one of the non-Gatewatch, non-Bolas planeswalkers in the Magic setting, and what they are up to right now.
Winner: Passive Pete with Tibalt, the Tormentor (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page41&p=22199237#post22199237)

34: Design one of the following:
A dinosaur
A legendary pirate
Something that interacts with the new treasure tokens
Winner: Ninjaman with Deathbeard, the Drowned Captain (http://www.giantitp.com/forums/showthread.php?500569-MtG-You-Make-the-Card-V-Untapped-Potential/page42&p=22217540#post22217540)

35: Design a card Yixlid Jailer makes have a bad day

As I am also the person making the new contest...the first new contest of the new thread shall be!

As you may know, one of the products Magic is making at the moment is a Planeswalker Deck, which features a low power, non-Standard competitive Planeswalker card. Included in this set are Block appropriate cards that relate to the Planeswalker. A common that is flavorful for them, a Rare that is flavorful for them and searches the specific non-competitive Walker card, and an Uncommon that cares about any sort of Planeswalker of that type.

Your goal is to make that last one. Make a card, preferably uncommon, that cares about a specific Planeswalker name (so like, "if you control a Chandra Planeswalker" or whatever)

Ionbound
2016-09-13, 09:57 PM
Arlinn's Companion-1RG

Creature-Wolf-Uncommon

If you control an 'Arlinn' planeswalker, ~ has haste and trample.

'Sometimes Wolves are better company than men, especially on nights of the full moon...' ~Arlinn Kord

3/2

Djinn_in_Tonic
2016-09-13, 10:00 PM
Mirrodin Leyline
Land [U]
Tap: Add (C) to your mana pool. If you control a Karn Planeswalker, instead add one mana of any color to your mana pool and Proliferate permanents you control.
It thrums with the essence of its great creator, and spreads his magic throughout the world.

---------------------

Edit: Redesigned a little, as more mana isn't HUGELY useful once you have enough to drop Karn. Ended up with an ally-only Proliferate, as Karn should be more about bolstering his own creations than poisoning or corrupting the enemy, and it helps him reach the very high cost of his ultimate ability.

tgva8889
2016-09-13, 10:28 PM
Devotee to Kytheon 1W
Creature - Human Soldier (U)
If you control a Gideon planeswalker, Devotee to Kytheon gets +0/+2 and has vigilance.
In the face of his one true hero, he stands taller than he ever has.
2/2

LaZodiac
2016-09-13, 11:06 PM
Mirrodin Core Crystal
Land [U]
Tap: Add 1 to your mana pool. If you control a Karn permanent, instead add two mana of any color to your mana pool.

Should be (C) cause that's colorless mana now. Come on it's right in the opening post no excuses on this one :smalltongue:

Also, a note. The phrasing is "If you control a *INSERT NAME HERE* Planeswalker"

Passive Pete
2016-09-14, 12:25 AM
I'm digging this thread title and challenge.

Remnant of Her Passing 1B
Creature - Zombie U
Deathtouch
Whenever a creature card is put into a graveyard from your hand or your library, if you control a Liliana planeswalker, create a tapped 2/2 black zombie token.
The curse of undeath follows her through the Planes like rot through a grisly wound.
2/1

Not sure how to word the "creation" of tapped tokens. Oh well.

EDIT: fluff update

Misothene
2016-09-14, 02:00 AM
Nightmare Fuel 1UB
Sorcery- U
Target opponent exiles two cards from his or her hand. If you control an Ashiok planeswalker, you may draw a card.
"There is such beauty in their pure, distilled anxiety. Little do they know it can be refined yet more."
-Ashiok

TiaC
2016-09-14, 03:17 AM
Jace Regroups 1U
Instant -U
Discard all the cards in your hand, if you control a Jace planeswalker, scry X where X is the number of cards discarded this way, then draw X cards.
"Give me a moment to get my thoughts together..."

Tolarian Winds with a bonus.

Beelzebub1111
2016-09-14, 05:03 AM
Unnatrual Alliance 1BG
Enchantment U
Black and Green creatures you control get +1/+1
If you control a Nissa Planeswalker, Green creatures you control gain trample
If you control a Liliana Planeswalker, Black creatures you control gain deathtouch

LastCenturion
2016-09-14, 07:11 AM
Soldier of Innistrad - WB
Creature - Human Soldier - U
If you control a Sorin planeswalker, ~ has deathtouch.
"Death to the throne of Markhov! May his castle fall to ruin!"
1/3

BasketOfPuppies
2016-09-14, 07:32 AM
(It's been a while since I've done one of these, so I'm a bit rusty)

Inflameration R
Instant U
Deal one damage to target creature or player. If you control a Chandra planeswalker, deal 3 damage to that creature or player instead.
Chandra doesn't have an "inside voice."

Ninjaman
2016-09-14, 09:38 AM
Chandra's Flamecaller - 1R
Creature - Human Wizard -U
Prowess
Whenever a non-creature source you control deals damage to an opponent, if you control a Chandra planeswalker, create a 3/1 red Elemental creature token with haste. Exile it at the beginning of the next end step.
2/1

mystic1110
2016-09-14, 09:58 AM
Gorgon's Talons 2
Artifact - Equipment U
Equipped creature has deathtouch and "If you control a Vraska Planeswalker, whenever equipped creature deals combat damage to a player, that player loses 4 life."
Equip {1}
Slinking back into the shadows, Vraska decided to get back to basics: Assassination, bribery, and intimidation. Politics was for true sociopaths - like Jace.

BasketOfPuppies
2016-09-14, 04:05 PM
Chandra's Flamecaller - 1R
Creature - Human Wizard -U
Prowess
Whenever a non-creature source you control deals combat damage to an opponent, if you control a Chandra planeswalker, create a 3/1 red Elemental creature token with haste. Exile it at the beginning of the next end step.
2/1

I don't know how many non-creatures do combat damage but I think it's a low number.

ben-zayb
2016-09-14, 06:48 PM
Ambulator Shard 2
Artifact U
(U/P)(U/P), T, Sacrifice ~: Return target nonland permanent to its owner's hand.
Whenever a Venser planeswalker you control loses one or more loyalty counters, you may pay 2. If you do, return ~ from your graveyard to the battlefield.
"...just like the reverse-artificed actuator yesterday, seems like this Phyrexian transformer also pulses with extraplanar mana."
- Venser's Journal



For the uninitiated, Venser used to salvage scraps in Urborg, some of which are leftover Phyrexian artifacts. Ambulators (http://mtgsalvation.gamepedia.com/Ambulator) are planeswalking devices, the Phyrexian tech versions of which were modified by Venser to make his own (well, also powered by Thran tech).

Later on, he would start artificing a whole planeshifting ship, also via modification of Phyrexian tech. So yeah, Venser is actually the only (or one of two... dunno about Tezz) walker who utilized Phyrexian tech.

TurboGhast
2016-09-14, 07:10 PM
Flameburst Dragon 4RR
Creature - Dragon U
Flying, Haste
If you control a Sarkhan planeswalker, whenever ~ attacks, it deals 2 damage to target creature or planeswalker your opponent controls.
4/4

Three of the four existing Sarkhan cards (http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&subtype=+[%22Sarkhan%22]) directly curve into this card. This is intentional.

Strategos
2016-09-14, 07:59 PM
Shoulder Devil 1R
Creature - Devil U
When Shoulder Devil enters the battlefield, it deals 1 damage to target creature or player.
Whenever you discard a card, if you control a Tibalt planeswalker, Shoulder Devil deals 1 damage to target creature or player.
2/1

LaZodiac
2016-09-14, 09:00 PM
Ambulator Shard 1
Artifact U
(U/P)(U/P), T, Sacrifice ~: Return target permanent to its controller's hand.
Whenever a Venser planeswalker you control loses one or more loyalty counters, you may pay 1. If you do, return ~ from your graveyard to the battlefield.

It doesn't follow the syntax "If you control a ...", so I'm not sure if it meets the contest standards

I'll allow it, that's fair.

Though a note for all you budding card designers. Flavor text helps? I know Venser's character for instance, but I don't really know why he's doing this (and why it'd use Phyrexian mana, since he died to them).

Jormengand
2016-09-14, 09:53 PM
Eye of the Fire 1R
Sorcery U
Eye of the Fire deals 1 damage to each opponent and each creature an opponent controls for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Your watch, Chandra. Try not to set too much on fire this time."
- Lilliana Vess

Eye of the Gods 1W
Sorcery U
Exile up to one target permanent for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Already awake, Gideon? Your watch is not for another half hour."
- Nissa Revane

Eye of the Storm 1U
Sorcery U
Draw a card for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa. Then you may return up to one permanent to its owner's hand for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Jace, it is your turn to watch, though I know you prefer to listen."
- Gideon Jura

Eye of the Dead 1B
Sorcery U
Create a 2/2 black zombie creature token for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Lilliana. Watch. Now."
- Jace Beleren

Eye of the Woods 1G
Sorcery U
Put 2 +1/+1 counters on target creature for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Wake up, Nissa! It's your watch next."
- Chandra Nalaar

mythmonster2
2016-09-14, 10:35 PM
Dragonform Apprentice- 1RR
Creature- Human Warrior- U
Haste
R: Dragonform Apprentice gains flying until end of turn.
If you control a Sarkhan planeswalker, Dragonform Apprentice gains +1/+1 and has flying.
"I have heard whispers of a Tarkir without dragons. What a horrible world that must be."
2/2

r2d2go
2016-09-15, 01:05 AM
Saheeli's Sphere 2
Legendary Artifact - R
U, T - Return target nonland permanent to its owner's hand.
R, T - Destroy target artifact. Its controller draws a card.
Unless you control a Saheeli planeswalker, Saheeli's Sphere's abilities can't target permanents you don't control.
Saheeli sighed as she fixed what her first invention had repelled into a wall. "This happens every time I leave..." She shook her head, smiling. "I guess I'll have to keep you close."

Note: doesn't use "if you control", but I figure this is functionally the same. Also, isn't uncommon, but I'd rather make the card I imagined at the proper rarity, so I'll risk the lost preference :smalltongue:

ben-zayb
2016-09-15, 01:33 AM
I'll allow it, that's fair.

Though a note for all you budding card designers. Flavor text helps? I know Venser's character for instance, but I don't really know why he's doing this (and why it'd use Phyrexian mana, since he died to them).
Great! Although the reason there was no flavor text initially was that it might take too much space (and it won't even provide much info on ambulators). Looks like I'm right, after all!:smalltongue:

Gauntlet
2016-09-15, 06:14 AM
Hero's Defiance 1WW
Instant - U

Untap all creatures you control. They gain lifelink until end of turn.

If you control an Ajani planeswalker, put a +1/+1 counter on each of those creatures.

If you control an Elspeth planeswalker, those creatures gain indestructible until end of turn.

"After all these gods have done, I will kneel before them no longer!"

Beacon of Chaos
2016-09-15, 08:45 AM
I'm digging this thread title and challenge.
I'm quite glad my title was chosen. ^^


I'll allow it, that's fair.

Though a note for all you budding card designers. Flavor text helps? I know Venser's character for instance, but I don't really know why he's doing this (and why it'd use Phyrexian mana, since he died to them).
I don't really know anything about the planeswalkers or their stories. Is that going to work against me?

LaZodiac
2016-09-15, 09:08 AM
I don't really know anything about the planeswalkers or their stories. Is that going to work against me?

There is mechanical flavor and flavor flavor. You can still win this if you make a card that resonates with the Planeswalker's card mechanically enough, and if you look at the cards of a Planeswalker you can typically tell what kinda stuff they do in the stories to make a fitting card.

Hell, the official "cares about Chandra" card is just a dude who's really psyched to see a pyromancer. He's so pumped up to see fire!

Ninjaman
2016-09-15, 02:44 PM
I don't know how many non-creatures do combat damage but I think it's a low number.

Oops, fixed now.

Beacon of Chaos
2016-09-16, 04:26 PM
Aspirant Dragonlord 2UBR

Creature - Dragon - U

Flying

When Aspirant Dragonlord deals combat damage to a player, if you control a Bolas Planeswalker, you may destroy target creature that player controls with power less that Aspirant Dragonlord's.

"Perhaps one day I shall become as great as Bolas himself."

4/4

Blue Ghost
2016-09-16, 04:29 PM
Champion's Companion 1W
Creature - Human Soldier (U)
Whenever you activate a loyalty ability of an Elspeth planeswalker, put a loyalty counter on that planeswalker.
"All that I have accomplished, I have done through those who stood by me." --Elspeth
2/2

tgva8889
2016-09-17, 08:50 PM
Saheeli's Sphere 2
Legendary Artifact - R
U, T - Return target nonland permanent to its owner's hand.
R, T - Destroy target artifact. Its controller draws a card.
Unless you control a Saheeli planeswalker, Saheeli's Sphere's abilities can't target permanents you don't control.
Saheeli sighed as she fixed what her first invention had repelled into a wall. "This happens every time I leave..." She shook her head, smiling. "I guess I'll have to keep you close."

Note: doesn't use "if you control", but I figure this is functionally the same. Also, isn't uncommon, but I'd rather make the card I imagined at the proper rarity, so I'll risk the lost preference :smalltongue:

I advise against submitting a rare, because the contest requires you to make an uncommon. :smallwink:

mythmonster2
2016-09-17, 09:47 PM
Actually, it just says that uncommon is preferred. Still worth considering, though.

Sgt. Cookie
2016-09-18, 10:52 AM
Hopeful Prototype 2WW
Creature - Angel - U
Flying
If you control a Sorin planeswalker, that planeswalker has "+1: Creatures you control named Hopeful Prototype gain Vigilance and Indestructible until the start of your next turn.".
Sorin created many angels. All but Avacyn were failures.
3/3

Dr.Gunsforhands
2016-09-18, 04:34 PM
Venerable Angel 2WW
Creature - Angel - U
Flying, Vigilance
If by some ghastly machination you somehow come into possession of a Serra planeswalker, Venerable Angel gets +2/+2 and has First Strike.
Few remember the first artificial heaven torn apart by Phyrexia. Fewer remember the name of its patron, and fewer still hold any expectation of her return.
3/3

Wand of Distraction - 3
(...it's a laser pointer, isn't it.)
Artifact - U
W, T: Tap target creature. If you control an Ajani planeswalker, that creature doesn't untap during its controller's next untap step.
(Yep!)

r2d2go
2016-09-19, 01:40 AM
Actually, it just says that uncommon is preferred. Still worth considering, though.

Yep. This is the kind of misunderstanding I hoped I'd avoid by putting the disclaimer in - I'm not going to make the card the wrong rarity and I haven't yet found a satisfactory change to justify it being uncommon. So, I'll deal with the lost preference unless I have an epiphany of sorts.

If I was going to, though, it'd probably be something like...

Saheeli's Servant 2
Artifact Creature - Construct U
Sacrifice ~: You get EEE.
Whenever a Saheeli planeswalker enters the battlefield, you may pay EEE. If you do, return Saheeli's Servant from your graveyard to the battlefield.
"When you can imbue metal with Aether like I do, you always make sure you have enough of both." - Saheeli Rai
2/1

tgva8889
2016-09-19, 02:08 AM
In the future, can we have actual restrictions instead of preferences? I have no idea what "preferred" means in terms of judging.

LaZodiac
2016-09-19, 02:15 AM
In the future, can we have actual restrictions instead of preferences? I have no idea what "preferred" means in terms of judging.

It basically means any rarity is okay, but that uncommon is going to be easier to judge based on other cards. Sorry, next time I win and get to do the vote I'll be more specific about the guideline :smalltongue:

mythmonster2
2016-09-21, 11:00 PM
It's been over a week since the challenge was issued. Any word, LaZodiac?

LaZodiac
2016-09-21, 11:52 PM
It's been over a week since the challenge was issued. Any word, LaZodiac?

I could of sworn I posted the challenge today a week ago. Sorry guys, I'll have results up tomorrow! Had work today.

LaZodiac
2016-09-22, 10:51 AM
JUDGEMENT! DANZAI!



Arlinn's Companion-1RG

Creature-Wolf-Uncommon

If you control an 'Arlinn' planeswalker, ~ has haste and trample.

'Sometimes Wolves are better company than men, especially on nights of the full moon...' ~Arlinn Kord

3/2

Very simple and nice. Some formatting issues, but not a big deal. Haste and Trample make sense, and it's a 3/2 for 3 which isn't bad. The flavor text is nice but you can certainly read implications into it that I'd rather not...but that's just me. Good card.


Mirrodin Leyline
Land [U]
Tap: Add (C) to your mana pool. If you control a Karn Planeswalker, instead add one mana of any color to your mana pool and Proliferate permanents you control.
It thrums with the essence of its great creator, and spreads his magic throughout the world.

While interesting, I feel this miiiight be a bit busted as a land? If you have Karn out that's literally just free proliferation. The rules for Proliferate don't work that way, so your intended fix doesn't quite work the way you intended. With some fixing this could be a pretty good card though, I like the idea of it.


Devotee to Kytheon 1W
Creature - Human Soldier (U)
If you control a Gideon planeswalker, Devotee to Kytheon gets +0/+2 and has vigilance.
In the face of his one true hero, he stands taller than he ever has.
2/2

This is pretty good. It emphasizes the mechanical flavor Gideon has of being defensive, and it shows someone clearly being inspired by Gideon (Or Kytheon in this case. Ah, language barriers of planes). My only problem with this card, and this is almost certainly just a problem with me and not the card itself, is that "Devotee" sounds more of a cleric name then a soldier name, card name wise. That said it doesn't lower this card much in my opinion, great card.


I'm digging this thread title and challenge.

Remnant of Her Passing 1B
Creature - Zombie U
Deathtouch
Whenever a creature card is put into a graveyard from your hand or your library, if you control a Liliana planeswalker, create a tapped 2/2 black zombie token.
The curse of undeath follows her through the Planes like rot through a grisly wound.
2/1

Not sure how to word the "creation" of tapped tokens. Oh well.

EDIT: fluff update

This is neat, but I'm actually not sure why it's a creature given the name it has. A remnant implies a shade or a fragment of her power, so it could be an enchantment (or like I said, a Shade instead of a Zombie). That said I do like the card. Your formatting on "create a tapped token" is correct by the way.


Nightmare Fuel 1UB
Sorcery- U
Target opponent exiles two cards from his or her hand. If you control an Ashiok planeswalker, you may draw a card.
"There is such beauty in their pure, distilled anxiety. Little do they know it can be refined yet more."
-Ashiok

A ever so slightly more complete mind rot, that cantrips if you control Ashiok. I like it actually. The biggest flaw of this card is that unlike a permanent, you can't play it and then later play the Planeswalker to get the bonus. But it's good, I like it.


Jace Regroups 1U
Instant -U
Discard all the cards in your hand, if you control a Jace planeswalker, scry X where X is the number of cards discarded this way, then draw X cards.
"Give me a moment to get my thoughts together..."

Tolarian Winds with a bonus.

This is an interesting card. I'm not sure if it's formatted correctly. I think I'd phrase it more..."Discard your hand, then if you control a Jace Planeswalker scry X where X is the number of cards discarded this way.
Draw X cards."
Because otherwise, I'd think the rules of this card sort of assume that lacking a Jace just means you throw your hand away and then just kinda look at your empty hand and sigh, wishing Jace was here. Assuming that this IS just Tolarian winds without Jace around...I thin that might be a bit too strong? I don't know I'm not the best at this.


Unnatrual Alliance 1BG
Enchantment U
Black and Green creatures you control get +1/+1
If you control a Nissa Planeswalker, Green creatures you control gain trample
If you control a Liliana Planeswalker, Black creatures you control gain deathtouch

This is something I was sort of expecting to see in this contest, so I'm glad someone threw one together! I would of given shameless extra bonus points if it was Chandra and Nissa because the Magic stories are shipping the two like mad and I love it. But yeah, this card. 1BG for a black and green only anthem? A little simple, but nice. IF you've got the appropriate planeswalker, you add Trample and Deathtouch to it. I'm actually quite curious to see how this'd play out since trample and deathtouch together is disgustingly powerful, especially with an anthem effect attached, and the types of decks that'd be green black and run this would throw this down and suddenly the entire world ends. It's an interesting card, but potentially just a touch too strong. Maybe.


Soldier of Innistrad - WB
Creature - Human Soldier - U
If you control a Sorin planeswalker, ~ has deathtouch.
"Death to the throne of Markhov! May his castle fall to ruin!"
1/3

Okay this is card is silly and I like it. It's a 1/3 soldier for WB, and if you control a Sorin he gets deathtouch. His flavor text makes it clear that he's actually anti Sorin, and I like that twist for flavor reasons. Mechanically it works too, Sorin is inspiring them to fight harder...in his own way. Cause Sorin's not evil just an *******. My only problem with the card is that it's name is a little...generic.


