boristheboar
2016-09-15, 03:39 AM
Hello all! This is my second draft of this little project of mine so any helpful criticism would be appreciated.
human
imperial
+2str. +2cha.
persuasion
religion
rallying shout-all allies within 15ft. of you gain advantage on attack rolls for 1 minute
Adv. vs. being charmed
redguard
+2str. +2dex.
athletics
Acrobatics
adrenaline rush- +20 ft. movement and extra attack for 1 minute-once per long rest
Magic can't put me to sleep
breton
+2cha. +2wis.
arcana
insight
dragon skin-resist magic for 1 minute, absorb spells refilling 1 spell slot per hit-once per long rest
nord
+2str. +2con.
intimidation
survival
battlecry-all enemies within 15ft. of you must succeed at a wis. save (8+prof.+str.) or gain disadvantage for 1 minute
resistance vs. cold
mer
bosmer(wood elf)
+2dex. +1int. +1wis.
Animal Handling
Nature
commune with nature-cast speak with animals as a ritual
adv. vs. poison
darkvision 60ft.
dunmer(dark elf)
+2cha. +1dex. +1wis.
Deception
Intimidation
ancestral flame-cast fire shield for 1 minute-once per long rest
resistance vs. fire
darkvision 90ft.
altmer(high elf)
+2int. +2wis. +2cha.
arcana
investigation
highborn- for 1 minute when casting a spell as an action you may cast a cantrip as a bonus action, weakness vs. magic- once per long rest
darkvision 30ft.
orsimer(orc)
+2str. +2con.
Athletics
Intimidation
berzerk- for 1 minute when you attack add an additional 2d4 damage to the attack, when you are hit while berzerking reduce damage recieved by 2d4 to a minimum of 1 damage-once per long rest
darkvision 30ft.
beast folk
argonian
+2con. +1str. +1dex.
medicine
survival
hist skin- for 1 minute recover 1d10+con. on your turn to a maximum of full health-once per long rest
water breathing
darkvision 30ft.
khajiit
+2dex. +2cha.
Acrobatics
Persuasion
cats paws(passive)- while in stealth you can move up to 20ft. silently
cats claws(passive)- your unarmed strikes deal 1d4 slashing damage. (lv5/1d6,lv11/1d8,lv17/1d10)
darkvision 120ft.
p.s. I also have birthsigns and daedric artifacts in the works
human
imperial
+2str. +2cha.
persuasion
religion
emperor's voice-cast charm person-once per short rest
Adv. vs. being charmed
redguard
+2str. +2dex.
athletics
Acrobatics
adrenaline rush- +20 ft. movement and extra attack for 3d4 rounds-once per long rest
Magic can't put me to sleep
breton
+2cha. +2wis.
arcana
insight
dragon skin-resist magic for 3d4 rounds, absorb spells refilling 1 spell slot per hit-once per long rest
nord
+2str. +2con.
intimidation
survival
battlecry-cast fear-once per short rest
resistance vs. cold
mer
bosmer(wood elf)
+2dex. +1int. +1wis.
Animal Handling
Nature
summon familiar-summon wolf for 3d4 rounds has same initiative as player-once per long rest
adv. vs. poison
darkvision 60ft.
dunmer(dark elf)
+2cha. +1dex. +1wis.
Deception
Intimidation
ancestral flame- for 3d4 rounds enemies beginning their turns adjacent to player suffer 1d4 fire damage-once per long rest
resistance vs. fire
darkvision 90ft.
altmer(high elf)
+2int. +2wis. +2cha.
arcana
investigation
highborn- for 3d4 rounds when casting a spell as an action you may cast a cantrip as a bonus action, weakness vs. magic- once per long rest
darkvision 30ft.
orsimer(orc)
+2str. +2con.
Athletics
Intimidation
berzerk- for 3d4 rounds when you attack add an additional 2d4 damage to the attack, when you are hit while berzerking reduce damage recieved by 2d4 to a minimum of 1 damage-once per long rest
darkvision 30ft.
beast folk
argonian
+2con. +1str. +1dex.
medicine
survival
hist skin- for 3d4 rounds recover 1 hit die on your turn to a maximum of full health-once per long rest
water breathing
darkvision 30ft.
khajiit
+2dex. +2cha.
