4BR4
2016-09-14, 09:05 AM
HI Ground,
I'm starting a Jade regent advenuture, and I'll play a crossbowman.
I'll start from lv.9 and the adventure will probably finish at lv.14
My first build was a Gunslinger Bolt Ace 5 / Fighter Weapon Master 9 riding a battle Dog and shooting a Minotaur Double Crossbow.
But then I didn't like what a 9th level of Weapon Master will offer me.
Looking for something for replace the 9th level of Weapon Master, I found the Brawler, and Martial Flexibility:
Martial Flexibility (Ex)
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
This seems fantastic to me, with the opportunity to take the needed feat for each situation.
So, I decided to go for a Gunslinger Bolt Ace 5 / Brawler 1 / Fighter Weapon Master 8
My ability scores are 8/22/14/12/20/3 and I'll go with the following feats:
1. Bolt Ace Point Blank Shot
3. Bolt Ace Rapid Reload: Minotaur Double Crossbow
4. Bolt Ace Rapid Shot
5. Bolt Ace Crossbow Mastery + Crossbow Training. Minotaur Double Crossbow
6. Brawler Martial Flexibility + Brawler's Cunning
7. Weapon Master Precise Shot + Deadly Aim
8. Weapon Master Weapon Focus
9. Weapon Master Hammer the Gap
10. Weapon Master Clustered Shot
11. Weapon Master Snap Shot
12. Weapon Master Improved Snap Shot
13. Weapon Master Combat Reflexes
14. Weapon Master Improved Initiative
Now I'd like to ask you which feats I can select with Martial Flexibility.
Right now I'm thinking to Clustered Shot until I'll reach lv.10 and I'll take it, then to Combat Reflexes between lv.12 and lv.13.
I'm not a big expert of fighter characters, so any suggestion will be appreciated.
Thank you.
I'm starting a Jade regent advenuture, and I'll play a crossbowman.
I'll start from lv.9 and the adventure will probably finish at lv.14
My first build was a Gunslinger Bolt Ace 5 / Fighter Weapon Master 9 riding a battle Dog and shooting a Minotaur Double Crossbow.
But then I didn't like what a 9th level of Weapon Master will offer me.
Looking for something for replace the 9th level of Weapon Master, I found the Brawler, and Martial Flexibility:
Martial Flexibility (Ex)
A brawler can take a move action to gain the benefit of a combat feat she doesn't possess. This effect lasts for 1 minute. The brawler must meet all the feat's prerequisites. She may use this ability a number of times per day equal to 3 + 1/2 her brawler level (minimum 1).
This seems fantastic to me, with the opportunity to take the needed feat for each situation.
So, I decided to go for a Gunslinger Bolt Ace 5 / Brawler 1 / Fighter Weapon Master 8
My ability scores are 8/22/14/12/20/3 and I'll go with the following feats:
1. Bolt Ace Point Blank Shot
3. Bolt Ace Rapid Reload: Minotaur Double Crossbow
4. Bolt Ace Rapid Shot
5. Bolt Ace Crossbow Mastery + Crossbow Training. Minotaur Double Crossbow
6. Brawler Martial Flexibility + Brawler's Cunning
7. Weapon Master Precise Shot + Deadly Aim
8. Weapon Master Weapon Focus
9. Weapon Master Hammer the Gap
10. Weapon Master Clustered Shot
11. Weapon Master Snap Shot
12. Weapon Master Improved Snap Shot
13. Weapon Master Combat Reflexes
14. Weapon Master Improved Initiative
Now I'd like to ask you which feats I can select with Martial Flexibility.
Right now I'm thinking to Clustered Shot until I'll reach lv.10 and I'll take it, then to Combat Reflexes between lv.12 and lv.13.
I'm not a big expert of fighter characters, so any suggestion will be appreciated.
Thank you.