(It's been a while since I've done one of these, so I'm a bit rusty)

Inflameration R
Instant U
Deal one damage to target creature or player. If you control a Chandra planeswalker, deal 3 damage to that creature or player instead.
Chandra doesn't have an "inside voice."

It's nice and basic, though it has the same problem of the other non-permanents that care about Walkers in that you can't play it and then play the walker to get the bonus. With that in mind this card might be pretty bad? R for one damage on it's own is kinda...not good. If you control a Chandra this is GREAT, but if you don't you feel really bad. I like the name though.


Chandra's Flamecaller - 1R
Creature - Human Wizard -U
Prowess
Whenever a non-creature source you control deals damage to an opponent, if you control a Chandra planeswalker, create a 3/1 red Elemental creature token with haste. Exile it at the beginning of the next end step.
2/1

1R or a 2/1 with prowess is legit. This is a good card, and the bonus if you have a Chandra is quite good. It encourages burn strategies with spells, and notedly Chandra herself can activate this with her various damage dealing walker abilities. I like it, good card.


Gorgon's Talons 2
Artifact - Equipment U
Equipped creature has deathtouch and "If you control a Vraska Planeswalker, whenever equipped creature deals combat damage to a player, that player loses 4 life."
Equip {1}
Slinking back into the shadows, Vraska decided to get back to basics: Assassination, bribery, and intimidation. Politics was for true sociopaths - like Jace.

Interesting, sort of expected to see some Equipment here but surprised it took this long to show up! I like it, and inverting the mana cost and equip cost of Basilisk Collar makes sense. It's a nice poisoned weapon that REALLY messes your opponent up if it hits, if Vraska is here to make it more potent.


Ambulator Shard 2
Artifact U
(U/P)(U/P), T, Sacrifice ~: Return target nonland permanent to its owner's hand.
Whenever a Venser planeswalker you control loses one or more loyalty counters, you may pay 2. If you do, return ~ from your graveyard to the battlefield.
"...just like the reverse-artificed actuator yesterday, seems like this Phyrexian transformer also pulses with extraplanar mana."
- Venser's Journal


For the uninitiated, Venser used to salvage scraps in Urborg, some of which are leftover Phyrexian artifacts. Ambulators (http://mtgsalvation.gamepedia.com/Ambulator) are planeswalking devices, the Phyrexian tech versions of which were modified by Venser to make his own (well, also powered by Thran tech).

Later on, he would start artificing a whole planeshifting ship, also via modification of Phyrexian tech. So yeah, Venser is actually the only (or one of two... dunno about Tezz) walker who utilized Phyrexian tech.

Thanks for the history lesson on Venser, I didn't know that! That said this card is...kinda janky? Pay UU and sac this artifact to...bounce a thing. Or four life if you want. If you control Venser and use a minus ability of his, or if he gets popped in the face, you can bring this back. If you pay 2. I don't really get what the function of this is intended to be. Points for trying to be clever, but overall I think this is a dud.


Flameburst Dragon 4RR
Creature - Dragon U
Flying, Haste
If you control a Sarkhan planeswalker, whenever ~ attacks, it deals 2 damage to target creature or planeswalker your opponent controls.
4/4

Three of the four existing Sarkhan cards (http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&subtype=+[%22Sarkhan%22]) directly curve into this card. This is intentional.

I like how you're attempting to make this curve into the other Sarkhan cards out there, that's cool. The point of these cards are to be kind of splashy good cards that can fit in a deck for beginners with lesser powered Planeswalker cards, and honestly I can see them printing something like this to curve into a baby Sarkhan for this purpose, if they choose to do so. This is an alright card.


Shoulder Devil 1R
Creature - Devil U
When Shoulder Devil enters the battlefield, it deals 1 damage to target creature or player.
Whenever you discard a card, if you control a Tibalt planeswalker, Shoulder Devil deals 1 damage to target creature or player.
2/1

Okay this is cute. I appreciate someone made a Tibalt card because if anyone is deserving of a baby's first walker deck it's him. I like how it synergizes with the card discard theme he sort of has, and the idea of a literally shoulder devil just kinda sitting on his shoulder is adorable in all the right ways. This card is cute and I like it. It might not be super good mechanically, but I can see it working in a madness deck fairly well.


Eye of the Fire 1R
Sorcery U
Eye of the Fire deals 1 damage to each opponent and each creature an opponent controls for each planeswalker you control that's a Gideon, a Jace, a Lilliana, a Chandra or a Nissa.
"Your watch, Chandra. Try not to set too much on fire this time."
- Lilliana Vess

I get what you're trying to do with this, and the other cards you made in the cycle. But I'd just like to note if you have none of those walkers this card is 1R to do Actually Nothing. It's interesting, but far to clunky. Also formatting should be "For each Jace, Gideon, Liliana, Chandra, and Nissa planeswalker you control".

That said I do like the joke of the Gatewatch as a DND party. I approve of that.


Dragonform Apprentice- 1RR
Creature- Human Warrior- U
Haste
R: Dragonform Apprentice gains flying until end of turn.
If you control a Sarkhan planeswalker, Dragonform Apprentice gains +1/+1 and has flying.
"I have heard whispers of a Tarkir without dragons. What a horrible world that must be."
2/2

I actually quite like this. A 2/2 haste in red for 1RR seems...okay to me, and paying an additional R to give it flying is neat and carries a good flavor. This could work just as a card on it's own. But if you control Sarkhan he just gets to be a dragon all the time! I like it, it's nice. Also feels a bit like that Jeskai card that turns you into a dragon, like Narset is teaching Sarkhan how to teach others to be a dragon in his own way.


Saheeli's Sphere 2
Legendary Artifact - R
U, T - Return target nonland permanent to its owner's hand.
R, T - Destroy target artifact. Its controller draws a card.
Unless you control a Saheeli planeswalker, Saheeli's Sphere's abilities can't target permanents you don't control.
Saheeli sighed as she fixed what her first invention had repelled into a wall. "This happens every time I leave..." She shook her head, smiling. "I guess I'll have to keep you close."

Note: doesn't use "if you control", but I figure this is functionally the same. Also, isn't uncommon, but I'd rather make the card I imagined at the proper rarity, so I'll risk the lost preference :smalltongue:

What is this card trying to DO, exactly? It's a LEGENDARY artifact...that is just a very rude orb. This doesn't really resonate with Saheeli at all, except for maybe her robotfighting match in the story we got of her, but even then she used something elegant and refined, not...danger sphere. I also feel like it's abilities should be reserved. The "must target your own things" is on the abilities, and the ability to target other things that aren't yours be the kicker if you have Saheeli out. Ordering of abilties is important, I can see someone using this wrong and no one noticing.

I do like the idea of a danger sphere though.


Hero's Defiance 1WW
Instant - U

Untap all creatures you control. They gain lifelink until end of turn.

If you control an Ajani planeswalker, put a +1/+1 counter on each of those creatures.

If you control an Elspeth planeswalker, those creatures gain indestructible until end of turn.

"After all these gods have done, I will kneel before them no longer!"

Oh hey it's another mixture of walkers! I like it. I don't think untapping everyone and giving them lifelink is very good a card by itself, but it's reasonable for 1WW. IF you control Elspeth you just get a really good bit of blocking in, and if you control Ajani you might win some fights. If you control both this is pretty good, though also full of abilities. Also I realize I'm thinking about this defensively instead of offensively, but that's because I'm weird. Offensively this is basically okay. I'm okay with this.


Aspirant Dragonlord 2UBR

Creature - Dragon - U

Flying

When Aspirant Dragonlord deals combat damage to a player, if you control a Bolas Planeswalker, you may destroy target creature that player controls with power less that Aspirant Dragonlord's.

"Perhaps one day I shall become as great as Bolas himself."

4/4

I'm not sure how I feel about this. On the one hand it maybe seems way to oppressive, since if you get a Bolas walker out and can swing wit this guy you're probably going to take the game over. That said, it is a lot of hoops to jump through. So maybe it's balanced. My only problem is flavorwise I can't see Bolas entrusting another dragon with any task. A dragon man, yes. A robot man, yes. But not another dragon.



Champion's Companion 1W
Creature - Human Soldier (U)
Whenever you activate a loyalty ability of an Elspeth planeswalker, put a loyalty counter on that planeswalker.
"All that I have accomplished, I have done through those who stood by me." --Elspeth
2/2

Now THIS is a pretty good card. The name is really nice, mechanically it's a 2/2 soldier for 1W which is just fine and playable, and if you have Elspeth out it's gonna make every activation of her just a bit more better. It really fits her flavor, and is really cool. This is a pretty good card.


Hopeful Prototype 2WW
Creature - Angel - U
Flying
If you control a Sorin planeswalker, that planeswalker has "+1: Creatures you control named Hopeful Prototype gain Vigilance and Indestructible until the start of your next turn.".
Sorin created many angels. All but Avacyn were failures.
3/3

I find the idea of a card that modifies the WALKER and not the card itself interesting. I don't find this card very interesting, though. A good effort, but not quite enough to justify itself. I like the flavor of it though.


Venerable Angel 2WW
Creature - Angel - U
Flying, Vigilance
If by some ghastly machination you somehow come into possession of a Serra planeswalker, Venerable Angel gets +2/+2 and has First Strike.
Few remember the first artificial heaven torn apart by Phyrexia. Fewer remember the name of its patron, and fewer still hold any expectation of her return.
3/3

Wand of Distraction - 3
(...it's a laser pointer, isn't it.)
Artifact - U
W, T: Tap target creature. If you control an Ajani planeswalker, that creature doesn't untap during its controller's next untap step.
(Yep!)

I suppose I have to review this one.

Mechanically White can get this effect, but it's not a thing Ajani is associated with. He tends to kill you instead of put you in a jail. This is silly. You are silly doctor. How o you design cards with guns for hands anyway?

This was a really good contest, and a great way to open up the new thread! Sorry it took a bit to get the judgements out, I was busy and forgot what day I posted this.

In the end it was a decision between Chandra's Flamecaller, Dragonform Apprentice, and Champion's Companion. So for this contest, our winner is...Blue Ghost, with Champion's Companion! But damn if this wasn't difficult.

Ionbound
2016-09-22, 11:07 AM
...Oh god, La. Why. Why would you make me think of that.

LaZodiac
2016-09-22, 11:09 AM
...Oh god, La. Why. Why would you make me think of that.

You're the one that wrote it! Consider this a lesson in design: always gotta be aware of what your writing, cause it could mean many things that are not intended.

Jormengand
2016-09-22, 11:15 AM
Sure, I don't mind that the Eye of the X cycle doesn't do anything if you're not running the gatewatch, because you were probably running them in a planeswalker deck anyway. Same as how if you're running Day of Destiny and no legendary creatures or Rise from the Tides as your only instant or sorcery card, you're doing something wrong. Also, my wording is correct. (http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[%22That%27s%20a%22]+![copy]+![attacking])

Also, I love the unintended meaning of Arlinn's, ahem, "Companion", but that might just be me. :smalltongue:

Cakesnizzles
2016-09-22, 03:12 PM
Westwind, Carrier (6)

Artifact-Vehicle

Flying

All other artifacts you control gain haste

Crew 4

Fabricate 3

4/3

Beacon of Chaos
2016-09-22, 05:06 PM
@ Cakesnizzles, I'm afraid you're somewhat behind, that was last week's contest.


My only problem is flavorwise I can't see Bolas entrusting another dragon with any task. A dragon man, yes. A robot man, yes. But not another dragon.
:smallsigh: As I said, I don't really know anything about the planeswalkers. I only chose Bolas because he's one of my favourite cards.

Cakesnizzles
2016-09-22, 05:39 PM
@ Cakesnizzles, I'm afraid you're somewhat behind, that was last week's contest.


:smallsigh: As I said, I don't really know anything about the planeswalkers. I only chose Bolas because he's one of my favourite cards.

well, nuts

Blue Ghost
2016-09-22, 05:45 PM
Thank you! Very good entries all around.

For this week, let's do something different. Make a silver-bordered card.

A silver-bordered card can do things outside the bounds of the normal rules of Magic, but principles of good design still apply. Most importantly, a good silver-bordered card must be fun to play with, not just to read.

Cakesnizzles
2016-09-22, 06:04 PM
Kunai with Chain! (1)(B)(R)

Artifact -Equipment

(1) T - Shout "KUNAI WITH CHAIN!" Tap target permanent

Equip (3) - Equipped creature gains 4/0 and first strike

"Rumor has it that the legendary warrior Joseph would shout this weapon's name every single time he slays a foe." ~Yami

LastCenturion
2016-09-22, 07:30 PM
Chromatic Aberration - WUBRG
Creature - Elemental Horror - C
~ has power and toughness equal to the number of artists on nonland permanents.
On your upkeep, if ~ has more than 10 power, transform it.
It suggests you buy the camera with more megapixels. (xkcd.com/1014/)
*/*

//

Art Connoisseur - {CI: colorless}
Creature - Human Noble - C
When ~ is blocked by a creature that does not share an artist with it, that creature's controller may pay 1 or regenerate this creature.
When ~ deals combat damage to a creature, transform it.
He only likes the one artist. If you disagree, die.
3/3



After finding Facist Art Director while searching... something, I don't remember, I've loved the idea of cards that work based on artists. The idea behind the flip's first ability is that your opponent has to pay to make it deal damage and flip back, using the part of Regenerate (which I realise was retired in Kaladesh, but I don't see that as a big problem here) that removes a creature from combat before damage. The name of the first side was entirely for the pun. That is correct.

I don't have a better idea right now, but looking at it I can hardly do much worse. I'll make a new post.

Jormengand
2016-09-22, 08:05 PM
Dimensional Portal 4
Artifact R
When Dimensional Portal enters the battlefield, players play a MAGIC subgame, using the top 20 cards of their library as their decks. Create a token that's a copy of Dimensional Portal in the subgame. After the subgame ends, each player who lost the subgame loses the game, then each player who won the subgame wins the game.
Dimensional Portal can't leave the battlefield.
3: If you're playing the subgame, put target permanent you control onto the battlefield in the main game. Otherwise put target permanent you control onto the battlefield in the subgame. Any player may activate this ability only any time they could cast a sorcery.
6: If you're playing the subgame, players play the main game. If you're playing the main game, players play the subgame. Any player may activate this ability only any time they could cast a sorcery

Of course, if you're trying, you could make this horribly complicated...

Player plays Portal

Portal in this game goes to subgame and back.
Player plays Portal
Portals in this game go between here, Main Subgame, and Subgame
Portals in this game go between here, Main Main Game, and Subgame
Player plays Shahrazad
Players aren't playing this game.
There are no portals in this game but portals from Main Main Game can go here.
Player plays portal

Portal goes from here to Main Subsubsubgame and here can also be reached from Main Main Game so long as this game was the last game being played out of this game and Main Subsubsubgame
Portal goes from here to Main Main Subsubgame and here can also be reached from Main Main Game so long as this game was the last game being played out of this game and Main Main Subsubgame
This game can be reached from whichever of Main Game or Main Main Game is still a game that players can play, and can reach whichever game other than this one was the last to be played.

But that's probably not going to happen... right?

LaZodiac
2016-09-22, 08:11 PM
@ Cakesnizzles, I'm afraid you're somewhat behind, that was last week's contest.

:smallsigh: As I said, I don't really know anything about the planeswalkers. I only chose Bolas because he's one of my favourite cards.

If it makes you feel better you were like fourth place. I could still see it work flavor wise, it's just not a slapshot like the other ones where. It was a good card!

I will make my card later. Silver border is an interesting contest...wonder what we'll get!

r2d2go
2016-09-23, 12:11 AM
Pot of Greed 2U
Enchantment - R
When Pot of Greed enters the battlefield, draw two cards.
Gotcha - Whenever an opponent says "I WILL PLAY THE MAGIC CARD, POT OF GREED, WHICH ALLOWS ME TO DRAW TWO CARDS!", you may say "Gotcha!". If you do, each player draws two cards.

TiaC
2016-09-23, 01:37 AM
Yeah, I thought the formatting looked bad, that's how I should have written it. I disagree about it being too powerful. Without Jace, it's equivalent to a not-very-good common. With him, it's likely that you have few cards in your hand and he probably offers better hand manipulation himself.

Mark Rosewater, Planeswalker 3URG
Planeswalker - Rosewater M
+1: Target nonland card on the battlefield or in a graveyard becomes restricted. That card's owner removes all other copies of they own in all zones from the game. (No, don't exile them, remove them from the game)
-2: Name a card, then rebalance that card by increasing or decreasing its mana cost, power and/or toughness by up to 2. (This applies to all instances of that card)
-6: You gain an emblem with "players cannot cast non-creature spells".
Loyalty: 4

mythmonster2
2016-09-23, 01:49 AM
Smother With Text
Instant- U
To cast Smother With Text, you must expend 2 black mana and one mana of any color from your mana pool. This mana can be obtained from any source. You cannot cast Smother With Text if a spell with Split Second is on the stack. When you cast Smother With Text, choose a creature. The creature must be on the battlefield, and cannot be in the graveyard, in exile, or on its way to either zone. It also cannot have hexproof, shroud, protection from black, or protection from instants. That creature must immediately be sent to its owner's graveyard. If it was blocking another creature, that creature is still blocked, but it suffers no damage from the chosen creature. If the chosen creature was blocked, the creature blocking it is still considered blocking for the purposes of other cards. If Smother With Text is countered, then the chosen creature remains on the battlefield, unless it would be sent to its owner's graveyard by some other means. If the creature's owner pays its regeneration cost, it also does not go to the graveyard. If the creature is indestructible, it does not go to the graveyard. If the creature gains hexproof, shroud, protection from black, protection from instants, or indestructible before Smother With Text resolves, it does not go to the graveyard. Whether or not the creature went to the graveyard, put Smother With Text in your graveyard after it has finished resolving. Smother With Text's converted mana cost is 3. Smother With Text is black.
Still easier to understand than banding...

I'm just going to keep adding random bits of text to this as I come up with them.

Tom the Mime
2016-09-23, 02:10 AM
Buffalo buffalo 2G
Creature - Buffalo U
Buffalo (Intimidate)
Buffalo buffalo can't be blocked by creatures named Buffalo buffalo
because Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
2/2

Ninjaman
2016-09-23, 05:13 AM
Smother With Text
Instant- U
To cast Smother With Text, you must expend 2 black mana and one mana of any color from your mana pool. This mana can be obtained from any source. You cannot cast Smother With Text if a spell with Split Second is on the stack. When you cast Smother With Text, choose a creature. The creature must be on the battlefield, and cannot be in the graveyard, in exile, or on its way to either zone. It also cannot have hexproof, shroud, protection from black, protection from instants, or indestructible. That creature must immediately be sent to its owner's graveyard. If it was blocking another creature, that creature is still blocked, but it suffers no damage from the chosen creature. If Smother With Text is countered, then the chosen creature remains on the battlefield, unless it would be sent to its owner's graveyard by some other means. If the creature's owner pays its regeneration cost, it also does not go to the graveyard. If the creature gains hexproof, shroud, protection from black, protection from instants, or indestructible before Smother With Text resolves, it does not go to the graveyard. Whether or not the creature went to the graveyard, put Smother With Text in your graveyard after it has finished resolving. Smother With Text's converted mana cost is 3.
Still easier to understand than banding...

I'm just going to keep adding random bits of text to this as I come up with them.

It should be able to target creatures with indestructible, but it should be added near regeneration that the creature doesn't go to the graveyard if it has indestructible.

Gauntlet
2016-09-23, 06:39 AM
Hype Train 3

Artifact - Vehicle - Rare

If a Magic™ set is currently being officially spoiled, Hype Train has Haste.

If a Magic™ set has been fully spoiled, but is not yet on general sale, Hype Train has Trample.

Protection From Junk Rares and Junk Mythics(A card is Junk if it's worth less than this one.)

Crew 2

5/7

Jormengand
2016-09-23, 07:36 AM
I'm just going to keep adding random bits of text to this as I come up with them.

Mention that the card itself is black?

mystic1110
2016-09-23, 08:10 AM
Hype Train 3

Artifact - Vehicle - Rare

If a Magic™ set is currently being officially spoiled, Hype Train has Haste.

If a Magic™ set has been fully spoiled, but is not yet on general sale, Hype Train has Trample.

Protection From Junk Rares and Junk Mythics(A card is Junk if it's worth less than this one.)

Crew 2

5/7

HAHAHAHAHA, I'm not submitting anything for this contest because it is already won :smallbiggrin:

BUT. . . . still want to submit something :smallwink::

Poorly Labeled Forest 1G
Enchantment R
Non-land permanents you control have "As long as this card is on the battlefield and grouped with your lands on the battlefield, if your opponent hasn't noticed, this card is a colorless Forest land. (It has "Add G to your mana pool.")"