Acrobatics
Persuasion
cats paws(passive)- while in stealth you can move up to 20ft. silently
cats claws(passive)- your unarmed strikes deal 1d4 slashing damage(stacks with class unarmed strikes)
darkvision 120ft.
human
imperial
+2str. +2cha.
persuasion
religion
rallying shout-all allies within 15ft. of you gain advantage on attack rolls for 1 minute
Adv. vs. being charmed
redguard
+2str. +2dex.
athletics
Acrobatics
adrenaline rush- +20 ft. movement and extra attack for 1 minute-once per long rest
Magic can't put me to sleep
breton
+2cha. +2wis.
arcana
insight
dragon skin-resist magic for 1 minute, absorb spells refilling 1 spell slot per hit-once per long rest
nord
+2str. +2con.
intimidation
survival
battlecry-all enemies within 15ft. of you must succeed at a wis. save (8+prof.+str.) or gain disadvantage for 1 minute
resistance vs. cold
mer
bosmer(wood elf)
+2dex. +1int. +1wis.
Animal Handling
Nature
commune with nature-cast speak with animals as a ritual
adv. vs. poison
darkvision 60ft.
dunmer(dark elf)
+2cha. +1dex. +1wis.
Deception
Intimidation
ancestral flame-cast fire shield for 1 minute-once per long rest
resistance vs. fire
darkvision 90ft.
altmer(high elf)
+2int. +2wis. +2cha.
arcana
investigation
highborn- for 1 minute when casting a spell as an action you may cast a cantrip as a bonus action, weakness vs. magic- once per long rest
darkvision 30ft.
orsimer(orc)
+2str. +2con.
Athletics
Intimidation
berzerk- for 1 minute when you attack add an additional 2d4 damage to the attack, when you are hit while berzerking reduce damage recieved by 2d4 to a minimum of 1 damage-once per long rest
darkvision 30ft.
beast folk
argonian
+2con. +1str. +1dex.
medicine
survival
hist skin- for 1 minute recover 1d10+con. on your turn to a maximum of full health-once per long rest
water breathing
darkvision 30ft.
khajiit
+2dex. +2cha.
Acrobatics
Persuasion
cats paws(passive)- while in stealth you can move up to 20ft. silently
cats claws(passive)- your unarmed strikes deal 1d4 slashing damage. (lv5/1d6,lv11/1d8,lv17/1d10)
darkvision 120ft.
p.s. I also have birthsigns and daedric artifacts in the works
human
imperial
+2str. +2cha.
persuasion
religion
emperor's voice-cast charm person-once per short rest
Adv. vs. being charmed
redguard
+2str. +2dex.
athletics
Acrobatics
adrenaline rush- +20 ft. movement and extra attack for 3d4 rounds-once per long rest
Magic can't put me to sleep
breton
+2cha. +2wis.
arcana
insight
dragon skin-resist magic for 3d4 rounds, absorb spells refilling 1 spell slot per hit-once per long rest
nord
+2str. +2con.
intimidation
survival
battlecry-cast fear-once per short rest
resistance vs. cold
mer
bosmer(wood elf)
+2dex. +1int. +1wis.
Animal Handling
Nature
summon familiar-summon wolf for 3d4 rounds has same initiative as player-once per long rest
adv. vs. poison
darkvision 60ft.
dunmer(dark elf)
+2cha. +1dex. +1wis.
Deception
Intimidation
ancestral flame- for 3d4 rounds enemies beginning their turns adjacent to player suffer 1d4 fire damage-once per long rest
resistance vs. fire
darkvision 90ft.
altmer(high elf)
+2int. +2wis. +2cha.
arcana
investigation
highborn- for 3d4 rounds when casting a spell as an action you may cast a cantrip as a bonus action, weakness vs. magic- once per long rest
darkvision 30ft.
orsimer(orc)
+2str. +2con.
Athletics
Intimidation
berzerk- for 3d4 rounds when you attack add an additional 2d4 damage to the attack, when you are hit while berzerking reduce damage recieved by 2d4 to a minimum of 1 damage-once per long rest
darkvision 30ft.
beast folk
argonian
+2con. +1str. +1dex.
medicine
survival
hist skin- for 3d4 rounds recover 1 hit die on your turn to a maximum of full health-once per long rest
water breathing
darkvision 30ft.
khajiit
+2dex. +2cha.
Acrobatics
Persuasion
cats paws(passive)- while in stealth you can move up to 20ft. silently
cats claws(passive)- your unarmed strikes deal 1d4 slashing damage(stacks with class unarmed strikes)
darkvision 120ft.