Djinn_in_Tonic
2016-09-23, 12:11 PM
Hype Train 3
Protection From Junk Rares and Junk Mythics(A card is Junk if it's worth less than this one.)


This is fantastic. If only the card weren't assured to be relatively low value due to the nature of silver-bordered sets. :smalltongue:

--------------------------------------------------

Mana-Fest
Enchantment [R]
2: Manifest the top card of your library.
Reveal and sacrifice a manifested land you control, raise it into the air, shout "Mana-Fest, Bro!", and pretend to chug from card as if it were a can: You gain 4 life.

Ionbound
2016-09-23, 12:30 PM
I feel like I miiight get into trouble over this(not from mods, necessarily, but in the court of public opinion), so know that it's a joke about cynical businessmen, not political correctness.

Box-Checker In Chief-1BB

Creature-Human Advisor-R (Un)

~ has +1/+1 for each different ethnicity, species, or gender identity depicted in the art of permanents you control.

Hmm...Badass black lesbians...Who else can I cater to in two characters...Ah! I'll have them meet Arlinn!

1/1

Beelzebub1111
2016-09-23, 01:23 PM
MLG Pro Wizard 2UU
Creature - Gremlin Wizard Rare
When a player other than you would win the game you may pay GG, if you do, the current player's turn ends, it becomes your turn other players can't win the game and you can't lose the game this turn.
2/4

It doesn't stand for Good Game, scrub

r2d2go
2016-09-23, 03:40 PM
Smother With Text

I'm just going to keep adding random bits of text to this as I come up with them.

You should add "protection from wordy (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=73941)" to the list of protections that stop this :smalltongue:

Shadow11615
2016-09-24, 12:59 AM
Wrath of a Planeswalker-RRB3
Sorcery
Choose one: Salt or Rage
Salt: Choose up to X non-land cards, and take 1.5X damage. Remove all copies of those non-land cards from anywhere, remove from game, and sprinkle with salt. If salt cannot be found, instead deal 4 damage to a target.
Rage: Put a Legendary Avatar token named Player onto the battlefield. Player gains +3/+0 at the beginning of your upkeep. Player has Lifebound (Any damage dealt to this creature is dealt to you), haste and is a 1/X where X is the amount of health you have. If Player deals damage to an enemy player, punch the enemy lightly, or gain +1/+0.
I was angry with my friend; I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow. -William Blake, A Poison Tree
Note that it says remove all copies of that card from anywhere. And by that it means everywhere of course. Also please give tips as this is my first try.

LaZodiac
2016-09-24, 01:06 AM
EDIT: I missunderstood what silver bordered means OOPS new card.

Flexian Boon 2B
Enchantment - Aura (U)
Enchant Creature
Enchanted creature gets +2+1 as long as it's art has visible muscles. Otherwise, it gets -1-2
"Flexia's touch is painful to all but the hardest of bods."
—Gerda Weightspotter,
Archmage of the Unlifted


Flexian Altar 3
Artifact (R)
Flex your arm so hard you can see muscles: Add one mana of any colour to your mana pool
"Your lifts were meaningless, but your gains will glorify Yo-dawg Moth."
—Yah-boy Tavoc

Fortuna
2016-09-25, 01:15 AM
Triumph of the Common Man 1W
Enchantment - Aura C
Enchant creature
Enchanted creature has protection from higher rarities.
Today we fight with common cause, for the common good. We shall not go down in myth, because we're not stupid overpowered mythics, but we shall be remembered nonetheless...

Mister Tom
2016-09-25, 03:48 AM
What the hey, someone has to come last...

Call of Nature

Instant, GU
Strive- ~ costs 1U more to cast for each target token beyond the first.

Target opponent(s) must go to the nearest bathroom. While they are away, remove a token of your choice from a creature they control and place a +1/+1 token on a creature you control instead. Act all innocent like nothing happened on their return.

Flowing water can have a powerful effect on the memory.

Beacon of Chaos
2016-09-25, 04:48 AM
Munchkin Assassin 3B
Creature - Munchkin Assassin - R

Haste

When ~ enters the battlefield, Roll For Initiative (Each player rolls a d20 and adds +1 for each creature with Haste, First Strike, or Double Strike they control. The player with the highest roll has Initiative. Reroll ties.)

As long as you have Initiative, ~ has "T: Destroy target non-black creature. It can't be regenerated."

"Next level there's a feat that will let me sneak-attack undead!"
2/1

Only one player can have Initiative at a time. In this theoretical set there would be multiple cards that let you Roll For Initiative, cards that do stuff when you do or don't have Initiative, maybe a card that lets you steal Initiative. Mostly tied to the new munchkin race.

Strategos
2016-09-25, 09:16 AM
Tamiyo's Autograph Book 5
The art shows an open book. On the left hand page there is a message from Jace followed by his signature. The right page is blank.
Legendary Artifact - R
Spells that have been signed by its artist cost 2 less to cast.
At the beginning of your upkeep, If Tamiyo's Autograph Book has been signed by its artist, scry 2.
Entry Number 321: For Tamiyo, who is not and will never be my favourite planeswalker. Best wishes, Mark Rosewater.

Bob, From Accounting (https://www.youtube.com/watch?v=SgPEhrB7ebc) R
Legendary Creature - Human Accountant
Haste
Whenever a creature you control leaves the battlefield, you may pay R and announce in a dramatic voice "Send in Bob; from accounting!" If you do put Bob, From Accounting from your hand to the battlefield tapped and attacking, regardless of the current phase. Your opponent may respond to this attack as normal.
1/1

TurboGhast
2016-09-25, 11:03 AM
Bonewheel Skeleton 1BB
Creature - Skeleton C
T: Throw Bonewheel Skeleton like a disk at an opponent. If it hits them, Bonewheel Skeleton deals damage equal to its power to them.
2/2

Sgt. Cookie
2016-09-25, 11:36 AM
THE SPELLS ARE ALIVE! 3RB
Enchantment R
Instants and Sorceries you own that aren't on the battlefield and Instant and Sorcery spells you control lose the Instant or Sorcery type and gain the Creature type with the Spell subtype, with a base power and toughness equal to its converted mana cost, if it was an Instant, it gains flash. They also have "When this creature enters the battlefield this creature does X" where X is the card's original text. (Yes, we know the compound text sounds weird. Just roll with it.)
With the sound of bloodshed!

BasketOfPuppies
2016-09-25, 01:00 PM
Guay's Persecution 1B
Sorcery C
Destroy target creature with an artist other than Rebecca Guay.
[Artist: Rebecca "Don't Mess With Me" Guay]

Based off of this (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74238).

Misothene
2016-09-26, 02:07 AM
Future Psychic 1UU
Creature- Human Wizard R
As Future Psychic enters the battlefield, choose a keyword ability or an ability with an ability word that appeared only in the Future Sight expansion. Future Psychic gains that ability. (If that ability has a number or cost associated with it, such as absorb 1 or Aura Swap 2U, you may only choose numbers or costs that appeared in Future Sight. No, not even Future Psychic knows how contraptions work, because that's not a keyword)
"A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."
2/2

mythmonster2
2016-09-26, 07:39 AM
"A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."


I love this flavor text :smallbiggrin:

Passive Pete
2016-09-26, 06:05 PM
Pun-isher from Below B
Creature - Demon R
Trample
Whenever a player makes a play on words and one or more other players laugh or smile, that player gains control of ~, then puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to ~'s power.
The lash of her fiery quip bites like no other.
1/1

Get it, because quip... not whip? Ahaha.

EDIT: wording change, with props to r2d2go. Also, please note that the life life is equal to the number of counters instead of the creature's power so that there is no life loss when this fellow comes down, and there's room for as many puns as possible. :smallbiggrin:

EDIT 2: Undid first change. Feels better for the person that plays it.

LastCenturion
2016-09-26, 06:23 PM
Pun-isher from Below B
Creature - Demon R
Trample
Whenever a player makes a play on words and another player laughs or smiles, that player gains control of ~, the puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to the number of +1/+1 counters on ~.
The lash of her fiery quip bites like no other.
1/1

Get it, because quip... not whip? Ahaha.

... you may place a +1/+1 counter on it :smallbiggrin::smallbiggrin:

r2d2go
2016-09-26, 06:23 PM
Pun-isher from Below B
Creature - Demon R
Trample
Whenever a player makes a play on words and another player laughs or smiles, that player gains control of ~, the puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to the number of +1/+1 counters on ~.
The lash of her fiery quip bites like no other.
1/1

Get it, because quip... not whip? Ahaha.

I think it ends up being clear, but the first sentence is kind of confusing with "that player" immediately after "another player" but not referencing the "another player". Perhaps "one or more other players laugh or smile"? That seems to be more what you mean, anyway, seeing as-is I think this would trigger for each other player laughing or smiling, and thus grow based on the number of laughing players squared. Maybe I'm wrong and this works, but I can't be the only one who was briefly confused... I hope :smalltongue:

also shh I'm definitely not trying to apply technical rules to silver bordered cards

Dr.Gunsforhands
2016-09-27, 10:12 PM
Gain Two More Life 1W
Instant - C
Read this card's name aloud, then gain 2 life. Repeat this process until someone tells you to stop.
Azorius senators often take auctioneering classes, trying to fit as many points as possible into their strict eight-minute speech times.

jo nas
2016-09-28, 03:43 PM
Miss, take my identity UW
Sorcery - R
You gain 20 life and take two extra turns after this one.
You control target player. That player controls you. If one of you would win, the other player wins instead (This effect lasts indefinetly).

Huh? I didn't know I had these!

ben-zayb
2016-09-28, 08:47 PM
Innistrad Goes Modern "Horror" 3UUBB
Legendary Enchantment R
Sacrifice ~ and the last meal you ate: If you both own and control ~, exile it and two target Humans, then meld them into The Human Centipede.

//

The Human Centipede
Legendary Creature - Human Horror R
Trample, Menace, Hexproof
XXUB,T, Sacrifice the last meal you ate: Exile target Human with converted mana cost X, then meld it in addition to ~.
For each Human card melded to ~, you may have a Centipede Segment token on that card for better formatting and ~ gets +2/+2.(The actual contents of the Human card's "back side" doesn't matter when melded this way...)
"Bah! I'll show these Eldrazi what horror really means!"
-Ludevic, to Geralf
0/0


The moon side of The Human Centipede is still upright, with semitransparent text box and visuals of Ludevic looking at a human head or something. Human Cards are still melded sideways as normal, and the Centipede Segment tokens are basically just censored graphics where you can still see the human's extremities

jo nas
2016-09-29, 02:01 AM
Sacrifice ~ and the last meal you ate: If you both own and control ~,

Not sure this works!

ben-zayb
2016-09-29, 07:15 AM
Not sure this works!Ideally, it should, the way people lose their lunch when subjected to something disgusting, though I'd probably end up replacing my entry with something else. The design could only work on a silver set, but the card concept itself sounds like the opposite of fun.

jo nas
2016-09-29, 12:34 PM
Ideally, it should, the way people lose their lunch when subjected to something disgusting, though I'd probably end up replacing my entry with something else. The design could only work on a silver set, but the card concept itself sounds like the opposite of fun.

I meant controlling the card after you sacrificed it

Blue Ghost
2016-09-30, 12:03 AM
Judgment time!


Kunai with Chain! (1)(B)(R)

Artifact -Equipment

(1) T - Shout "KUNAI WITH CHAIN!" Tap target permanent

Equip (3) - Equipped creature gains 4/0 and first strike

"Rumor has it that the legendary warrior Joseph would shout this weapon's name every single time he slays a foe." ~Yami
Artifacts are supposed to be colorless. Colored artifacts are a rarity and need a good reason to justify them. Furthermore, this is the wrong colors. The granted ability is plenty red, but there’s nothing black about it at all. Equipment also generally does not tap, because that becomes confusing when they’re attached to creatures. Templating is messy. And missing rarity; rarity is a key component of a card and can’t be neglected.

Dimensional Portal 4
Artifact R
When Dimensional Portal enters the battlefield, players play a MAGIC subgame, using the top 20 cards of their library as their decks. Create a token that's a copy of Dimensional Portal in the subgame. After the subgame ends, each player who lost the subgame loses the game, then each player who won the subgame wins the game.
Dimensional Portal can't leave the battlefield.
3: If you're playing the subgame, put target permanent you control onto the battlefield in the main game. Otherwise put target permanent you control onto the battlefield in the subgame. Any player may activate this ability only any time they could cast a sorcery.
6: If you're playing the subgame, players play the main game. If you're playing the main game, players play the subgame. Any player may activate this ability only any time they could cast a sorcery
The idea of splitting the game into two is really cool, and it’s definitely not something you can do in a normal Magic set. Even in a silver-bordered set, it’s extremely complex, requiring more text that can fit in a normal text box, and requiring significant mental work to comprehend. There are silver-bordered card whose schtick is being overly obtuse, where the effort of unraveling the complexity is the point of the card. But here, you’re trying to actually do something cool, and the major complexity gets in the way of enjoyment. The concept of splitting the game into two games between which you can move back and forth is really interesting, but I don’t know if it can actually be implemented without a prohibitive amount of complexity, even in silver-border land.

Pot of Greed 2U
Enchantment - R
When Pot of Greed enters the battlefield, draw two cards.
Gotcha - Whenever an opponent says "I WILL PLAY THE MAGIC CARD, POT OF GREED, WHICH ALLOWS ME TO DRAW TWO CARDS!", you may say "Gotcha!". If you do, each player draws two cards.
As MaRo has said, Gotcha was a bad mechanic, discouraging table talk and making players clam up. I get that you’re trying to do something completely different with it, but in that case, why not just use a different mechanic without the baggage?
I like the idea of Pot of Greed, and turning a game into the Yu-Gi-Oh anime with the calling of attacks. But the Gotcha turns this into something entirely different, letting both players draw as many cards as they want with mutual agreement. That doesn’t really match the concept of Pot of Greed. I would have made this a sorcery, with the line as part of the casting cost. And a common, so it would come up a lot, like the original Pot of Greed did.

Yeah, I thought the formatting looked bad, that's how I should have written it. I disagree about it being too powerful. Without Jace, it's equivalent to a not-very-good common. With him, it's likely that you have few cards in your hand and he probably offers better hand manipulation himself.

Mark Rosewater, Planeswalker 3URG
Planeswalker - Rosewater M
+1: Target nonland card on the battlefield or in a graveyard becomes restricted. That card's owner removes all other copies of they own in all zones from the game. (No, don't exile them, remove them from the game)
-2: Name a card, then rebalance that card by increasing or decreasing its mana cost, power and/or toughness by up to 2. (This applies to all instances of that card)
-6: You gain an emblem with "players cannot cast non-creature spells".
Loyalty: 4
The first two abilities are quite cool, and things I would quite like to see happening in an un-set. But Mark Rosewater is a designer, not a developer. His job is to make the cards, not to ban them or balance them. So there’s a serious flavor mismatch here.

Smother With Text
Instant- U
To cast Smother With Text, you must expend 2 black mana and one mana of any color from your mana pool. This mana can be obtained from any source. You cannot cast Smother With Text if a spell with Split Second is on the stack. When you cast Smother With Text, choose a creature. The creature must be on the battlefield, and cannot be in the graveyard, in exile, or on its way to either zone. It also cannot have hexproof, shroud, protection from black, or protection from instants. That creature must immediately be sent to its owner's graveyard. If it was blocking another creature, that creature is still blocked, but it suffers no damage from the chosen creature. If the chosen creature was blocked, the creature blocking it is still considered blocking for the purposes of other cards. If Smother With Text is countered, then the chosen creature remains on the battlefield, unless it would be sent to its owner's graveyard by some other means. If the creature's owner pays its regeneration cost, it also does not go to the graveyard. If the creature is indestructible, it does not go to the graveyard. If the creature gains hexproof, shroud, protection from black, protection from instants, or indestructible before Smother With Text resolves, it does not go to the graveyard. Whether or not the creature went to the graveyard, put Smother With Text in your graveyard after it has finished resolving. Smother With Text's converted mana cost is 3. Smother With Text is black.
Still easier to understand than banding...
So this is just a Murder, wrapped in layers of obtuse rules jargon. An Un-set needs some basic effects, and casting this as the basic destruction effect would be amusing. The downside is whenever a player sees this for the first time, the game would need to stop for five minutes while they read the card and try to figure it out what it does. That could lead to significant delays in the game. Suggestion: Make the rules text be simply “Destroy target creature,” and everything else reminder text.

Buffalo buffalo 2G
Creature - Buffalo U
Buffalo (Intimidate)
Buffalo buffalo can't be blocked by creatures named Buffalo buffalo
because Buffalo buffalo Buffalo buffalo buffalo buffalo Buffalo buffalo
2/2
A simple card with a simple joke, not bad. Intimidate has been replaced with menace, which would be just as good a fit for this card. The simplicity of the card dictates that it should be common, and that way the “can’t be blocked by Buffalo Buffalo” clause would also be more relevant.

Hype Train 3

Artifact - Vehicle - Rare

If a Magic™ set is currently being officially spoiled, Hype Train has Haste.

If a Magic™ set has been fully spoiled, but is not yet on general sale, Hype Train has Trample.

Protection From Junk Rares and Junk Mythics(A card is Junk if it's worth less than this one.)

Crew 2

5/7
This is pretty sweet. A nice pun and a very playable card. Caring about the hype of a new set means that playing it would likely trigger conversation about whatever set is being hyped, which would lead to more fun at the table. Being dependent on time of year means that this won’t likely fit very well into an un-set draft format, but it would be a really great card at the kitchen table. I’d define junk rares by a set value rather than the fluctuating (and likely very low) value of this particular card. Aside from that, I love it.
The biggest strike against this would probably be that it’s a vehicle. Even a silver-bordered set can’t use mechanics from other sets willy-nilly (unless you’re going for a Future Sight theme), and if you’re picking a returning mechanic to put into silver border, I don’t think vehicles are the most fruitful one (though perhaps you could milk some more comedy out of them). That makes this difficult to slot into a regular set. It’s less of an issue if this is a promo card.

Poorly Labeled Forest 1G
Enchantment R
Non-land permanents you control have "As long as this card is on the battlefield and grouped with your lands on the battlefield, if your opponent hasn't noticed, this card is a colorless Forest land. (It has "Add G to your mana pool.")"
Haven’t played with Cheatyface myself, but I think it would be fairly easy to notice if one of your opponent’s lands is not a land. The fact that this does nothing if your opponent is reasonably attentive means that it’s not likely to be played much.

Mana-Fest
Enchantment [R]
2: Manifest the top card of your library.
Reveal and sacrifice a manifested land you control, raise it into the air, shout "Mana-Fest, Bro!", and pretend to chug from card as if it were a can: You gain 4 life.
This looks pretty fun. Mana-fest, bro! Will lead to a lot of hilarity at the table, to be sure.
Gameplay-wise, having a way to chug, er, use lands that can’t be turned face-up is nice. But 2 mana to get a 2/2 for no card expenditure, with no limit, is way too much. That needs to be toned down a lot.

Box-Checker In Chief-1BB

Creature-Human Advisor-R (Un)

~ has +1/+1 for each different ethnicity, species, or gender identity depicted in the art of permanents you control.

Hmm...Badass black lesbians...Who else can I cater to in two characters...Ah! I'll have them meet Arlinn!

1/1
I’m ambivalent about the joke here, but it’s a sensitive and potentially offensive political topic that will make many people uncomfortable. That’s not very conducive to the goal of an un-set, which is supposed to be clean, light-hearted fun.

MLG Pro Wizard 2UU
Creature - Gremlin Wizard Rare
When a player other than you would win the game you may pay GG, if you do, the current player's turn ends, it becomes your turn other players can't win the game and you can't lose the game this turn.
2/4

It doesn't stand for Good Game, scrub
A bit too mean-spirited for my taste. And I’m not sure this actually works; I don’t think winning the game is something that can be responded to. If it is (or if we’re ignoring that because this is silver-border land), then you’d be stuck at 0 life and won’t ever be able to do anything other than pay GG and end the turn.

Wrath of a Planeswalker-RRB3
Sorcery
Choose one: Salt or Rage
Salt: Choose up to X non-land cards, and take 1.5X damage. Remove all copies of those non-land cards from anywhere, remove from game, and sprinkle with salt. If salt cannot be found, instead deal 4 damage to a target.
Rage: Put a Legendary Avatar token named Player onto the battlefield. Player gains +3/+0 at the beginning of your upkeep. Player has Lifebound (Any damage dealt to this creature is dealt to you), haste and is a 1/X where X is the amount of health you have. If Player deals damage to an enemy player, punch the enemy lightly, or gain +1/+0.
I was angry with my friend; I told my wrath, my wrath did end. I was angry with my foe: I told it not, my wrath did grow. -William Blake, A Poison Tree
Note that it says remove all copies of that card from anywhere. And by that it means everywhere of course. Also please give tips as this is my first try.
First thing: The two modes should not be on a single card. They have nothing to do with each other, gameplay-wise, and sticking unrelated things on a card is not good design. Furthermore, both modes are individually quite complex and can be simplified quite a lot. Simplicity is key.
Salt: Are you supposed to be naming the cards? Selecting permanents on the battlefield? Choosing cards from a player’s hand, graveyard or library? You need to specify that. And what does it mean “anywhere”? Are you removing them from players’ trade binders? That also needs to be specified. 1.5 is not a standard multiplier, and there’s not much reason to use it. The “deal 4 damage to a target” is weird and has nothing to do with the rest of the card, and it’s not clear if you still remove the targets if you can’t find salt.
Rage: Creatures shouldn’t be permanently modified without some way to mark them. Permanent power/toughness increases are almost always in the form of +1/+1 counters. You can’t just make up a keyword unless you’re committing to using that keyword as a major mechanic in the set, and lifebound, being a negative ability, is not the kind of thing that you can use as a set mechanic (and even if it were, it doesn’t match the tone of a silver-bordered set). Also, this card provides no incentive to punch your opponent, since you’d be giving up a tangible bonus to do so, and then you’d be kind of a jerk if you did anyway.

Flexian Boon 2B
Enchantment - Aura (U)
Enchant Creature
Enchanted creature gets +2+1 as long as it's art has visible muscles. Otherwise, it gets -1-2
"Flexia's touch is painful to all but the hardest of bods."
—Gerda Weightspotter,
Archmage of the Unlifted


Flexian Altar 3
Artifact (R)
Flex your arm so hard you can see muscles: Add one mana of any colour to your mana pool
"Your lifts were meaningless, but your gains will glorify Yo-dawg Moth."
—Yah-boy Tavoc
A cute card, worth a chuckle. Doesn’t add all that much to the set, but there’s nothing wrong with it. It’s perfectly acceptable. 7/10
I think I actually like your bonus card better. Flexing muscles is more fun than looking for muscles in card art.

Triumph of the Common Man 1W
Enchantment - Aura C
Enchant creature
Enchanted creature has protection from higher rarities.
Today we fight with common cause, for the common good. We shall not go down in myth, because we're not stupid overpowered mythics, but we shall be remembered nonetheless...
I quite like this. This is the kind of thing that you can only do in an un-set, but rarity-matters is a nice design space, and this provides a natural way to counter difficult-to-beat bombs. The gameplay it adds is good, and the wordplay is fairly amusing. Not too big a fan of protection, as it’s an overly-complicated and semi-retired mechanic, but all its elements work here.

Call of Nature

Instant, GU
Strive- ~ costs 1U more to cast for each target token beyond the first.

Target opponent(s) must go to the nearest bathroom. While they are away, remove a token of your choice from a creature they control and place a +1/+1 token on a creature you control instead. Act all innocent like nothing happened on their return.

Flowing water can have a powerful effect on the memory.
Un-cards are supposed to be fun. Halting the game and forcing someone to go to the bathroom is not fun for anybody.
Other technical issues: This card targets opponents, but the strive clause references target tokens. Counters are placed on creatures, not tokens. And using a non-evergreen ability word can only be done if it’s a major set mechanic, and I don’t think strive makes for a good un-set mechanic.

Munchkin Assassin 3B
Creature - Munchkin Assassin - R

Haste

When ~ enters the battlefield, Roll For Initiative (Each player rolls a d20 and adds +1 for each creature with Haste, First Strike, or Double Strike they control. The player with the highest roll has Initiative. Reroll ties.)

As long as you have Initiative, ~ has "T: Destroy target non-black creature. It can't be regenerated."

"Next level there's a feat that will let me sneak-attack undead!"
2/1
I like this. It showcases the theme of the un-set in a very clear way, with a mechanic that doesn’t work in black-border but also isn’t over-the-top silly. RPG parodies are quite the source of humor, and an un-set gives you the chance to do dice-rolling and silly randomness in a way that serious sets don’t. Not sure I like the clause that haste, first strike, and double strike creatures give a bonus to initiative though. It makes sense flavorfully, but it’s really inelegant. Having a way to boost your initiative modifier is good, but I think a simpler approach would be better.

Tamiyo's Autograph Book 5
The art shows an open book. On the left hand page there is a message from Jace followed by his signature. The right page is blank.
Legendary Artifact - R
Spells that have been signed by its artist cost 2 less to cast.
At the beginning of your upkeep, If Tamiyo's Autograph Book has been signed by its artist, scry 2.
Entry Number 321: For Tamiyo, who is not and will never be my favourite planeswalker. Best wishes, Mark Rosewater.
This is quite a neat idea. Having interaction with the card art itself, and letting signed cards mean something in an actual game, are nice. And the reference to the “all-Maro’s-favorite-planeswalkers-die” meme is cute. My main concern is, how is this going to work? In a normal un-set, or any normal draft set for that matter, you’re highly unlikely to have a significant number of signed cards. I could see this as a promo for a convention where artists do signings though.

Bonewheel Skeleton 1BB
Creature - Skeleton C
T: Throw Bonewheel Skeleton like a disk at an opponent. If it hits them, Bonewheel Skeleton deals damage equal to its power to them.
2/2
A set involving players throwing cards at each other could get a bit too rough. It also makes the board state quite difficult to track. But if R&D finds it acceptable, I’d be fine with it.

THE SPELLS ARE ALIVE! 3RB
Enchantment R
Instants and Sorceries you own that aren't on the battlefield and Instant and Sorcery spells you control lose the Instant or Sorcery type and gain the Creature type with the Spell subtype, with a base power and toughness equal to its converted mana cost, if it was an Instant, it gains flash. They also have "When this creature enters the battlefield this creature does X" where X is the card's original text. (Yes, we know the compound text sounds weird. Just roll with it.)
With the sound of bloodshed!
This doesn’t really do anything silly or weird, so it isn’t really justified in an un-set. It doesn’t fit into a normal set because of rules headaches and poor templating, and I don’t think putting it in a silver-bordered set is a good excuse for those. You’d be better off finding a more elegant implementation, like Metallurgic Summonings (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=417629) does quite well. Also, messing with spells is blue, only sometimes red, and not black.

Guay's Persecution 1B
Sorcery C
Destroy target creature with an artist other than Rebecca Guay.
[Artist: Rebecca "Don't Mess With Me" Guay]

Based off of this (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=74238).
Concept is fine, but this is far more powerful than the current standard for removal spells allows. This is basically unconditional removal, since Guay cards are quite rare, and Murder at one more colored mana was one of the best uncommons in the last set. At common, this needs to cost a lot more.

Future Psychic 1UU
Creature- Human Wizard R
As Future Psychic enters the battlefield, choose a keyword ability or an ability with an ability word that appeared only in the Future Sight expansion. Future Psychic gains that ability. (If that ability has a number or cost associated with it, such as absorb 1 or Aura Swap 2U, you may only choose numbers or costs that appeared in Future Sight. No, not even Future Psychic knows how contraptions work, because that's not a keyword)
"A vision I once had sealed my fate. It was of a grave storm, a frenzy of poisonous grandeur! It threatened to transfigure me utterly, to swap my material being to naught but an aura! It took all my strength to fortify my spirit and absorb its power. That's why I ride this wizardcycle- to find that power again."
2/2
So out of Future Sight abilities, only absorb, frenzy, poisonous and transfigure actually make any sense on this. Everything else either is ineligible or cause really weird rules interactions. Trying to figure out what this card could do was a headache, and will be for anyone trying to play it. And at the end of the day, none of the abilities it can get are all that fun or exciting. More trouble than it’s worth, IMO.

Pun-isher from Below B
Creature - Demon R
Trample
Whenever a player makes a play on words and one or more other players laugh or smile, that player gains control of ~, then puts X +1/+1 counters on it, where X is the number of players they got to laugh or smile.
Whenever a player makes a play on words and no one else laughs or smiles, they lose life equal to ~'s power.
The lash of her fiery quip bites like no other.
1/1

I like the concept of a card that encourages puns and wordplay around the table, but I don’t think this card does that particularly well. It’s extremely weak, so it’s not likely to get played in the first place. That’s made worse by the fact that anyone who out-puns you can just take it from you. It also discourages smiling and laughing at the puns, since there are negative consequences attached to doing so. And since I imagine it’s quite difficult to force someone to smile when something’s at stake, making puns will usually punish the punner.

Gain Two More Life 1W
Instant - C
Read this card's name aloud, then gain 2 life. Repeat this process until someone tells you to stop.
Azorius senators often take auctioneering classes, trying to fit as many points as possible into their strict eight-minute speech times.
“Gaintwomorelifegaintwo—”
“Stop.”
“Ah, dangit.”
How many times do you need to say it before it becomes worth it? Far more than is feasible. Pure lifegain cards are really weak, and this is worse than most of them. The concept is fine, but it’s really not worth playing.

Miss, take my identity UW
Sorcery - R
You gain 20 life and take two extra turns after this one.
You control target player. That player controls you. If one of you would win, the other player wins instead (This effect lasts indefinetly).

Huh? I didn't know I had these!
Permanently switching places with another player does weird things to the game, most of them bad. It makes everything you’ve done up to that point work against you. It makes players play against their interests, and makes actual strategy nigh-impossible. The ridiculous advantage you give to your opponent doesn’t do anything to address these issues, and simply makes this tactically unplayable.

Innistrad Goes Modern "Horror" 3UUBB
Legendary Enchantment R
Sacrifice ~ and the last meal you ate: If you both own and control ~, exile it and two target Humans, then meld them into The Human Centipede.

//

The Human Centipede
Legendary Creature - Human Horror R
Trample, Menace, Hexproof
XXUB,T, Sacrifice the last meal you ate: Exile target Human with converted mana cost X, then meld it in addition to ~.
For each Human card melded to ~, you may have a Centipede Segment token on that card for better formatting and ~ gets +2/+2.(The actual contents of the Human card's "back side" doesn't matter when melded this way...)
"Bah! I'll show these Eldrazi what horror really means!"
-Ludevic, to Geralf
0/0

A card that requires you to lose your lunch is about as much fun as MaRo’s hypothetical ”Stick Needles In Your Face” (http://magic.wizards.com/en/articles/archive/making-magic/ten-things-every-game-needs-part-1-part-2-2011-12-19) game. That’s all.
Fortuna, with Triumph of the Common Man! It really makes use of the possibilities added by silver border to add to the game dynamic, and does so with a good pun to boot. Congratulations!

TiaC
2016-09-30, 01:32 AM
The first two abilities are quite cool, and things I would quite like to see happening in an un-set. But Mark Rosewater is a designer, not a developer. His job is to make the cards, not to ban them or balance them. So there’s a serious flavor mismatch here.

Yeah, I probably should have gone with a developer, but I wanted the joke about MaRo loving creatures to the exclusion of all else.

ben-zayb
2016-09-30, 03:33 AM
Agh, not enough time to edit in a replacement! Should've just went with the melding Voltron metareference

Gauntlet
2016-09-30, 04:06 AM
I wanted to make the value of what is 'Junk' specifically able to fluctuate as part of the joke (since the perception of different cards' quality changes so unpredictably over time, and what is 'Junk' is entirely subjective). Also, it sneakily makes foil copies significantly more powerful :smallwink:

I think you could fit some more vehicles into an un-set. Clown Cars, Ice Cream Trucks, a Time Machine, Blimp. Would definitely need to be a subtheme at minimum though.

Beelzebub1111
2016-09-30, 05:17 AM
well, the idea is with MLG Pro Wizard was that it would give you one extra, immediate turn that you can try to win the game in.

Ionbound
2016-09-30, 07:03 AM
@Blue: That's fair. And I knew I was kinda being risky, but I wanted to poke fun at an idea I had seen bandied around a bit, that WotC doesn't actually care about inclusion, and their recent trend of more diverse characters is just appeasement.

LaZodiac
2016-09-30, 09:24 AM
@Blue: That's fair. And I knew I was kinda being risky, but I wanted to poke fun at an idea I had seen bandied around a bit, that WotC doesn't actually care about inclusion, and their recent trend of more diverse characters is just appeasement.

The only person I've seen bring that up just mentions "it's not Shandalar so it's not good enough" and they never provide an explanation as to why so I basically just dismiss them as crying babies. This person also thinks Red is still a bad colour that doesn't get to do anything and Blue's ability is "better at magic than everyone" so...yeah.

Fortuna
2016-09-30, 01:14 PM
Dammit, I was looking forward to making up a card for next week. :smalltongue: Oh well, worse things than a triumphant return I suppose. Let's see now, a challenge...

Make an enchantment with the text 'creatures you control'. It can be an aura if you like, it can be an enchantment creature if you like. If you're feeling brave it can be an enchantment artifact or land or planeswalker. The only requirements are 1) It must have the enchantment type on its type line, and 2) it must have the exact phrase 'creatures you control' somewhere in its text box.

jo nas
2016-09-30, 01:47 PM
Crown of Madness 1BR
Enchantment - Aura R
Other ceatures you control that share a creature type with enchanted creature get +2/+0.

When enchanted creature dies, attach ~ to another creature you control that shares a creature type with it.

At the end of your turn, sacrifice enchanted creature.

mystic1110
2016-09-30, 01:52 PM
Maiden's Hope W
Enchantment - Aura R
Enchant Creature
Enchanted creature has +1/+1
When enchanted creature dies, return Maiden's Hope to the battlefield transformed under your control.
"I wish to be able to pick from my garden free from fear"
//
Martyr's Glory
Enchantment
Creatures you control have +1/+1
"She wished for the king's head! For the peasants to revolt! She wished for the nobels' gold to belong to the people! Let's fufill her wishes now that she is dead"

Djinn_in_Tonic
2016-09-30, 04:03 PM
Shifting Dreamscape
Enchantment Land [R]
When Shifting Dreamscape comes into play, pay [2UU] or sacrifice it.
Tap: Add [1] of any color to your mana pool.
Creatures you control are Illusions in addition to their normal type, and have "whenever this creature becomes the target of a spell or ability, you may choose a new target."

Blue Ghost
2016-09-30, 04:22 PM
Lifeweaver's Prototype 2UG
Enchantment - Aura (R)
Enchant creature
Creatures you control are copies of enchanted creature.

LastCenturion
2016-09-30, 05:10 PM
Lifetrade Altar - 2WWBB
Enchantment - Aura - R
Enchant target graveyard
Creatures you control have "Sacrifice this creature: Return target creature card from a graveyard enchanted by a card named Reanimus Altar to the battlefield, then exile this creature." ("you" refers to the owner of this card)
"Those who would have another live in their place are fools or heroes. I don't know which I like less." - Liliana Vess

I can't think of a better way to word the ability, if I let it go on other people's graveyards. Any advice?

mythmonster2
2016-10-01, 03:35 AM
Armed Alliance- 3WG
Enchantment- R
When Binding Alliance enters the battlefield, choose an opponent.
Creatures you control get +2/+2 and can't attack the chosen opponent or a planeswalker they control.
Creatures the chosen opponent controls get +2/+2 and can't attack you or a planeswalker you control
If the chosen opponent loses the game, or if you and the chosen opponent are the only players left in the game, sacrifice Armed Alliance.

Bit happier with this one than the previous.

March of Death- 1BB
Enchantment- R
At the beginning of your end step, sacrifice a creature and put a death counter on March of Death. If you cannot, sacrifice March of Death.
Creatures you control get +1/+1 for each death counter on March of Death.

Strategos
2016-10-01, 05:21 AM
Cazan Lines of the Scorpion 2B
Enchantment - U
Play with the top card of your Library revealed.
As long as the top card of your library is a land, creatures you control get +1/+1 and Deathtouch.
Draw from the lines, the agility and ruthlessness of the scorpion.

Beelzebub1111
2016-10-01, 02:19 PM
Leyline of Fortune 2RR
Enchantment R
If Leyline of Fortune is in your opening hand, you may begin the game with it on the battlefield
At the beginning of the of each upkeep flip a coin. If you win the flip, creatures you control get +2/+2 until end of turn, if you lose the flip creatures you control get -1/-1 until end of turn.
Fortune favors the bold, but so does Disaster.

Dr.Gunsforhands
2016-10-02, 01:04 AM
Web Highway 1G
Enchantment - U
Creatures you control have reach.
1G: Target creature can't be blocked this turn except by creatures with flying or reach.

LaZodiac
2016-10-02, 02:30 AM
Sidisi's Bite B
Enchantment - Aura (U)
Enchanted creature gets deathtouch.
Other creatures you control get -1-1.
"A blessing for you...a curse for others. Do not fail me." Sidis, Undead Vizier

TurboGhast
2016-10-02, 07:46 AM
Dreamform Armory 2WU
Enchantment - U
Whenever you draw a card, you may give creatures you control +1/+1 until end of turn. (You draw a card at the start of your turn. If you draw more than one card at once, this ability triggers multiple times.)

EDIT: Removed incorrect reminder text, and replaced it with correct reminder text.

Mister Tom
2016-10-02, 08:05 AM
Bloodcast Construct 2B
Creature - Construct Vampire R
Lifelink

When ~ enters the battlefield place a -1/-1 counter on each creature you control other than golems or constructs, and place the same number of +1/+1 counters on ~.

Tell me, do you bleed?
2/1

Thanks @v!


Larsen's Mirrors 2RU
Enchantment -R
Creatures you control gain menace.
Creatures you control are immune to first strike and double strike when blocking.

Ah yes, mr Frischberg, I thought you'd come... but which of us is the real duck, mr. Frischberg, and not just an illusion?

jo nas
2016-10-02, 08:36 AM
Bloodcast Construct 2B
Creature - Construct Vampire R
Lifelink

When ~ enters the battlefield place a -1/-1 counter on each creature you control other than golems or constructs, and place the same number of +1/+1 counters on ~.

Tell me, do you bleed?
2/1

I think it has to be an Enchantment

Sgt. Cookie
2016-10-02, 08:45 AM
Beastcaller's Cornucopia 3GG
Enchantment Artefact - U
T: Creatures you control get +X/+X where X is equal to the highest power amongst creatures you control.
A thousand beasts... all sharing the strength of one...

jo nas
2016-10-02, 11:51 AM
@TurboGhast

"Whenever you draw a card, [...] If you drew two or more cards at the same time, creatures you control still only get +1/+1 from that instance of card drawing.)"

I don't think that's how it works... I think you always draw cards one at a time, and so I don't think there even is a "whenever you draw *cards*" trigger.

Djinn_in_Tonic
2016-10-02, 11:55 AM
@TurboGhast

"Whenever you draw a card, [...] If you drew two or more cards at the same time, creatures you control still only get +1/+1 from that instance of card drawing.)"

I don't think that's how it works... I think you always draw cards one at a time, and so I don't think there even is a "whenever you draw *cards*" trigger.

Yep.

"120.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."

Gauntlet
2016-10-02, 02:16 PM
Covert Operations - 1UB
Enchantment - Rare

Creatures you control get -1/-1.

Creatures you control gain hexproof and skulk, and have 'whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.'

TurboGhast
2016-10-02, 05:01 PM
Yep.

"120.2. Cards may only be drawn one at a time. If a player is instructed to draw multiple cards, that player performs that many individual card draws."

Though that the rules would work analogously to Ajani's Pridemate (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=383181), thanks for pointing that out.

EDIT: I fixed it by adding reminder text designed to prevent others from having the same misconception.

Ionbound
2016-10-03, 10:56 PM
Hopes-1WW

Enchanement-R

Creatures you control get +1/+1 and are indestructible until the end of the turn.

You couldn't save yourself...But perhaps you can save something else?

Fuse

Dreams-3UU

Instant-R

Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

Sometimes...What we see isn't the truth of things. There is always another path to take.

Fuse

ben-zayb
2016-10-03, 11:49 PM
Hopes-1WW

Instant-R

Creatures you control get +1/+1 and are indestructible until the end of the turn.

You couldn't save yourself...But perhaps you can save something else?

Fuse

Dreams-3UU

Instant-R

Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

Sometimes...What we see isn't the truth of things. There is always another path to take.

FuseCould've sworn this round required enchantments...maybe an instant that transforms to an enchantment once it resolves? (Like that one Innistrad card)

Beacon of Chaos
2016-10-04, 07:17 AM
Tailwind 1UW

Enchantment - C

Attacking creatures you control get +1/+1 and have flying.

TiaC
2016-10-04, 02:10 PM
Mirrored Bastion 2WW
Enchantment -U
Creatures you control may block an additional creature.
Creatures you control gain doublestrike while blocking.

(Art shows defenders standing atop a wall lined with mirrors. Beside each defender is a copy of them standing halfway out of the mirror.)

Ionbound
2016-10-04, 05:09 PM
Could've sworn this round required enchantments...maybe an instant that transforms to an enchantment once it resolves? (Like that one Innistrad card)

So it is. Hmm...

Jormengand
2016-10-04, 05:51 PM
Extradimensional Shortcut 2U
Enchantment R
Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during your combat phase. X is this creature's converted mana cost."

Mystic Muse
2016-10-05, 06:24 AM
Extradimensional Shortcut 2U
Enchantment R
Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during the combat phase. X is this creature's converted mana cost."

I think you have to specify "YOUR" combat phase, otherwise you can do this during your opponent's combat phase and both the game and your local judge have a BSOD.

Tom the Mime
2016-10-05, 07:44 AM
Leyline of Wisdom 2UU
Enchantment - R
If Leyline of Wisdom is in your opening hand, you may begin the game with it on the battlefield
Creatures you control have "1, T: Scry 1"

Jormengand
2016-10-05, 09:04 AM
I think you have to specify "YOUR" combat phase, otherwise you can do this during your opponent's combat phase and both the game and your local judge have a BSOD.

That's a good point. Fixed it.

ben-zayb
2016-10-05, 07:05 PM
Seal of Warding 2W
Enchantment - Aura U
Enchant permanent
Creatures you control have protection from enchanted permanent.
4WW, Tap an untapped monk you control: Return ~ from your graveyard to your hand.

The_Tentacle
2016-10-06, 10:23 AM
I'm actually gonna go ahead and use this challenge to rework a card I submitted in a previous challenge, as long as that's allowed.

Blood God's Presence {2RR}
Enchantment (R)
Creatures you control get +2/+0 and attack each turn if able.
At the end of your turn, if 4 or more creatures died in combat this turn, transform ~.
"Blood for the blood god!"
///////////////
Khorne, the Blood God
Legendary Creature - Demon (MR)
All creatures must attack each turn if able
Other creatures you control get +2/+0.
At the end of each turn, if no creatures died in combat that turn, transform ~.
7/5
"Skulls for the skull throne!"

mythmonster2
2016-10-08, 12:54 PM
Looks like it's been over a week since the challenge was issued.

Fortuna
2016-10-08, 03:54 PM
Crown of Madness 1BR
Enchantment - Aura R
Other ceatures you control that share a creature type with enchanted creature get +2/+0.

When enchanted creature dies, attach ~ to another creature you control that shares a creature type with it.

At the end of your turn, sacrifice enchanted creature.

What would be a fair price for "Creatures you control get +2/+0"? Probably slightly less than 2WR (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=205318). This is weaker than that in multiple ways, and will chew through your board. It's just way too weak - I can't see it being played anywhere but goblin EDH, and even there only when you honestly don't need it any more.


Maiden's Hope W
Enchantment - Aura R
Enchant Creature
Enchanted creature has +1/+1
When enchanted creature dies, return Maiden's Hope to the battlefield transformed under your control.
"I wish to be able to pick from my garden free from fear"
//
Martyr's Glory
Enchantment
Creatures you control have +1/+1
"She wished for the king's head! For the peasants to revolt! She wished for the nobels' gold to belong to the people! Let's fufill her wishes now that she is dead"

This is potentially really strong. I'm seeing this in a white/black tokens and sacrifices deck, where it will usually just be an anthem for W. And no reason you can't have more than one copy, too. Even outside that context, putting this on a chump blocker will make your opponent very shy of attacking you - for good reason. I'm not sure how to balance this, but I think it's too strong as it is - the hoop's just not high enough. Possibly a mana cost to transform it?


Shifting Dreamscape
Enchantment Land [R]
When Shifting Dreamscape comes into play, pay [2UU] or sacrifice it.
Tap: Add [1] of any color to your mana pool.
Creatures you control are Illusions in addition to their normal type, and have "whenever this creature becomes the target of a spell or ability, you may choose a new target."

Well, I did say it was an option, but I also said it was only for the brave. This card gains almost nothing by being a land, and its pseudo-cost is clunky when compared to just making it a plain old enchantment. The ability is nearly as good as hexproof, so power-wise it seems about right. As a minor formatting note, lands don't tap for {1} any more, they tap for {C}.


Lifeweaver's Prototype 2UG
Enchantment - Aura (R)
Enchant creature
Creatures you control are copies of enchanted creature.

So the obvious comparison point is Infinite Reflection (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=389557). Compared to that, it's two mana cheaper (although in two colours) and doesn't leave your creatures as copies when it dies. On the plus side, it affects tokens as well as nontoken creatures, and the copies can't be stolen from you. On balance, I think I would be happier with it at five mana, or with "Enchant creature you control".


Lifetrade Altar - 2WWBB
Enchantment - Aura - R
Enchant target graveyard
Creatures you control have "Sacrifice this creature: Return target creature card from a graveyard enchanted by a card named Reanimus Altar to the battlefield, then exile this creature." ("you" refers to the owner of this card)
"Those who would have another live in their place are fools or heroes. I don't know which I like less." - Liliana Vess

This would be much cleaner if it just enchanted a player. It would also be cleaner if it had the ability itself, rather than giving it to your creatures - but then it wouldn't satisfy the contest. Twisting an idea that doesn't fit is a bad way to impress, for the record.

I am guessing it's meant to return the creature under your control. In which case this is really strong in a mill or self-mill strategy, especially if you have cheap creatures doing your milling that you can convert into your opponent's milled bombs. It... probably costs enough to justify that, but I'm a little uneasy about it - I might like a mana cost for the trading.


Armed Alliance- 3WG
Enchantment- R
When Binding Alliance enters the battlefield, choose an opponent.
Creatures you control get +2/+2 and can't attack the chosen opponent or a planeswalker they control.
Creatures the chosen opponent controls get +2/+2 and can't attack you or a planeswalker you control
If the chosen opponent loses the game, or if you and the chosen opponent are the only players left in the game, sacrifice Armed Alliance.

Interesting. I'm not sure it's green - I could see this in mono-white. Oddly, I think the deck that most wants this is a creature-light deck, where it can keep a big threat off your back while you work towards whatever your alternate gameplan is. It might possibly work better as an aura, but it's probably fine how it is. Good work.


Cazan Lines of the Scorpion 2B
Enchantment - U
Play with the top card of your Library revealed.
As long as the top card of your library is a land, creatures you control get +1/+1 and Deathtouch.
Draw from the lines, the agility and ruthlessness of the scorpion.

So this is an anthem plus deathtouch for 2B about 40% of the time by default. If you have ways to draw cards, shuffle, or - more likely given the colour - self-mill on demand, its hit rate goes up dramatically. I struggle to imagine a deck that wants to play this "fairly", and outside that context it's really hard to evaluate without knowing what cards there are to support it. I think at a basic design level, though, it's just somewhat too swingy for my tastes.


Leyline of Fortune 2RR
Enchantment R
If Leyline of Fortune is in your opening hand, you may begin the game with it on the battlefield
At the beginning of the of each upkeep flip a coin. If you win the flip, creatures you control get +2/+2 until end of turn, if you lose the flip creatures you control get -1/-1 until end of turn.
Fortune favors the bold, but so does Disaster.

I'm struggling to see what deck wants this. To get best value you need lots of creatures, but anything with one toughness is prone to die. The cost pushes you into red, and thence into aggro, but aggro wants to be spending their mana on power rather than toughness a lot of the time. Really not seeing who wants this.


Web Highway 1G
Enchantment - U
Creatures you control have reach.
1G: Target creature can't be blocked this turn except by creatures with flying or reach.

Heh, highway. I was really surprised to find that the only enchantment that grants all your creatures reach is Spidersilk Armor (http://gatherer.wizards.com/Pages/Card/Discussion.aspx?multiverseid=19870), which is old enough I don't really trust it cost-wise. On the other hand, Levitation costs 4 to give all your creatures flying, so I guess two to give them all reach seems fair. The ability is nice, but I worry it will be too good at breaking Limited stalemates and might be happier with it at 2G.


Sidisi's Bite B
Enchantment - Aura (U)
Enchanted creature gets deathtouch.
Other creatures you control get -1-1.
"A blessing for you...a curse for others. Do not fail me." Sidis, Undead Vizier

This seems pretty bad. Yes, it's a little undercosted - no vanilla "Enchanted creature has deathtouch" aura exists, but based on the auras that do give deathtouch it would probably cost about 1B - but the drawback is huge, with no real way to turn it around. It just doesn't seem likely to be playable. As a minor formatting note, you need to give this card "Enchant creature" so it can actually enchant a creature.


Dreamform Armory 2WU
Enchantment - U
Whenever you draw a card, you may give creatures you control +1/+1 until end of turn. (You draw a card at the start of your turn. If you draw more than one card at once, this ability triggers multiple times.)

This is really tricky to evaluate. It's bad on its own, obviously, but equally obviously it's meant to be played with card draw. The trouble is, you need to have a lot of card draw to make it worth it, and it costs as much as some pretty solid card draw itself - wouldn't you rather just have two cards and a combat trick on whatever prowess creatures you have? The best use case I see for this is combining it with discard-and-draw-7 effects, which makes it suddenly give all your creatures +7/+7 - which seems a little excessive. It could also go in a group hug multiplayer deck that aims to use as many everyone-draws-cards effects as possible and squeeze more use out of them than everyone else. Interesting, but ultimately it just doesn't grab me.


Larsen's Mirrors 2RU
Enchantment -R
Creatures you control gain menace.
Creatures you control are immune to first strike and double strike when blocking.

Ah yes, mr Frischberg, I thought you'd come... but which of us is the real duck, mr. Frischberg, and not just an illusion?

Presumably there's a reference here I'm missing. I'm not sure what "Immune to first strike and double strike" means - are they dealt damage in the normal damage phase? Do they avoid damage altogether? That makes a huge difference to the meaning of the card - your sloppy formatting cost you dearly there, and means I can't actually evaluate the card. As a more minor formatting note, the first line should be "Creatures you control have menace".


Beastcaller's Cornucopia 3GG
Enchantment Artefact - U
T: Creatures you control get +X/+X where X is equal to the highest power amongst creatures you control.
A thousand beasts... all sharing the strength of one...

Why is this an enchantment? For the contest, obviously, but it otherwise could just be a straight artifact - jamming an extra type on there is unimpressive. I presume the ability is meant to last until end of turn, but in any case this is really strong - build up your board turns 1 to 4, turn 5 drop this and swing with a board at +3/+3 or more. Will be a killer in Limited, and for that reason should probably be rare. I think I would be happier with this card if its cost was colourless (since there's no reason for it not to be a straight artifact) and it had a coloured mana cost on the activated ability.


Covert Operations - 1UB
Enchantment - Rare

Creatures you control get -1/-1.

Creatures you control gain hexproof and skulk, and have 'whenever this creature deals combat damage to a player, you may draw a card. If you do, discard a card.'

Global hexproof doesn't come cheaper than five mana, and global skulk with smallish upside costs three. Looting is probably worth 2-ish. All in all, this would be absurd... if it didn't debuff your creatures, which makes it extremely hard to evaluate. On balance, though, I think the hexproof and skulk together are still just too much.


Hopes-1WW

Enchanement-R

Creatures you control get +1/+1 and are indestructible until the end of the turn.

You couldn't save yourself...But perhaps you can save something else?

Fuse

Dreams-3UU

Instant-R

Return up to X creatures each opponent controls to their owner's hand, where X is the number of creatures you control.

Sometimes...What we see isn't the truth of things. There is always another path to take.

Fuse

This doesn't work. You've taken a fuse instant and switched one of the types to enchantment, which creates all kinds of rules headaches - and Hopes doesn't even do anything, because its text is still written like an instant rather than a permanent.


Tailwind 1UW

Enchantment - C

Attacking creatures you control get +1/+1 and have flying.

There is no way this should be a common. Uncommon would be better. Power-wise it's probably about right - half of a Levitation stapled to half an anthem effect - but I wouldn't be sorry to see it cost 4. It would still be a serious Limited player then.


Mirrored Bastion 2WW
Enchantment -U
Creatures you control may block an additional creature.
Creatures you control gain doublestrike while blocking.

(Art shows defenders standing atop a wall lined with mirrors. Beside each defender is a copy of them standing halfway out of the mirror.)

This is some nice defence. On the block you'll be able to chump easily, trade up often, and trust a large creature to dissuade almost any attacks. I think it's probably fair for the cost, since it doesn't assist your offence at all. Nice work.


Extradimensional Shortcut 2U
Enchantment R
Creatures you control have "X: Exile this creature, then return it to the battlefield, tapped and attacking. Activate this ability only during your combat phase. X is this creature's converted mana cost."

A flicker and an unblockable attack that doesn't cost a card is a scary prospect. This will be an extremely powerful finisher in Limited, and decidedly worrying in EDH. The ability to dodge removal that comes during combat is icing. I do think this card would have been somewhat cleaner if you had given the ability to the enchantment rather than putting it on creatures you control - but then it wouldn't have fit the challenge, hmm? All in all a passable effort.


Leyline of Wisdom 2UU
Enchantment - R
If Leyline of Wisdom is in your opening hand, you may begin the game with it on the battlefield
Creatures you control have "1, T: Scry 1"

So you're down a card just for playing this. How much scrying do you have to do to make up for it? I fear there may be no amount - the mana cost, and the tempo cost, are just too high for the benefit. And that's assuming you get to start with it! I think this is just too weak to see serious play.


Seal of Warding 2W
Enchantment - Aura U
Enchant permanent
Creatures you control have protection from enchanted permanent.
4WW, Tap an untapped monk you control: Return ~ from your graveyard to your hand.

This is an interesting card. I suspect in practice it will most often be a pseudo-Pacifism, but in some cases it can be stronger than that. The activated ability seems out of place - is this a reference I'm missing? I would associate seals with clerics or wizards more readily than with monks. Nicely done otherwise.


Blood God's Presence {2RR}
Enchantment (R)
Creatures you control get +2/+0 and attack each turn if able.
At the end of your turn, if 4 or more creatures died in combat this turn, transform ~.
"Blood for the blood god!"
///////////////
Khorne, the Blood God
Legendary Creature - Demon (MR)
All creatures must attack each turn if able
Other creatures you control get +2/+0.
At the end of each turn, if no creatures died in combat that turn, transform ~.
7/5
"Skulls for the skull throne!"

The rarity changing on transform simply doesn't work - you should pick rare or mythic rare and stick with it. The front side alone is reasonable. The flip condition will happen often enough - two trades is all it takes. Khorne himself is rather awkward. Notably, he's going to force himself to transform back pretty quickly, because if everything's attacking then almost nothing is blocking - most likely he'll transform, block and kill something on your opponent's turn, and then get one swing in before changing back. But that's not immediately obvious to the eye - I would prefer it if he said "At the beginning of your end step, transform ~", to make it clear that he's not sticking around. In a multiplayer environment he's even less likely to last, because your opponents can cooperate to force him to transform back before you even get another turn. I think you should have thought through the consequences of what you wrote more carefully.

Overall winner: TiaC with Mirrored Bastion. Well done!

Ionbound
2016-10-08, 03:57 PM
Bah...Theoretically, there's no reason why you can't have a permanent as one half of a split card, but yeah. I forgot to rewrite Hopes to account for the change.

LastCenturion
2016-10-08, 05:12 PM
I redid the card a few hours after first making it, and I forgot to change some of the text-specific terms. A cost would be a good idea, though. Perhaps next time.

TiaC
2016-10-08, 05:28 PM
Cool, I won! I thought that was one of my better attempts and I'm glad to see you do as well.

This week's challenge is to make an interesting equipment, or equipment-using card, but it must be common or uncommon.

Edit: If you enjoy MTG forum games, come over to MTG: Vanishing Three Card Blind (http://www.giantitp.com/forums/showthread.php?500660-Revenge-of-the-MTG-Vanishing-Three-Card-Blind). /ShamelessPlug

LastCenturion
2016-10-08, 06:15 PM
Fabled Armory - 1WW
Enchantment - U
Equipped creatures you control have +1/+1 for each equipment you control.
Equipment you control has indestructible.
Weapons and weapons and weapons, as many as one could want.

Ionbound
2016-10-08, 06:34 PM
Platonic Blade-3

Artifact-Equipment-U

Equipped creature gains +1/+1

If equipped creature blocks or becomes blocked by a creature with an aura or equipment attached to it, it gains +3/+3 and first strike.

Equip 2

The most non-magical sword you've ever seen.

Sgt. Cookie
2016-10-08, 07:55 PM
Scoundrel's Cloak 2
Artefact - Equipment - U
Equipped creature gets -2/-0 and Skulk. (It can't be blocked by creatures with greater power.)
If equipped creature attacks and isn't blocked, you may unattach Scoundrel's Cloak from it.
"Never go anywhere unarmed!"
Equip 2

BasketOfPuppies
2016-10-08, 08:08 PM
Platonic Blade-3

Artifact-Equipment-U

Equipped creature gains +1/+1

If equipped creature blocks or becomes blocked by a creature with an aura or equipment attached to it, it gains +3/+3 and first strike.

Equip 2

The most non-magical sword you've ever seen.

I'm not sure that "platonic" is the word you're looking for here, since platonic means friendly.

Beelzebub1111
2016-10-08, 09:08 PM
I'm not sure that "platonic" is the word you're looking for here, since platonic means friendly.

Platonic actually means "of or relating to the Philosopher Plato"

Platonic Love is so called because while he loved many people it was never sexual

mythmonster2
2016-10-08, 09:13 PM
I'm not sure that "platonic" is the word you're looking for here, since platonic means friendly.

I think they're meaning in the Platonic Ideal definition of the word.

Soul-Feeding Armor- 3
Artifact- Equipment- U
Equipped creature gains +2/+2 and vigilance.
If equipped creature would die, you may instead exile it and transform Soul-Feeding Armor.
Equip 2
///
Sated Armor
Artifact Creature- Warrior
Vigilance
If Sated Armor would die, you may instead return it to the battlefield transformed.
2/2

Ionbound
2016-10-08, 09:54 PM
Precisely. I am referring to the idea that the weapon is the pure Platonic ideal of a weapon, and thus can cut through the immaterial and lesser weapons with ease.

Fortuna
2016-10-08, 10:23 PM
Shatterglass Knife 1
Artifact - Equipment C
Equipped creature gets +3/+0.
When equipped creature takes damage, sacrifice Shatterglass Knife.
Equip 1
Ready R (Instead of playing this card from your hand you may pay 2 and exile it face-down from your hand. Pay its ready cost at any time to put it into play equipping a creature you control.)

New entry below.

ben-zayb
2016-10-08, 11:45 PM
Heavyweight Suit 1
Artifact - Equipment U
Equipped creature gets -1/-1 for each +1/+1 counter on it.
Whenever equipped creature attacks or blocks, put a +1/+1 counter on it.
Equip 1

Tom the Mime
2016-10-09, 12:06 AM
Powered exoskeleton 1G
Artifact - Equipment U
When ~ or another equipment enters the battlefield under your control, you get EE.
Whenever equipped creature attacks, you may pay any amount of E. Equipped creature gets +1/+1 until end of turn for each E paid this way.
Equip 1

Nowhere near enough experience with energy to know if this is balanced but it seems like an interesting design space. It's not highly repeatable and not a surprise so I've erred on the lower cost side.

Dr.Gunsforhands
2016-10-09, 12:57 AM
Masterwork Quality W
Enchantment - Aura C
Enchant equipment
Enchanted equipment has, "Equipped creature gets +2/+2."

BasketOfPuppies
2016-10-09, 01:02 AM
Precisely. I am referring to the idea that the weapon is the pure Platonic ideal of a weapon, and thus can cut through the immaterial and lesser weapons with ease.

I do apologize, I didn't know the etymology of the word.

- - - Updated - - -

Armor-Smasher 1
Artifact- Equipment U
Equipped creature gets +2/+0 and "T: destroy target equipment".
Equip 2

Djinn_in_Tonic
2016-10-09, 11:22 AM
Armory Peddler - (1RR)
Creature - Goblin (U)
Whenever you pay (2) or more to equip an equipment, put a Coin counter on Armory Peddler.
T: Remove any number of Coin counters from Armory Peddler. Add R to your mana pool for each Coin counter removed in this way.
2/2
Our faces fell when we found the empty armory: empty, that is, save for a pile of gold and a fat, laughing goblin. Never hire a goblin to keep an eye on your stuff, friends.

TurboGhast
2016-10-10, 12:23 PM
Master of Weaponry 1WW
Creature - Human Knight U
Equip abilities that target Master of Weaponry cost 2 less to cast.
1/3

jo nas
2016-10-10, 01:01 PM
Sacrificial Dagger 3
Equipment - C
Whenever you sacrifice a creature, put a charge counter on ~.
Equipped creature gets +1/+1 for each charge counter on ~.
Equip 2

Strategos
2016-10-11, 04:10 AM
Dimir Mindblade 4
Artifact - Equipment U
Guildcast - When casting Dimir Mindblade, you may pay UB instead of its mana cost.
Whenever equipped creature deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Equip 2

mystic1110
2016-10-11, 08:44 AM
Blast Suit 1
Artifact - Equipment U
Equipped Creature has "Whenever equipped creature deals combat damage to a player put a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying.""
Equip - 1

Beelzebub1111
2016-10-11, 08:56 PM
Dauthi Vambraces 3
Artifact - Equipment U
Equip - Pay 2 life
Equipped creature gains +1/-1 and Shadow
The claws on the outside tear at your foes, the claws on the inside pull you towards them

ben-zayb
2016-10-12, 12:37 AM
Dimir Mindblade 4
Artifact - Equipment U
Guildcast - When casting Dimir Mindblade, you may pay UB instead of its mana cost.
Whenever equipped creature deals combat damage to a player, that player reveals cards from the top of his or her library until he or she reveals a land card, then puts those cards into his or her graveyard.
Equip 2
I think there's already a card that's almost exactly like this.

Strategos
2016-10-12, 01:37 AM
Oh yes! Trepanation Blade (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=221186). I searched Gatecrash and Dragon's Maze but didn't realise it had shown up earlier. Thanks for that. Anyway, let's forget that first card and go with:

Simic Implants 4
Artifact - Equipment U
Guildcast - When casting Simic Implants, you may pay GU instead of its mana cost.
Equipped Creature has Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Equip 2

LaZodiac
2016-10-12, 02:30 AM
Quick-Smith Outfitter 1RW
Creature Dwarf Artificer (U)
When ~ enters the battlefield, gain EE
Pay E: Attach target Equipment you control to target creature. (Control of the Equipment doesn't change.)
2/3
With the flick of his wrist, weapons spiral through the air as artfully as the blade looks.

Beacon of Chaos
2016-10-12, 08:29 AM
Shifting Blade 2

Artifact - Equipment - U

Equip 2

When ~ enters the battlefield, you may put up to 3 charge counters on it.

Equipped creature gets +1/+0 and also gets +1/-1 for each charge counter on ~.

No idea if this is balanced or worded properly, but eh, whatever.

Jormengand
2016-10-12, 10:09 AM
Splinter Shield 2
Artifact - Equipment U
When equipped creature would die, sacrifice Splinter Shield instead.
Equip 1
Better it than me.

Misothene
2016-10-13, 03:23 PM
Armor-Smasher 1
Artifact- Equipment U
Equipped creature gets +2/+0 and "2, T: destroy target equipment".
Equip 2

This does not compare well with Manriki-Gusari (which admittedly was close to the time Wizards thought Loxodon Warhammer was a fair limited card at uncommon, but still).

Grafted Flightsuit 3
Artifact- Equipment U
Equipped creature gets +2/+0 and has flying.
Whenever Grafted Flightsuit becomes unattached from a permanent, sacrifice that permanent.
Equip 0

Mister Tom
2016-10-13, 04:16 PM
Grafted Flightsuit 3
Artifact- Equipment U
Equipped creature gets +2/+0 and has flying.
Whenever Grafted Flightsuit becomes unattached from a permanent, sacrifice that permanent.
Equip 0

You beat me to the idea. Edited...

Goblin Rocket Pack 1
Artifact- Equipment U
Equipped creature gets "R: while ~ is equipped, creature gets +3/+0 and has flying. Sacrifice the creature at the start of its owner's next turn if it is on the battlefield"
Equip 1
Light blue touch paper and disappear.

Tom the Mime
2016-10-13, 05:36 PM
You beat me to the idea...

Goblin Rocket Pack 1
Artifact- Equipment U
Equipped creature gets "1: creature gets +3/+0 and has flying. Sacrifice the creature at the start of its owner's next turn if it is on the battlefield."
Equip 0
Light blue touch paper and disappear.

It needs a limited number of activations per turn, probably a non zero equip cost and probably some color weight at least. Reusable super fire breathing granting evasion at the same time is worth way more than having to sac the creature later.

Fortuna
2016-10-13, 06:29 PM
Flamewrath Lash 2
Artifact - Equipment U
Equipped creature has +2/+0 and first strike.
Equip 3
Quickdraw 2R (You may cast this card as though it had flash for its quickdraw cost. When it enters the battlefield after being cast this way, equip it to target creature you control. Unequip it from that creature at the beginning of the next end step.)

BasketOfPuppies
2016-10-13, 10:15 PM
This does not compare well with Manriki-Gusari (which admittedly was close to the time Wizards thought Loxodon Warhammer was a fair limited card at uncommon, but still).

Grafted Flightsuit 3
Artifact- Equipment U
Equipped creature gets +2/+0 and has flying.
Whenever Grafted Flightsuit becomes unattached from a permanent, sacrifice that permanent.
Equip 0

I updated a bit. I want it to be good, but I don't want it to be too powerful.

Ninjaman
2016-10-14, 04:10 PM
Goldblade Cavalier - 1WW
Creature - Human Knight - R
Whenever Goldblade Cavalier attacks you may pay X. If you do, search your library for an equipment card with converted mana cost X or less and attach it to Goldblade Cavalier. Return that Equipment to your hand at the beginning of the next endstep.
2/2

Mister Tom
2016-10-14, 04:21 PM
It needs a limited number of activations per turn, probably a non zero equip cost and probably some color weight at least. Reusable super fire breathing granting evasion at the same time is worth way more than having to sac the creature later.

Yes, you're absolutely right: it didn't occur to me that the thing could be used by multiple creatures in a turn! Thanks. That certainly wasn't the intention. I've fixed that now, I think, although the flavour text would no longer fit on the card.

Equipment doesn't appear to generally use colour; Is the usage here acceptable?

ELC
2016-10-14, 08:08 PM
Ronin's Saya [1]
Artifact - Equipment [U]
Whenever equipped creature attacks or blocks, you may put an equipment card from your hand onto the battlefield and attach it to the equipped creature. If you do, return that equipment to your hand at the beginning of the next end step.
Equip [2]

tgva8889
2016-10-14, 09:57 PM
Aether Cannon 4
Artifact - Equipment (U)
Equipped creature gets +3/+0.
When Aether Cannon enters the battlefield or equipped creature dies, you get E.
Equip - Pay EE

Jormengand
2016-10-15, 07:16 AM
Equip - EE

Costs including E always contain the word "Pay", such as "Equip - Pay EE" in this case.

jo nas
2016-10-15, 12:19 PM
Goldblade Cavalier - 1WW
Creature - Human Knight - R
Whenever Goldblade Cavalier attacks you may pay X. If you do, search your library for an equipment card with converted mana cost X or less and attach it to Goldblade Cavalier. Return that Equipment to your hand at the beginning of the next endstep.
2/2

Are you sure rares are ok?

Gauntlet
2016-10-15, 04:40 PM
Ancient Halberd - 3

Artifact - Equipment - Uncommon

Equipped Creature gets +1/+0 and has First Strike.

When equipped creature dies, if it was blocking, transform Ancient Halberd.

"It hasn't come down off the mantelpiece since I left the army, lad. I hope it never has to, but one day you'll be the one to bear its weight."

////

Heirloom Blade

Artifact - Equipment - Uncommon

Equipped Creature gets +2/+2 and has First Strike and Vigilance.

"This weapon was my grandfather's. The haft has been repaired twice now, but it's served us well."

LastCenturion
2016-10-15, 04:55 PM
Ancient Halberd - 3

Artifact - Equipment - Uncommon

Equipped Creature gets +1/+0 and has First Strike.

When equipped creature dies, if it was blocking, transform Ancient Halberd.

"It hasn't come down off the mantelpiece since I left the army, lad. I hope it never has to, but one day you'll be the one to bear its weight."

////

Heirloom Blade

Artifact - Equipment - Uncommon

Equipped Creature gets +2/+2 and has First Strike and Vigilance.

"This weapon was my grandfather's. The haft has been repaired twice now, but it's served us well."

A little close to something Wizards has already done, I think... (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410026)

Jormengand
2016-10-15, 05:08 PM
A little close to something Wizards has already done, I think... (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=410026)

That and it needs an equip cost.

Passive Pete
2016-10-15, 07:53 PM
Skysmith's Grace W
Enchantment - Aura U
Enchant creature
Enchanted creature has flying.
As long as enchanted creature is equipped, it gets +2/+2.
Whenever an equipped creature you control deals combat damage to a player, you may pay 1W. If you do, return ~ from your graveyard to the battlefield to the battlefield enchanting that creature.


Tried to use Gryff's Boon (http://gatherer.wizards.com/Pages/Card/Details.aspx?name=gryff%27s%20boon) as a balancing point? Fun card from SoI Limited.

TiaC
2016-10-15, 10:33 PM
Fabled Armory - 1WW
Enchantment - U
Equipped creatures you control have +1/+1 for each equipment you control.
Equipment you control has indestructible.
Weapons and weapons and weapons, as many as one could want.It's a cool card, but it really feels like a rare. It's nice in an equipment deck, but it's pretty specialized.

Platonic Blade-3

Artifact-Equipment-U

Equipped creature gains +1/+1

If equipped creature blocks or becomes blocked by a creature with an aura or equipment attached to it, it gains +3/+3 and first strike.

Equip 2

The most non-magical sword you've ever seen.This is really expensive for the base effect and the bonus is situational enough that I'm going to call it overcosted. Perhaps have it grant shroud or hexproof to go with the theme?

Scoundrel's Cloak 2
Artefact - Equipment - U
Equipped creature gets -2/-0 and Skulk. (It can't be blocked by creatures with greater power.)
If equipped creature attacks and isn't blocked, you may unattach Scoundrel's Cloak from it.
"Never go anywhere unarmed!"
Equip 2Seems fine. I'm not sure if it's strong enough. It's rarely going to get more than a few damage through and it costs 2 every turn to keep it up.

Soul-Feeding Armor- 3
Artifact- Equipment- U
Equipped creature gains +2/+2 and vigilance.
If equipped creature would die, you may instead exile it and transform Soul-Feeding Armor.
Equip 2
///
Sated Armor
Artifact Creature- Warrior
Vigilance
If Sated Armor would die, you may instead return it to the battlefield transformed.
2/2This would be really annoying to play against. Given how hard it is to get rid of, it might be a bit strong. Maybe not though, and it's a really cool card.

Heavyweight Suit 1
Artifact - Equipment U
Equipped creature gets -1/-1 for each +1/+1 counter on it.
Whenever equipped creature attacks or blocks, put a +1/+1 counter on it.
Equip 1This is slow. Compared to Banshee's Blade, I'm not sure if the lower cost makes up for the minuses.

Powered exoskeleton 1G
Artifact - Equipment U
When ~ or another equipment enters the battlefield under your control, you get EE.
Whenever equipped creature attacks, you may pay any amount of E. Equipped creature gets +1/+1 until end of turn for each E paid this way.
Equip 1This could stand to grant EEE. I would like this card in a U/G energy draft deck.

Masterwork Quality W
Enchantment - Aura C
Enchant equipment
Enchanted equipment has, "Equipped creature gets +2/+2."This would need to be in a set with a lot of Equipment, but it would be good in that set. I don't think there's too much that can be done with the idea past this card, but it works here.

Armor-Smasher 1
Artifact- Equipment U
Equipped creature gets +2/+0 and "T: destroy target equipment".
Equip 2At the strong end, but it should be fine in limited as long as the set doesn't have many equipments. In constructed, this would see play in EDH quite a bit. I like it, but I'm not sure if it's the best card for the concept.

Armory Peddler - (1RR)
Creature - Goblin (U)
Whenever you pay (2) or more to equip an equipment, put a Coin counter on Armory Peddler.
T: Remove any number of Coin counters from Armory Peddler. Add R to your mana pool for each Coin counter removed in this way.
2/2
Our faces fell when we found the empty armory: empty, that is, save for a pile of gold and a fat, laughing goblin. Never hire a goblin to keep an eye on your stuff, friends.Weird card. Heavy red, but equipment and mana generation? Without Equipment, it's overcosted, and it's not too great with Equipment.

Master of Weaponry 1WW
Creature - Human Knight U
Equip abilities that target Master of Weaponry cost 2 less to cast.
1/3Solid card. Simple and clear. I think it could be a bit more beefy safely.

Sacrificial Dagger 3
Equipment - C
Whenever you sacrifice a creature, put a charge counter on ~.
Equipped creature gets +1/+1 for each charge counter on ~.
Equip 2
Looking at Bloodbriar (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=414452) makes me think this is overcosted, especially as it does nothing by itself.

Blast Suit 1
Artifact - Equipment U
Equipped Creature has "Whenever equipped creature deals combat damage to a player put a colorless artifact token named Land Mine onto the battlefield with "R, Sacrifice this artifact: This artifact deals 2 damage to target attacking creature without flying.""
Equip - 1
Interesting, but I have a few issues. First, it's a little weak. Second, I wish it did something without R. Perhaps if it gave +0/+1 or +0/+2 to fit the flavor.

Dauthi Vambraces 3
Artifact - Equipment U
Equip - Pay 2 life
Equipped creature gains +1/-1 and Shadow
The claws on the outside tear at your foes, the claws on the inside pull you towards them I quite like this. It has that wonderful self-destructive black quality. As long as the set had some other shadow cards, this would be fine in limited.


Simic Implants 4
Artifact - Equipment U
Guildcast - When casting Simic Implants, you may pay GU instead of its mana cost.
Equipped Creature has Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
Equip 2This is pretty expensive for what it is even with the alternate cost. Without it, it's awful. I'm not sure how widely Guildcast could be used, or why it needs an ability word.

Quick-Smith Outfitter 1RW
Creature Dwarf Artificer (U)
When ~ enters the battlefield, gain EE
Pay E: Attach target Equipment you control to target creature. (Control of the Equipment doesn't change.)
2/3
With the flick of his wrist, weapons spiral through the air as artfully as the blade looks. I like the thought. However, I think this breaks the rule of having E be worth the same on every card. E is generally worth a bit less than C and attaching equipment for C at instant speed is too good. (There's also a bit of utility in attaching equipment with a disadvantage to opposing creatures.)

Shifting Blade 2

Artifact - Equipment - U

Equip 2

When ~ enters the battlefield, you may put up to 3 charge counters on it.

Equipped creature gets +1/+0 and also gets +1/-1 for each charge counter on ~.
I'm assuming you don't mean that every counter gives a total of +2/-1. With the flexibility, this feels about right.

Splinter Shield 2
Artifact - Equipment U
When equipped creature would die, sacrifice Splinter Shield instead.
Equip 1
Better it than me.It's a little strange to have an Equipment that doesn't offer much benefit to moving it around. I think it could stand to cost 1 or be common.

Grafted Flightsuit 3
Artifact- Equipment U
Equipped creature gets +2/+0 and has flying.
Whenever Grafted Flightsuit becomes unattached from a permanent, sacrifice that permanent.
Equip 0I loved Grafted Wargear. This seems pretty balanced, I'd like it in limited.

Goblin Rocket Pack 1
Artifact- Equipment U
Equipped creature gets "R: while ~ is equipped, creature gets +3/+0 and has flying. Sacrifice the creature at the start of its owner's next turn if it is on the battlefield"
Equip 1
Light blue touch paper and disappear.This still allows you to pay a bunch of red to hit for 3x that much damage. Also, flavorwise, how does the jetpack survive?

Flamewrath Lash 2
Artifact - Equipment U
Equipped creature has +2/+0 and first strike.
Equip 3
Quickdraw 2R (You may cast this card as though it had flash for its quickdraw cost. When it enters the battlefield after being cast this way, equip it to target creature you control. Unequip it from that creature at the beginning of the next end step.)Ok, so this lets you cast Equipment as combat tricks if they're in color. There's a decent amount of design space there. Since most of the complexity is a keyword, this could be a common.



Goldblade Cavalier - 1WW
Creature - Human Knight - R
Whenever Goldblade Cavalier attacks you may pay X. If you do, search your library for an equipment card with converted mana cost X or less and attach it to Goldblade Cavalier. Return that Equipment to your hand at the beginning of the next endstep.
2/2It's a nice card that fits in well in white Equipment decks. However, it's rare, so it doesn't fit the challenge.

Ronin's Saya [1]
Artifact - Equipment [U]
Whenever equipped creature attacks or blocks, you may put an equipment card from your hand onto the battlefield and attach it to the equipped creature. If you do, return that equipment to your hand at the beginning of the next end step.
Equip [2]
This allows for some really powerful decks. It basically copies an Equipment for 3. I can already see the deck that hits with an ornithopter on turn 2 and tosses out an Argentum Armor to blow up a land. That's basically game over.

Aether Cannon 4
Artifact - Equipment (U)
Equipped creature gets +3/+0.
When Aether Cannon enters the battlefield or equipped creature dies, you get E.
Equip - Pay EE
I really think this needs to be equipable without another source of E. Without that, I can see it just sitting on the battlefield. Still, it's something new, so props for that.

Ancient Halberd - 3

Artifact - Equipment - Uncommon

Equipped Creature gets +1/+0 and has First Strike.

When equipped creature dies, if it was blocking, transform Ancient Halberd.

"It hasn't come down off the mantelpiece since I left the army, lad. I hope it never has to, but one day you'll be the one to bear its weight."

////

Heirloom Blade

Artifact - Equipment - Uncommon

Equipped Creature gets +2/+2 and has First Strike and Vigilance.

"This weapon was my grandfather's. The haft has been repaired twice now, but it's served us well."
Another take on Neglected Heirloom, it's different, but not different enough. With no Equip cost, I can't judge power.

Skysmith's Grace W
Enchantment - Aura U
Enchant creature
Enchanted creature has flying.
As long as enchanted creature is equipped, it gets +2/+2.
Whenever an equipped creature you control deals combat damage to a player, you may pay 1W. If you do, return ~ from your graveyard to the battlefield to the battlefield enchanting that creature.
This really encourages you to go all in on big creatures. It's a little weird to grant evasion only after it hits. I don't think it's overpowered, but I'm not entirely sure.


mythmonster2 with Soul-Feeding Armor
Beelzebub1111 with Dauthi Vambraces
Misothene with Grafted Flightsuit
Fortuna with Flamewrath Lash
Fortuna with Flamewrath Lash! Her card managed to be interesting in itself. It had a mechanic that could be expanded to be part of a set. One thing I like about challenges for commons or uncommons is how limited has to be taken into account. This nails limited. It is playable out of color and adds just enough tactical complexity to games. Well done.

Fortuna
2016-10-15, 11:32 PM
Yay! I'm really glad I put the effort into developing a viable equipment-based keyword - Quickdraw went through a number of iterations, and I'm not sure any of the earlier versions would have won. Thank you for your recognition. :smallsmile:

For next week's challenge, I want you to make a card which has an improved effect when you control no creatures, whether implicitly or explicitly. Note that I said no creatures, not no other creatures. Go to!

mythmonster2
2016-10-16, 12:19 AM
Hey, I'll take a spot in the finalists. Moving on up. I'd like a bit of clarification for the challenge: would a creature that gets a bonus if you don't have any other creatures when you play it count?

Pacifist's Ascension- 3WW
Enchantment- MR
At the beginning of your end step, if you control no creatures, put an ascension counter on Pacifist's Ascension.
Whenever a source you control deals damage, remove an ascension counter from Pacifist's Ascension.
At the beginning of your upkeep, if there are 5 or more ascension counters on Pacifist's Ascension, you win the game.

Grand Betrayal- 3BR
Sorcery- R
Each creature deals damage to its controller equal to its power.

Fortuna
2016-10-16, 01:00 AM
Moving on up. I'd like a bit of clarification for the challenge: would a creature that gets a bonus if you don't have any other creatures when you play it count?

Hm. If it's a cast trigger, yes, but not if it's an enters-the-battlefield trigger.

Djinn_in_Tonic
2016-10-16, 09:30 AM
First things first: I love this contest. It's an almost entirely unexplored design space, and really conceptually interesting.

Udfar, The Solitary -- (UU)
Planeswalker -- Udfar (MR)
If you control no creatures, creatures cannot attack Udfar.
+2: Tap target creature.
-2: Return target permanent to its owner's hand.
-4: You get an emblem with "if you control no creatures, Planeswalker abilities from Udfar Planeswalkers you control target up to one additional target."
2

It's a really, REALLY weird card, but I was curious to see if I could make an early-game Planeswalker that might enable a creatureless deck without making you or it immediately and HUGELY vulnerable.

And yes, that emblem can stack.

--------------------------------


Grand Betrayal- 3BR
Sorcery- R
Each creature deals damage to its controller equal to its power.

Just a thought -- this seems HIDEOUSLY overpowered against any half-decent board presence.

Sgt. Cookie
2016-10-16, 10:11 AM
Phantom Army 3WB
Enchantment - R
At the beginning of your upkeep, create X 1/1 white and black Spirit creature tokens. Where X is equal to 8 minus the number of creatures you control.

Dr.Gunsforhands
2016-10-16, 10:23 AM
Day is Done 4WW
Sorcery - R
If you control no creatures, this spell costs 2 less to cast.
Exile all creatures.

Beelzebub1111
2016-10-16, 12:05 PM
Abhor the Vacuum 2GG
Enchantment R
At the beginning of each end step, if you control no creatures, Choose one-

Put a green creature from your hand onto the battlefield
Put a 4/4 Green Beast token onto the battlefield under your control

Mister Tom
2016-10-16, 12:09 PM
It is a very nice contest! (And I've worked out how I should have worded my last card! Sigh.)

Chronic Backstabbing Syndrome UBR
Sorcery -R

Starting on your left and working clockwise, each player in turn takes control of a creature currently in play. Any such creature becomes tapped.

{image of a mutual ring of figures backstabbing on an MC Escher staircase}

Beacon of Chaos
2016-10-16, 12:42 PM
I'm assuming you don't mean that every counter gives a total of +2/-1. With the flexibility, this feels about right.
Correct. It gives a flat +1/+0 and each counter gives +1/-1 on top of that. So +1/+0, +2/-1, +3/-2, or +4/-3.

LastCenturion
2016-10-16, 01:39 PM
Uncreation - 4RRR
Sorcery - R
Devoid (This spell is colorless)
Uncreation cannot be countered.
Destroy all nonplaneswalker permanents. For each creature card exiled this way, its owner takes 2 damage.
"A portal to the Blind Eternities!? Are you insane!?" - Chandra Nalaar

EDIT: Destroy instead of exile, 3RRR instead of 4RR. It's a little bit nicer, and more red now than white. (Although it's still actually colorless) Also, made it Chandra instead of Nissa in the flavor text.
EDIT2: Removed an effect forcing discards for destroyed artifacts, altered the flavor text, and added reminder text for Devoid. Made card uncounterable because I thought about how much it would suck if you needed this spell to not lose, drew it and played it, and then it was countered, versus how cool it would be to be about to win, your opponent topdecks and casts this, then you counter it. As player one it feels really depressing, as player two it feels anticlimatic. Even with everything gone you still have any planeswalkers as well as a huge life advantage over your opponent (assuming you didn't have too many creatures). Increased mana cost to allow for this.

Gauntlet
2016-10-17, 03:02 AM
Ascetic's Invocation - 2UW

Instant - Rare

Choose one. If you control no creatures, instead choose two:
- Tap up to two target permanents.
- Exile target creature if it's tapped.
- Target player draws a card and gains 2 life.
- Target player can't cast spells this turn.

Ninjaman
2016-10-17, 03:09 AM
Uncreation - 4RR
Sorcery - R
Devoid
Exile all nonplaneswalker permanents. For each creature card exiled this way, its owner takes 2 damage. For each artifact card exiled this way, its owner discards a card.
"A portal to the Blind Eternities!? What are you thinking!?" - Nissa Revane

This exiles all lands too, they don't print that stuff for six mana any more. Also red is bad at removing enchantments.


Althrad's Needle - 4
Legendary Artifact - R
At the beginning of your upkeep, each player chooses a creature and puts a -1/-1 counter on it.

ben-zayb
2016-10-17, 05:43 AM
The Ripper's Breadcrumbs 2UBR
Legendary Enchantment R
At the beginning of each player's end step, choose a creature at random, then its controller sacrifices it. If he or she does, investigate.

LastCenturion
2016-10-17, 03:41 PM
This exiles all lands too, they don't print that stuff for six mana any more. Also red is bad at removing enchantments.


Althrad's Needle - 4
Legendary Artifact - R
At the beginning of your upkeep, each player chooses a creature and puts a -1/-1 counter on it.

It's intended to destroy everything that isn't a planeswalker, because planeswalker sparks protect one from the Blind Eternities. Also, the card isn't red. It's colorless. Thanks for the tip though; upgraded the mana cost and made it "destroy" instead of "exile".

ben-zayb
2016-10-17, 05:02 PM
It's intended to destroy everything that isn't a planeswalker, because planeswalker sparks protect one from the Blind Eternities. Also, the card isn't red. It's colorless. Thanks for the tip though; upgraded the mana cost and made it "destroy" instead of "exile".
I think the point is that it still messes up with the color pie, especially with the addition of discards. Do note that Devoid cards still follows the color pie of their color identity, even if they are colorless

Ebon_Drake
2016-10-17, 05:02 PM
Ghost Town
Land - U
~ enters the battlefield tapped.
T: add C to your mana pool.
T: add one mana of any color to your mana pool. Activate this ability only if you control no creatures.

mystic1110
2016-10-17, 05:16 PM
Rushed Mobilization 3WW
Enchantment - R
At the beginning of your upkeep, if you control no creatures, put 3 1/1 white soldier tokens onto the battlefield under your control, otherwise put a 1/1 white soldier tokens onto the battlefield under your control.
"If we don't get any men up here right now, then even five armies the next wouldn't even matter!"

LastCenturion
2016-10-17, 06:03 PM
I think the point is that it still messes up with the color pie, especially with the addition of discards. Do note that Devoid cards still follows the color pie of their color identity, even if they are colorless

That's fair. I'll take off the discards.

jo nas
2016-10-18, 09:15 AM
Political Vendetta 3WB
Sorcery M
Starting with you, each player choses a creature that hasn't been chosen.
Exile all chosen creatures.
In the game of political chess, kings are the pawns.

Jormengand
2016-10-18, 10:40 AM
Sabrine's Silver Spear 4WW
Legendary Artifact - Equipment R
Equip 3
Equipped creature has +3/+3 and lifelink.
Standalone - At the beginning of each upkeep, if you control no creatures, create a legendary white 3/3 angel creature token with flying called Mikha, Emissary of Sabrine onto the battlefield and equip Sabrine's Silver Spear to it.
When the archangel Sabrine gave up the war to join the dreamers, Mikha tied her soul to the archangel's discarded weapon so that she could never leave as Sabrine had.

mystic1110
2016-10-18, 01:08 PM
Sabrine's Silver Spear 4WW
Artifact - Equipment R
Equip 3
Equipped creature has +3/+3 and lifelink.
Standalone - Whenever you control no creatures, create a legendary white 3/3 angel creature token with flying called Mikha, Emissary of Sabrine onto the battlefield and equip Sabrine's Silver Spear to it.


You might want to make that ability trigger at the beggining of the upkeep or something, cause as written, you can have a sac outlet out, sac Mikha, the Spear creates a new Mikha, rinse and repeat. . . .

Jormengand
2016-10-18, 05:29 PM
You might want to make that ability trigger at the beggining of the upkeep or something, cause as written, you can have a sac outlet out, sac Mikha, the Spear creates a new Mikha, rinse and repeat. . . .

True, and fixed.

Beelzebub1111
2016-10-18, 07:00 PM
I noticed that the Spear isn't legendary. Did she have more than one?

If you have more than one, only one would trigger and equip...I think. Or would they all trigger and the last one on the stack would have its angel be the only one on the battlefield because of the legendary rule?

Djinn_in_Tonic
2016-10-18, 07:07 PM
I noticed that the Spear isn't legendary. Did she have more than one?

If you have more than one, only one would trigger and equip...I think. Or would they all trigger and the last one on the stack would have its angel be the only one on the battlefield because of the legendary rule?

I believe they'd all instantaneously trigger, go on the stack, and then a bunch of the Legends would explode.

Beelzebub1111
2016-10-18, 07:21 PM
I believe they'd all instantaneously trigger, go on the stack, and then a bunch of the Legends would explode.

I think with the old legend rule, but I think they changed it so that the most recent one replaces the previous one. Or is that the planeswalker rule?

Gauntlet
2016-10-19, 03:26 AM
I think with the old legend rule, but I think they changed it so that the most recent one replaces the previous one. Or is that the planeswalker rule?

The current rule is that if you have more than one, you choose one to keep and ditch the rest. Doesn't have to be the newest one.

Blue Ghost
2016-10-19, 01:09 PM
Ascetic Enlightenment 1WR
Enchantment (R)
Reduce all damage dealt to you by X, where X is the number of enchantments you control.
At the beginning of your upkeep, Ascetic Enlightenment deals X damage to target creature or player, where X is the number of enchantments you control.
If you control a creature, sacrifice Ascetic Enlightenment.

Jormengand
2016-10-19, 01:58 PM
Sabrine's Silver Spear is now legendary.


If you have more than one, only one would trigger and equip...I think. Or would they all trigger and the last one on the stack would have its angel be the only one on the battlefield because of the legendary rule?

Intervening "If" clauses are checked twice, once to check if they trigger and once to check if they resolve. Example:

Spear 1: Does my controller control no creatures?
Board state: Yes
Spear 1: Please put an ability on the stack which creates Mikha
Players: We have a chance to activate effects and aren't doing anything with it.
Spear 2: Does my controller control no creatures?
Board state: Yes
Spear 2: Please put an ability on the stack which creates Mikha
Players: We have a chance to activate effects and aren't doing anything with it.
Spear 2: Does my controller still control no creatures?
Board state: Yes
Spear 2: Please resolve an ability that puts Mikha on the battlefield.
Spear 1: Does my controller still control no creatures?
Board state: No
Spear 1: Please resolve an ability that does nothing.

TurboGhast
2016-10-19, 09:28 PM
Wall of Solitude 2W
Creature - Wall U
Defender
~ costs 2 less to cast if you control no creatures.
0/6

LaZodiac
2016-10-20, 02:09 AM
Something from Nothing 3W
Sorcery (MR)
If you control no creatures, create two 1/1 white Sheep enchantment creature tokens.
If you have no cards in hand, draw two cards.
If you control no Artifacts, create two Gold artifact tokens. They have "Sacrifice this artifact: Add one mana of any color to your mana pool."

tgva8889
2016-10-20, 07:08 PM
Monumental Royal 2WW
Creature - Human (R)
Monumental Royal can't be sacrificed.
When Monumental Royal leaves play, create a colorless Monument artifact token with "As long as you control no creatures, you and other permanents you control have hexproof and creatures can't attack you or a planeswalker you control unless their controller pays 2 for each of those creatures."
Her wish to become an inspiration to all was not particularly well worded.
0/3

TiaC
2016-10-21, 01:55 AM
Despise Life 2BB
Instant - U
Destroy target creature. It can't be regenerated.
If you control no creatures, Despise Life may target an additional creature.

Ionbound
2016-10-21, 07:38 AM
Utter Silence-2WWU

Sorcery-R

If no players control creatures, you win the game.

Alone at last...

Fortuna
2016-10-22, 03:57 PM
I'm afraid I'm not up to a complete judgement this week, so it will have to be the abbreviated form. Congratulations to Ninjaman with Althrad's Needle for the win, with appreciative mentions to Beelzebub1111, mystic1110, and Ebon_Drake.

Ninjaman
2016-10-23, 03:22 AM
Yay!

Challenge:
Make a card that has converted mana cost 5, but can either be cast or use an activated ability without being on the battlefield, for exactly 3 mana.

Activated abilities that don't require your card to be on the battlefield are stuff like forecast, bloodrush or scavenge.
It is of course allowed to add restrictions to the 3 cost.

Fortuna
2016-10-23, 03:49 AM
Is it acceptable for it to be able to be cast for other costs as well? For example, a card costing 3BB with Delve can be cast for 2, 3, 4, or 5 mana, which means it can be cast for exactly three mana - does that meet the contest requirement?

ben-zayb
2016-10-23, 08:03 AM
Companion Cavalry 3WW
Creature - Human Soldier R
Flash, First Strike
When ~ enters the battlefield, up to three target creatures gain +1/+1 and first strike until end of turn.
Evoke 1WW
2/2

LastCenturion
2016-10-23, 09:44 AM
Sigil of Mindless Rage - 4R
Sorcery - Arcane - R
Miracle 1RR
You get an emblem with "creatures your opponents control must attack you if able. Planeswalkers you control cannot be attacked"

Dr.Gunsforhands
2016-10-23, 10:43 AM
Deepdweller Outsider 3UU
Creature - Kraken R
Deepdweller Outsider can't block, can't be blocked, and can't attack unless defending player controls an island.
2U: Shuffle Deepdweller Outsider into your library. Use this ability only if Deepdweller Outsider is outside the game. (This includes exile and your sideboard.)
5/5

Outlandish Peacekeeper 3WW
Creature - Angel U
Protection from black and from red
2W: Shuffle Outlandish Peacekeeper into your library from outside the game.
4/3

Instant Late Game, Just Add More Goblins 3RR
Creature - Goblin Warrior C
Haste
2R: Shuffle this card and up to three other cards you own named ILGAMG into your library from outside the game.
4/3

Outlandish Dryads 3GG
Creature - Dryad U
Forestwalk
2G: Shuffle this card and up to three other cards you own named Outlandish Dryads into your library from outside the game.
4/3

Outlandish Idealist 3WW
Creature - Monk U
When Outlandish Idealist enters the battlefield, you may exile target artifact or enchantment.
2W: Shuffle this card and up to three other cards you own named Outlandish Idealist into your library from outside the game.
3/3

BasketOfPuppies
2016-10-23, 11:41 AM
Mardu War-Reaver 3RR
Creature- Orc Warrior U
First Strike, Trample
Dash 2R
He cared only for blood to be spilled, whether it was his or others.
6/1

Jormengand
2016-10-23, 12:35 PM
Waking Moment 3UU
Instant R
Coup de Grace 2U (You may cast this spell for {2}{U}. If you do, you lose the game at the start of an opponent's next upkeep.)
Take an extra turn after this one.
"Be thankful for every second chance you get. One of them will be your last."
- Jace Beleren

Don't Take this Moment 4WW
Instant R
Coup de Grace W
Opponents can't cast spells this turn.
"Not this time. This is not your business. This is not your war."
- Gideon Jura

Final Moment 5BB
Instant R
Coup de Grace 2B
Destroy each creature you don't control.
"Everyone dies eventually. What made you think that you'd be any different?"
- Liliana Vess

Moment of Blasphemy 6RR
Instant R
Coup de Grace 3R
Moment of Blasphemy deals 8 damage to target creature or player.
"There is a time to speak and a time to set things on fire."
- Chandra Nalaar

Live in the Moment 6GG
Instant R
Coup de Grace 3G
Create three 4/4 green elephant creature tokens with trample.
"Tomorrow? It is not the way of things to think about tomorrow."
- Nissa RevaneSeven Steps Ahead 7U
Instant R
Coup de Grace 1U
Draw seven cards

Fury Soldier 2RR
Creature - Elemental Soldier C
Coup de Grace 1R
Trample, Haste
6/1

Killing Blow 3BB
Instant U
Coup de Grace 1B
Destroy target creature. Its controller loses 3 life.

Sprint for the Finish 4UR
Enchantment U
Flash
Coup de Grace UR
Whenever you cast a spell, draw a card.

Yes, Coup de Grace cards are mainly instants so you have at least two turns to play them out (and so Live in the Moment is actually useful, though hasting the elephants would only have been a little off-colour).

The main point of these cards is that you can try to make a combo that feels very Johnny-ish, with big Timmy effects at prices that are low enough that you can feel like you're doing good stuff, with the inherent decent power that makes Spike interested without (hopefully) being too powerful.

Ninjaman
2016-10-23, 05:08 PM
Is it acceptable for it to be able to be cast for other costs as well? For example, a card costing 3BB with Delve can be cast for 2, 3, 4, or 5 mana, which means it can be cast for exactly three mana - does that meet the contest requirement?

No the alternative cost/use must be exactly 3 and nothing else.

Fortuna
2016-10-23, 06:40 PM
Bloodsoaked Wisdom 3UB
Instant - U
You may sacrifice a creature and pay two life as an additional cost to cast Bloodsoaked Wisdom. If you do, it costs 2 less.
Draw three cards.

TiaC
2016-10-23, 07:38 PM
Let's go for something simple.

Exoskeletal Baloth 3GG
Creature -Beast C
Fabricate 2
Trample
Evoke 2G
3/1

jo nas
2016-10-24, 03:32 AM
Fallen Angel 3WW
Creature - Angel R
Flying
When ~ enters the battlefield, if you cast it from your hand, you gain 4 life. Otherwise, you lose 4 life.
1BB: return ~ from your graveyard to the battlefield.
4/4

- - - Updated - - -


Bloodsoaked Wisdom 3UB
Instant - U
You may sacrifice a creature and pay two life as an additional cost to cast Bloodsoaked Wisdom. If you do, it costs 2 less.
Draw three cards.
Like delve, this is not an activated ability.

- - - Updated - - -


Let's go for something simple.

Wax-winged Fabricator 3WW
Creature -Human Artificer C
Fabricate 2
Flying
Evoke 2W
2/1

Common doesn't get 4/3 fliers for 5 (and no downsides), so it should be U.

Fortuna
2016-10-24, 04:20 AM
Like delve, this is not an activated ability.

No, but it does allow it to be cast for exactly three mana.

Beelzebub1111
2016-10-24, 05:09 AM
Fallen Angel 3WW
Creature - Angel R
Flying
When ~ enters the battlefield, if you cast it from your hand, you gain 4 life. Otherwise, you lose 4 life.
1BB: return ~ from your graveyard to the battlefield.
4/4
Unfortunately you might want to think of a new name (http://magiccards.info/lg/en/11.html). It's been taken for a long time.

Gauntlet
2016-10-24, 05:17 AM
Salvage The Components - 3UR

Sorcery - Uncommon

As an additional cost to cast Salvage the Components, sacrifice an artifact.
Create four 1/1 Thopter artifact creature tokens with flying.

1UR, exile Salvage The Components from your graveyard, sacrifice an artifact: Create two 1/1 Thopter artifact creature tokens with flying.

Djinn_in_Tonic
2016-10-24, 10:09 AM
That Which Comes -- 3BB
Legendary Creature -- Horror (R)
Forecast 2U: Investigate.
When That Which Comes enters play, put a +1/+1 counter on it for each Clue token you control.
Whenever you sacrifice a Clue token, target player puts the top 3 cards of his or her library into his or her graveyard.
Each thing we learned about it only increased our fear...and seeing those fears realized was more than our minds could bear.
4/3

mystic1110
2016-10-24, 11:20 AM
Auspice of Lessons 2UUU
Sorcery - Uncommon
Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When this card becomes the top card of your library and if it is face up you may cast it without paying its mana cost. If you don't flip it face down. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
Draw 4 cards

Ionbound
2016-10-24, 12:51 PM
Shining Ideals-1WWGG

Enchantment-R

Creature tokens you control have +1/+1 and Vigilance.

Whenever a source would create a creature token it creates two of them instead.

Suspend 3: 1WG

When there is nothing left worth fighting for...Look to the future for hope.

LastCenturion
2016-10-24, 03:22 PM
Auspice of Lessons 2UUU
Sorcery - Uncommon
Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When that card reaches the top of your library face up you may cast it without paying its mana cost. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
Draw 4 cards

How would this effect work if you have less than two cards left in your library? Do you put it at the bottom, or are you not allowed to use the Omen ability?


Shining Ideals-1WWGG

Enchantment-R

Creature tokens you control have +1/+1 and Vigilance.

Whenever you would create a creature token, create a token that is a copy of that token.

Suspend 3: 1WG

When there is nothing left worth fighting for...Look to the future for hope.

Just pointing out that as written this creates infinite tokens whenever you create one, because it triggers off of itself. I recommend rewording it as "Whenever another effect would create a token, create a token that is a copy of that token."

EDIT: What's more, it's an unstoppable infinite combo; if you have this out and create a token, the game immediately draws.

Beelzebub1111
2016-10-24, 05:04 PM
Libertarian Pyromancer 4U
Creature - Human Wizard U
When Libertarian Pyromancer enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand
Burnout 2R (You may cast this card for its burnout cost. It gains haste. Sacrifice it at the end of turn)
4/2

Blue Ghost
2016-10-24, 05:05 PM
Krushok Huntbeast 4G
Creature - Beast (C)
Trample
Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
4/4

Djinn_in_Tonic
2016-10-24, 05:18 PM
Krushok Huntbeast 4G
Creature - Beast (C)
Trample
Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
4/4

I really like the core idea behind this, but I'm not sure a slightly accelerated turn 3 4/4 (especially in green, a color where a 3 mana 4/5 exists) is worth the loss of two turns worth of cards, and the 4/4 for 5 base body doesn't really merit inclusion on its own strengths, making it hard to see why I'd want to run this.

I feel like that 4/4 body may need a rider of some sort to make it at least somewhat competitive when cast at full cost?

Misothene
2016-10-24, 06:39 PM
I really like the core idea behind this, but I'm not sure a slightly accelerated turn 3 4/4 (especially in green, a color where a 3 mana 4/5 exists) is worth the loss of two turns worth of cards, and the 4/4 for 5 base body doesn't really merit inclusion on its own strengths, making it hard to see why I'd want to run this.

I feel like that 4/4 body may need a rider of some sort to make it at least somewhat competitive when cast at full cost?

It's a common. You're right that in constructed, it doesn't offer much to a green mage that has access to every creature in the game. But in limited, a 4/4 that can attack for 3 mana is incredibly strong board presence, and there are often games where you don't draw a two-drop anyway (playable one-drops often don't exist in limited), or the format might be less aggressive where not having many two-drops is fine. A lot of games in Tarkir limited would often "begin" on turn 3 when both players put down their first morphs. Even when not cast discounted, a 4/4 trampler for 5 is usually fine in limited formats (though certainly nothing special).

Blue Ghost
2016-10-24, 07:28 PM
It's a common. You're right that in constructed, it doesn't offer much to a green mage that has access to every creature in the game. But in limited, a 4/4 that can attack for 3 mana is incredibly strong board presence, and there are often games where you don't draw a two-drop anyway (playable one-drops often don't exist in limited), or the format might be less aggressive where not having many two-drops is fine. A lot of games in Tarkir limited would often "begin" on turn 3 when both players put down their first morphs. Even when not cast discounted, a 4/4 trampler for 5 is usually fine in limited formats (though certainly nothing special).

Yes, this. It's intended for limited, not constructed. My main balance concern is that a 4/4 on turn 3 might be too strong in limited. Maybe I should make it uncommon?

mythmonster2
2016-10-24, 08:55 PM
The effect alone seems like it shouldn't be in common. NWO tries to keep common complexity to a minimum.

This is going to a bit of a weird submission, myself...

Collaborative Genius- 3UU
Sorcery- U
Target player draws three cards.
Overload 1UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")

Blue Ghost
2016-10-25, 12:26 PM
The effect alone seems like it shouldn't be in common. NWO tries to keep common complexity to a minimum.
What about the effect is too complex for common? As far as I can see, it's not hard to understand, it doesn't complicate the board state, and players aren't likely to forget whether or not they cast a spell this game.

Ninjaman
2016-10-25, 06:05 PM
Auspice of Lessons 2UUU
Sorcery - Uncommon
Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When that card reaches the top of your library face up you may cast it without paying its mana cost. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
Draw 4 cards

Some questions about Omen.

"When that card reaches the top of your library face up" I assume this means when it becomes the top card. That might be a better wording. When the omened card becomes the top card a trigger resolves that lets me cast it, what happens if I choose not to cast it? As it says now it stays face up on the top but you don't get another attempt at casting it unless you put more cards on top of it, at which point it can trigger again. Is this how it is supposed to work?

mystic1110
2016-10-26, 03:20 PM
How would this effect work if you have less than two cards left in your library? Do you put it at the bottom, or are you not allowed to use the Omen ability?
.

Not allowed to use the ability.


Some questions about Omen.

"When that card reaches the top of your library face up" I assume this means when it becomes the top card. That might be a better wording.

Correct. And will change the wording.


Some questions about Omen. When the omened card becomes the top card a trigger resolves that lets me cast it, what happens if I choose not to cast it? As it says now it stays face up on the top but you don't get another attempt at casting it unless you put more cards on top of it, at which point it can trigger again. Is this how it is supposed to work?

If you choose not to cast it for free, then you are correct. I would prefer not for you to be able to retrigger it, but I'm sort of okay with that since I would assume that most people would simply elect to cast it without paying its mana cost instead of going through the trouble to retrigger it.

Ninjaman
2016-10-27, 06:35 AM
Correct. And will change the wording.

You forgot a "card" in there.



If you choose not to cast it for free, then you are correct. I would prefer not for you to be able to retrigger it, but I'm sort of okay with that since I would assume that most people would simply elect to cast it without paying its mana cost instead of going through the trouble to retrigger it.

You could always make it turn face down if you don't cast it.

mystic1110
2016-10-27, 11:34 AM
Thanks! :smallsmile:

Sgt. Cookie
2016-10-27, 07:04 PM
Throne Of The Blind Eternities 5
Legendary Artefact
If ~ is in your opening hand, you may reveal it and then exile it.
You may cast Planeswalker spells you own from exile.
If a Planeswalker you control would be destroyed, exile it instead. This ability functions even if ~ is exiled.
3: Return an exiled planeswalker you own to the battlefield. It cannot use its abilities this turn. Activate this ability only if ~ is exiled and only whenever you can cast a sorcery and only once each turn.

Passive Pete
2016-10-30, 02:11 PM
Grasp of the Wendigo 3BB
Sorcery - R
Target player sacrifices two tapped creatures and a tapped artifact or land.
Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.

Use the forecast to untap their bad creatures, so they have to sacrifice something better.

mythmonster2
2016-10-30, 03:29 PM
Grasp of the Wendigo BB
Sorcery - R
Target player sacrifices a tapped creature.
Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.

Use the forecast to untap their bad creatures, so they have to sacrifice something better.

Er, the card has to have a CMC of 5, per the challenge.

Passive Pete
2016-10-30, 03:47 PM
Er, the card has to have a CMC of 5, per the challenge.

Oops, hehe. For whatever reason I decided to only remember the second part. Changes will be made. Thank you.

Ninjaman
2016-11-01, 02:31 PM
First part of judgement.


Companion Cavalry 3WW
Creature - Human Soldier R
Flash, First Strike
When ~ enters the battlefield, up to three target creatures gain +1/+1 and first strike until end of turn.
Evoke 1WW
2/2
This can potentially be a blow out, but I think it's too hard to set up to really be good.



Sigil of Mindless Rage - 4R
Sorcery - Arcane - R
Miracle 1RR
You get an emblem with "creatures your opponents control must attack you if able. Planeswalkers you control cannot be attacked"
This seems overpriced and I really don't see why it's a miracle.





Outlandish Idealist 3WW
Creature - Monk U
When Outlandish Idealist enters the battlefield, you may exile target artifact or enchantment.
2W: Shuffle this card and up to three other cards you own named Outlandish Idealist into your library from outside the game.
3/3
That is certainly interesting design, but I don't think something like that should ever be included in the game. I'm also not sure if it works with the rules. The card is probably also too good in itself to have that ability.



Mardu War-Reaver 3RR
Creature- Orc Warrior U
First Strike, Trample
Dash 2R
He cared only for blood to be spilled, whether it was his or others.
6/1
That is one scary dasher. It's probably fine for constructed, but in limited it seems way too good at uncommon. Imagine your opponent just dashing this every turn from turn three, what are you going to do against that?



Waking Moment 3UU
Instant R
Coup de Grace 2U (You may cast this spell for {2}{U}. If you do, you lose the game at the start of an opponent's next upkeep.)
Take an extra turn after this one.
"Be thankful for every second chance you get. One of them will be your last."
- Jace Beleren
Wizards are really careful with extra turn effects that don't exile themselves.
This is a strictly better Time Warp in not one but two ways.
Coup de Grace seems like a mechanic that is either broken or useless. Out of all the Coup the Grace card you made Killing Blow was the only balanced one.




Bloodsoaked Wisdom 3UB
Instant - U
You may sacrifice a creature and pay two life as an additional cost to cast Bloodsoaked Wisdom. If you do, it costs 2 less.
Draw three cards.
It can be cast as big altar's reap, that's pretty neat. I think it should have either been three life to match the card draw, or just not have the life loss at all and be rare. I think "You may pay 1UB, sacrifice a creature and pay two life instead of paying Bloodsoaked Wisdom's mana cost" might have been a better wording.





Exoskeletal Baloth 3GG
Creature -Beast C
Fabricate 2
Trample
Evoke 2G
3/1
The creature itself seems like a fine common, but the evoke seems like it would only ever be used if you had no three drop, and that's not particularly interesting.



Fallen Angel 3WW
Creature - Angel R
Flying
When ~ enters the battlefield, if you cast it from your hand, you gain 4 life. Otherwise, you lose 4 life.
1BB: return ~ from your graveyard to the battlefield.
4/4

As someone pointed out Fallen Angel is already a card. The abilities are cool, and the life loss keeps the recursion from being too good. The recur ability should however have been sorcery speed, possibly just stating you could cast it from your graveyard by paying 1BB.



Salvage The Components - 3UR

Sorcery - Uncommon

As an additional cost to cast Salvage the Components, sacrifice an artifact.
Create four 1/1 Thopter artifact creature tokens with flying.

1UR, exile Salvage The Components from your graveyard, sacrifice an artifact: Create two 1/1 Thopter artifact creature tokens with flying.
It might be fine, but I don't think it's strong enough to see play in any type of constructed. Four 1/1 fliers is good, but having to sac an artifact can be steep, especially for the "flashback". In a set like Kaladesh it would be a nice limited card however, and cards like that need to be printed too.




That Which Comes -- 3BB
Legendary Creature -- Horror (R)
Forecast 2U: Investigate.
When That Which Comes enters play, put a +1/+1 counter on it for each Clue token you control.
Whenever you sacrifice a Clue token, target player puts the top 3 cards of his or her library into his or her graveyard.
Each thing we learned about it only increased our fear...and seeing those fears realized was more than our minds could bear.
4/3
I appreciate what it's trying to do, but it doesn't seem all that good at it. The clue generation is super slow, and the mill will often be irrelevant. I'm also sad that it doesn't have white in its color identity so you can't play it as a clue commander.

Ninjaman
2016-11-01, 06:16 PM
Shining Ideals-1WWGG

Enchantment-R

Creature tokens you control have +1/+1 and Vigilance.

Whenever a source would create a creature token it creates two of them instead.

Suspend 3: 1WG

When there is nothing left worth fighting for...Look to the future for hope.
It's a Parallel Lives and an Intangible Virtue strapped together, a bit too obviously I think. The Suspend also doesn't really do anything for the card.



Libertarian Pyromancer 4U
Creature - Human Wizard U
When Libertarian Pyromancer enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand
Burnout 2R (You may cast this card for its burnout cost. It gains haste. Sacrifice it at the end of turn)
4/2
Casting it normally this seems fine, but for the burnout cost this is a three mana burn for four and get a spell back, which is probably too strong.




Krushok Huntbeast 4G
Creature - Beast (C)
Trample
Krushok Huntbeast costs 2 less to cast if you've cast no other spells this game.
4/4
I really like what this card is doing, it's really unique and really simple. But I think it should probably be an uncommon, although it could depend on the block it was in.





Collaborative Genius- 3UU
Sorcery- U
Target player draws three cards.
Overload 1UU (You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each.")
This is a pretty neat card, and both options have their uses, but I am not sure how often both options make sense in the same deck, and without the options it's overpriced.



Auspice of Lessons 2UUU
Sorcery - Uncommon
Omen 2 - 1UU (Rather than cast this card from your hand, you may pay this card's Omen cost. If you do, put it face up beneath the top two cards of your library. When this card becomes the top card of your library and if it is face up you may cast it without paying its mana cost. If you don't flip it face down. If a spell or ability causes you to shuffle your library, flip all face up cards in your library face down).
Draw 4 cards
This is a really neat mechanic, but I am afraid it is too similar to suspend. There are a lot of cool interactions you can do with this, but I'm not sure it justifies the complexity and having a mechanic that much of the time is the same as an existing one.
Balance wise the card seems good, a bit on the strong side but probably not too strong.



Throne Of The Blind Eternities 5
Legendary Artefact
If ~ is in your opening hand, you may reveal it and then exile it.
You may cast Planeswalker spells you own from exile.
If a Planeswalker you control would be destroyed, exile it instead. This ability functions even if ~ is exiled.
3: Return an exiled planeswalker you own to the battlefield. It cannot use its abilities this turn. Activate this ability only if ~ is exiled and only whenever you can cast a sorcery and only once each turn.
I don't think this is an effect that is healthy for the game, especially not on a card that can be super hard to remove.



Grasp of the Wendigo 3BB
Sorcery - R
Target player sacrifices two tapped creatures and a tapped artifact or land.
Forecast -- 2U, Reveal ~ from your hand: You may tap target permanent, then you may untap another target permanent. (Play this ability only during your upkeep and only once each turn.)
They found him deep in the woods, frozen. Whether it was from the cold or the fear they would never know for sure.
I like the idea behind it, but the execution is very inelegant. The card plus forecast is too expensive to use together effectively. Sacrificing an artifact or land feels very tacked on and completely unnecessary when comparing the card to Barter in Blood. Black doesn't destroy artifacts, period. Many decks don't play artifacts, this makes this land destruction tacked onto removal, at a way too low cost.




Blue Ghost - Krushok Huntbeast

Blue Ghost
2016-11-02, 12:57 PM
Thanks!

This week's challenge:

Make a card based on a Disney movie.

Good luck!

Djinn_in_Tonic
2016-11-02, 01:32 PM
Make a card based on a Disney movie.

Kuzcotopia
Legendary Land - (MR)
At the beginning of the game, if Kuzco-Topia is in your deck, you may reveal it. If you do, Kuzco-Topia begins the game in the Command zone. You may play Kuzco-Topia from the Command Zone if your Commander is on the battlefield.
When Kuzcotopia enters play, champion a land. Kuzcotopia enters the battlefield tapped.
Tap: Add three mana of any color to your mana pool. Use this mana only to play your commander, cast spells that target your commander, or pay for activated abilities of your commander.
Tap, return Kuzcotopia to the Command zone: return target creature to its owner's hand.
"It's my ultimate summer getaway, complete with waterslide!"

It's a once-every-other-turn bounce effect that can instead be mana generation, can be soft countered (and have the bounce portion limited to once) by removing the commander, and has some fun interactions with Landfall. It also washes unwanted enemies down palace rivers and destroys villages to make itself and its single-person focus happy, so I feel it nicely captures the feel of the namesake. And the weird mechanics and heavy text is why it's a Mythic rare. :D

mystic1110
2016-11-02, 03:25 PM
Be Our Guest W
Sorcery
Gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste and "this creature may not be sacrificed" until end of turn. Damage that creature would do this turn is prevented.
"It is with deepest pride and greatest pleasure
That we welcome you tonight"

LastCenturion
2016-11-02, 04:53 PM
Elsa, Snow-Queen - 2UUU
Planeswalker - Elsa - MR
+2: Tap target permanent. It doesn't untap during its controller's next untap step.
0: Destroy target enchantment.
-10: You get an emblem with "Lands controlled by your opponents are Snow-Covered Mountains."
5

Ionbound
2016-11-02, 05:16 PM
Crystal Slippers-3

Artifact-Equipment-R

You may equip Crystal Slippers to a creature you don't control. (Control of the equipment doesn't change)

You control equipped creature.

Equip-2UU

LastCenturion
2016-11-02, 05:22 PM
Crystal Slippers-3

Artifact-Equipment-R

You may equip Crystal Slippers to a creature you don't control.

You control equipped creature.

Equip-2UU

As written, I think this would do nothing to the equipped creature. At the very least it's unclear. I would recommend "Equipped creature is controlled by the owner of Crystal Slippers"

Dr.Gunsforhands
2016-11-02, 08:15 PM
As written, I think this would do nothing to the equipped creature. At the very least it's unclear. I would recommend "Equipped creature is controlled by the owner of Crystal Slippers"

It's pretty clear that, "you," are the person who controls the slippers. Equipping something to an opponent's creature doesn't grant them control of the equipment.

Friends On the Other Side 2B
Enchantment - Aura U
Flash, Enchant Creature
Enchanted Creature gets +1/+1 for each creature card in your graveyard.

LastCenturion
2016-11-02, 09:14 PM
It's pretty clear that, "you," are the person who controls the slippers. Equipping something to an opponent's creature doesn't grant them control of the equipment.

Oh, I didn't realize that. But that's kind of what I mean. In a casual game where neither player knows the ruling it's easy to interpret it the (wrong) way I did.

LaZodiac
2016-11-03, 12:46 AM
Esmeralda, the Dancer 3R
Legendary Creature - Human Shaman (R)
Haste
2R: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. That creature can't attack Esmeralda's controller this turn
Any player may activate this ability as long as it's their turn.
2/2
"God have mercy on her. God have mercy on me." - Judge Frollo

Jormengand
2016-11-03, 08:07 AM
Firework Launchers 2RR
Sorcery R
As an additional cost to cast Firework Launchers, sacrifice a mountain.
Firework Launchers deals 4 damage to each creature you don't control.
"You missed! You were three feet away and you missed!"

Ionbound
2016-11-03, 12:38 PM
Oh, I didn't realize that. But that's kind of what I mean. In a casual game where neither player knows the ruling it's easy to interpret it the (wrong) way I did.

That may be true, but I'm pretty sure it's still the correct templating.

ben-zayb
2016-11-03, 02:05 PM
Shang's Conscript R
Creature — Human Soldier U
Level up: R
1/1
//
LEVEL 1
Haste
2/1
//
LEVEL 2-5
Haste, Prowess
2/2
//
LEVEL 6-7
Haste, Prowess, Double Strike
3/2
//
LEVEL 8+
Haste, Prowess, Double Strike, Menace
3/3


Worldweave Carpet 5
Legendary Artifact - Vehicle R
Flying
At the beginning of your upkeep, you may search your library for a land card and put it onto the battlefield tapped if ~ is a creature. If you do, shuffle your library, then end the turn.
Crew 2
2/8

Jormengand
2016-11-03, 02:46 PM
That may be true, but I'm pretty sure it's still the correct templating.

Putting a reminder (You still control this permanent) after the line that lets you equip it to your opponent's creatures might help.

EDIT: C16 uses "Control of the equipment doesn't change" as reminder text.

Misothene
2016-11-03, 03:09 PM
Worldweave Carpet 5
Legendary Artifact - Vehicle M
Flying
T: Tap target creature.
At the beginning of your upkeep, if ~ is a creature, you may search your library for a land card, put it onto the battlefield tapped, and then shuffle your library. If you do, skip the rest of your turn.
Crew 2
2/6

This card wouldn't function very well as written. The "intervening if" clause means the ability won't go on the stack at all unless the Carpet is a creature at the time, and given that you won't get priority during the untap step to crew it that turn, it is actually impossible to have it be a creature at that point solely through its crew ability. If your intention is to let the player respond to the ability by crewing the carpet, then it needs to be written this way:
"At the beginning of your upkeep, you may search your library for a land card and put it onto the battlefield tapped if CARDNAME is a creature. If you do, shuffle your library, then end the turn."

ben-zayb
2016-11-03, 05:24 PM
This card wouldn't function very well as written. The "intervening if" clause means the ability won't go on the stack at all unless the Carpet is a creature at the time, and given that you won't get priority during the untap step to crew it that turn, it is actually impossible to have it be a creature at that point solely through its crew ability. If your intention is to let the player respond to the ability by crewing the carpet, then it needs to be written this way:
"At the beginning of your upkeep, you may search your library for a land card and put it onto the battlefield tapped if CARDNAME is a creature. If you do, shuffle your library, then end the turn."
Thanks! That should work now. Also removed the Tap ability because it felt out of place, much as I want to include it

Misothene
2016-11-06, 03:32 AM
Unlikely Duo 1WG
Sorcery- U
Search your library for a Fox card and a Hound card, reveal those cards, then put them into your hand. Then shuffle your library.

Beacon of Chaos
2016-11-06, 09:22 AM
Fix-it Felix Jr. 4W

Legendary Creature - Human Artificer - R

XW,T: Return target artifact card with converted mana cost X from a graveyard to the battlefield under your control. It gains indestructable until end of turn.

"Why do I fix everything I touch!?"

1/1

BasketOfPuppies
2016-11-06, 01:24 PM
Wreck-It Ralph 4R
Legendary Creature- Human Barbarian R
Whenever ~ attacks, target artifact defending player controls loses indestructible until end of turn.
1R- destroy target artifact.
I'm gonna wreck it!
4/3

braveheart
2016-11-06, 02:39 PM
Vabelope VonSweet 3U
Legendary Creature - Human Pilot - R
1U: Vanelope VonSweet becomes unblockable until end of turn
U: exile Vanelope VonSweet then return her to the battlefield under her owners control
Whenever Vanelope VonSweet crews a vehicle that vehicle gains "2U: this vehicle is unblockable until end of turn" until end of turn
3/2